--- a/src/proto2/Physics.cc Tue Dec 02 00:20:58 2008 +0000
+++ b/src/proto2/Physics.cc Tue Dec 02 00:23:16 2008 +0000
@@ -165,9 +165,6 @@
// Check if any of the shapes points collide
for (uint64_t i = 0; i < shape.size(); i++) {
if (world.getType(reached+shape[i]) != EMPTY) { // Collision
- if(i == 0) {
- Engine::log(DEBUG, "PhysicsObject.updatePosition ") << "i==0 and collision. It should be impossible -> logic error, someone threw us inside gound.";
- }
if (inAir) {
// Engine::log(DEBUG, "Here");
this->bounce(world.getNormal(reached+shape[i],