Sat, 06 Dec 2008 21:35:36 +0000 |
terom |
better input handling
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changeset |
files
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Sat, 06 Dec 2008 21:12:30 +0000 |
ekku |
Rope works
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changeset |
files
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Sat, 06 Dec 2008 21:02:35 +0000 |
ekku |
Rope has forces
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changeset |
files
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Sat, 06 Dec 2008 20:56:24 +0000 |
terom |
handle errors a bit more gracefully in NetworkTCP
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changeset |
files
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Sat, 06 Dec 2008 19:49:58 +0000 |
terom |
projectiles remove ground when expiring -> fixed digging
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changeset |
files
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Sat, 06 Dec 2008 19:38:01 +0000 |
ekku |
Rope can be drawn.
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changeset |
files
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Sat, 06 Dec 2008 19:14:58 +0000 |
terom |
fixed logger, and network projectiles should work reasonably well now
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changeset |
files
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Sat, 06 Dec 2008 18:49:51 +0000 |
terom |
basic network-projectiles
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changeset |
files
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Sat, 06 Dec 2008 17:51:19 +0000 |
ekku |
reorganize PhysicsObject/Player/Projectile lists so that PhysicsObject doesn't need to know about its subclasses anymore, and PhysicsWorld doesn't need to know about GameState
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changeset |
files
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Sat, 06 Dec 2008 16:17:05 +0000 |
terom |
reorganize the weapons code and input handling code
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changeset |
files
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Sat, 06 Dec 2008 14:36:37 +0000 |
terom |
use Player static vars for texture loading, and load from the PROJECT_DATA_DIR path
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changeset |
files
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Sat, 06 Dec 2008 14:28:59 +0000 |
nireco |
fixed walkingspeed and improved drawing
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changeset |
files
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Sat, 06 Dec 2008 14:20:01 +0000 |
terom |
add static Engine::graphicsEnabled function and disable player graphics loading when false
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changeset |
files
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Sat, 06 Dec 2008 13:58:11 +0000 |
nireco |
and yet better image drawing
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changeset |
files
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Sat, 06 Dec 2008 13:52:07 +0000 |
nireco |
a bit better image_drawing
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changeset |
files
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