| Sun, 07 Dec 2008 22:15:21 +0000 |
terom |
enable graphics by default unless --server
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changeset |
files
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| Sun, 07 Dec 2008 21:58:34 +0000 |
terom |
increase the map size and control the camera to always have the screen full of terrain
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changeset |
files
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| Sun, 07 Dec 2008 21:34:12 +0000 |
ekku |
PhysicsObject enum
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changeset |
files
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| Sun, 07 Dec 2008 21:18:09 +0000 |
terom |
change facingRight from a bool to an
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changeset |
files
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| Sun, 07 Dec 2008 21:10:04 +0000 |
terom |
weapon projectile radiuses and fix network play (local_player == NULL, Rope releasing upon being hit
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changeset |
files
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| Sun, 07 Dec 2008 20:49:49 +0000 |
ekku |
Turning improved
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changeset |
files
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| Sun, 07 Dec 2008 20:47:25 +0000 |
terom |
a better crosshair
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changeset |
files
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| Sun, 07 Dec 2008 20:44:45 +0000 |
nireco |
digging works, a better try
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changeset |
files
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| Sun, 07 Dec 2008 20:37:21 +0000 |
nireco |
digging works when walking worm has speed
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changeset |
files
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| Sun, 07 Dec 2008 20:29:20 +0000 |
saiam |
The first weapon now has a recoil so that you can fly. There is a bug with facing when you are flying with recoil.
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changeset |
files
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| Sun, 07 Dec 2008 20:25:57 +0000 |
terom |
add a handful of consts to PhysicsObject and modify draw to use getCoordinate, and replace old skin.png with new skin.png
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changeset |
files
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| Sun, 07 Dec 2008 20:08:28 +0000 |
ekku |
Rope starts falling when the ground underneath is destroyd
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changeset |
files
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| Sun, 07 Dec 2008 20:07:28 +0000 |
terom |
add PixelDimension/PixelCoordinate types, convert Terrain to use them, and convert/clean up drawing code
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changeset |
files
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| Sun, 07 Dec 2008 19:59:25 +0000 |
ekku |
Rope fix.
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changeset |
files
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| Sun, 07 Dec 2008 19:54:00 +0000 |
saiam |
Added recoil to weapon constructor. Recoil still not used.
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changeset |
files
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