| Mon, 08 Dec 2008 02:17:02 +0000 |
terom |
add GPLv2 license under COPYING just for safety's sake
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files
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| Mon, 08 Dec 2008 01:38:43 +0000 |
terom |
let projectiles bounce, the new BounceBounce weapon puts the Physics engine into an infinite loop
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| Mon, 08 Dec 2008 01:31:09 +0000 |
saiam |
Added random stuff to documentation. Time to go to sleep.
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| Mon, 08 Dec 2008 01:12:00 +0000 |
terom |
fix NetworkClient handleInput
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files
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| Mon, 08 Dec 2008 01:08:00 +0000 |
terom |
ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
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files
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| Mon, 08 Dec 2008 00:36:24 +0000 |
saiam |
Tried to take input tick into account in updatePosition but it still doesn't seem to work
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| Mon, 08 Dec 2008 00:16:43 +0000 |
terom |
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
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| Mon, 08 Dec 2008 00:05:45 +0000 |
saiam |
Made forceq to contain time again.
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| Sun, 07 Dec 2008 23:27:20 +0000 |
saiam |
Added PhysicsObject* attribute to onCollision
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| Sun, 07 Dec 2008 23:10:30 +0000 |
terom |
touch up weapon/projectile with comments and slight tweaking
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| Sun, 07 Dec 2008 22:48:46 +0000 |
saiam |
Changed dig to use removeGround again. The problem with the digging is the fact that input isn't handled properly.
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| Sun, 07 Dec 2008 22:47:24 +0000 |
ekku |
Some algorithms.
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| Sun, 07 Dec 2008 22:36:38 +0000 |
saiam |
Added collision detection method to PhysicsObject. Not tested.
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| Sun, 07 Dec 2008 22:15:21 +0000 |
terom |
enable graphics by default unless --server
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| Sun, 07 Dec 2008 21:58:34 +0000 |
terom |
increase the map size and control the camera to always have the screen full of terrain
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