| Sat, 06 Dec 2008 17:51:19 +0000 |
ekku |
reorganize PhysicsObject/Player/Projectile lists so that PhysicsObject doesn't need to know about its subclasses anymore, and PhysicsWorld doesn't need to know about GameState
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changeset |
files
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| Sat, 06 Dec 2008 16:17:05 +0000 |
terom |
reorganize the weapons code and input handling code
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changeset |
files
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| Sat, 06 Dec 2008 14:36:37 +0000 |
terom |
use Player static vars for texture loading, and load from the PROJECT_DATA_DIR path
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changeset |
files
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| Sat, 06 Dec 2008 14:28:59 +0000 |
nireco |
fixed walkingspeed and improved drawing
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files
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| Sat, 06 Dec 2008 14:20:01 +0000 |
terom |
add static Engine::graphicsEnabled function and disable player graphics loading when false
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files
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| Sat, 06 Dec 2008 13:58:11 +0000 |
nireco |
and yet better image drawing
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files
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| Sat, 06 Dec 2008 13:52:07 +0000 |
nireco |
a bit better image_drawing
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files
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| Sat, 06 Dec 2008 12:35:40 +0000 |
nireco |
image is working.. well.. run it from build/src folder.
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files
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| Sat, 06 Dec 2008 11:33:07 +0000 |
ekku |
Liero-kuvat lis?tty.
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files
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| Fri, 05 Dec 2008 13:13:27 +0000 |
nireco |
some stuff to Weapon and shoot
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files
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| Fri, 05 Dec 2008 12:21:06 +0000 |
nireco |
Weapon.cc&hh
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files
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| Fri, 05 Dec 2008 11:11:38 +0000 |
nireco |
some minor fixes, shots now explode in collisionpoint
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files
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| Fri, 05 Dec 2008 06:28:25 +0000 |
nireco |
1 todo comment to line 220
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| Fri, 05 Dec 2008 00:44:25 +0000 |
terom |
sneak in some ugly ugly ugly Multiple Inheritance that hopefully nobody ever notices
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files
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| Fri, 05 Dec 2008 00:30:59 +0000 |
saiam |
Digging now uses projectiles.
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