Sat, 31 Jan 2009 15:21:57 +0200 nireco explosion animation
Sat, 31 Jan 2009 14:13:54 +0200 nireco one more pic
Sat, 31 Jan 2009 12:33:08 +0200 nireco worm02 two pics to comment
Thu, 29 Jan 2009 22:23:28 +0200 nireco couple of images about new worm
Tue, 27 Jan 2009 03:02:02 +0200 Tero Marttila fix bug with NetworkBufferOutput where push_write doesn't update offset
Tue, 27 Jan 2009 00:27:05 +0200 Tero Marttila create version 0.1.1 prerelease branch 0.1.1-pre
Tue, 27 Jan 2009 00:25:58 +0200 Tero Marttila some README text
Tue, 27 Jan 2009 00:17:13 +0200 Tero Marttila remove silly bin/kg symlink
Tue, 27 Jan 2009 00:16:53 +0200 Tero Marttila remove outdated plan/
Tue, 27 Jan 2009 00:16:17 +0200 Tero Marttila move initial projectile sync message to NetworkServerProjectile::send_info
Tue, 27 Jan 2009 00:12:07 +0200 Tero Marttila send initial rope state on join, fixing #5 for now
Tue, 27 Jan 2009 00:02:34 +0200 Tero Marttila move write_object to NetworkMessage, fix player sync, and implement projectile sync
Mon, 26 Jan 2009 23:39:08 +0200 Tero Marttila convert CMakeLists to use CMake's OPTION command (with our own wrapper)
Mon, 26 Jan 2009 23:26:44 +0200 Tero Marttila add NetworkChannelPacket class, and modify NetworkTarget::send/send_raw signature. Add hard-coded DEBUG_ENABLED define
Mon, 26 Jan 2009 23:03:47 +0200 Tero Marttila rework Network send() code to use NetworkTarget/Node/Group::send classes, add a NetworkMessage class for sending NetworkObject messages, and fix a bug whereby the server's client TCP sockets weren't nonblocking.... I wonder how this has worked before?\!