# HG changeset patch # User terom # Date 1226335240 0 # Node ID f4db6a5aa166a5ddce64951e1ebe1cf3090f256e # Parent 3da59a3bc92e50120ea1ff4748e0b8c971782c8a remove obsolete Drawer.cc diff -r 3da59a3bc92e -r f4db6a5aa166 src/proto2/Drawer.cc.disabled --- a/src/proto2/Drawer.cc.disabled Mon Nov 10 01:29:43 2008 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,76 +0,0 @@ -#include -#include //do I need this in linux? -#include -#include -#include "GameState.hh" -#include "Dimension.hh" - -class CL_Game : public CL_ClanApplication { -private: - bool keep_going; - void check_input() { - if(CL_Keyboard::get_keycode(CL_KEY_ESCAPE)) - keep_going = false; - - LocalPlayer& lp = gs.getLocalPlayer(); - - if(CL_Keyboard::get_keycode(CL_KEY_UP)) { - lp.doMovement(PositionDelta(0,3)); - } - if(CL_Keyboard::get_keycode(CL_KEY_DOWN)) { - lp.doMovement(PositionDelta(0,-3)); - } - if(CL_Keyboard::get_keycode(CL_KEY_LEFT)) { - lp.doMovement(PositionDelta(-3,0)); - } - if(CL_Keyboard::get_keycode(CL_KEY_RIGHT)) { - lp.doMovement(PositionDelta(3,0)); - } - } - -public: - GameState gs; - - CL_Game() : keep_going(true) {} - virtual int main(int argc, char **argv) { - CL_SetupCore setup_init; - CL_SetupDisplay setup_disp; - CL_SetupGL setup_gl; - - //gs.player_list.push(Player(Coordinate())); - - CL_DisplayWindow win("ikkuna", 640, 480); -// CL_Surface bg(CL_PNGProvider("image.png"); - - unsigned int last_draw = CL_System::get_time(); - int r = 100, g = 100, b = 100; - unsigned int frame_count = 0; - bool R = false, G = false, B = false; - - while(keep_going) { //not good idea to put infinite loop - CL_Display::clear(CL_Color(r, g, b)); - - int colorIdx = 0; - for(std::list::iterator it = gs.player_list.begin(); it != gs.player_list.end(); ++it) { - - CL_Display::fill_rect(CL_Rect(it->getPosition().scaledX()-10, it->getPosition().scaledY()-10, - it->getPosition().scaledX()+10, it->getPosition().scaledY()+10), CL_Color((colorIdx*30)%255, (colorIdx*30)%255, (colorIdx*30)%255)); - - colorIdx++; - } - - CL_Display::flip(1); - frame_count++; - unsigned int cur_draw = CL_System::get_time(); - - check_input(); - - last_draw = cur_draw; - CL_System::keep_alive(); -// sleep(10); //flip already wait a short amount of time - } - return 0; - } -}; - -CL_Game inst;