Thu, 22 Jan 2009 02:47:53 +0200 Tero Marttila fix Engine <-> NetworkClient interaction new_graphics
Thu, 22 Jan 2009 02:38:33 +0200 Tero Marttila add --log-level option, improve Config/Logger documentation, fix NETWORK_EANBLED typos in Engine new_graphics
Thu, 22 Jan 2009 01:53:05 +0200 Tero Marttila support for building without Network/Graphics, although the disable-graphics case is kind of hackish still new_graphics
Thu, 22 Jan 2009 00:28:26 +0200 Tero Marttila clean up InputHandler/GameView to use signals for input new_graphics
Thu, 22 Jan 2009 00:13:53 +0200 Tero Marttila add forgotten top-level Input.hh new_graphics
Thu, 22 Jan 2009 00:02:53 +0200 Tero Marttila port Input to new Graphics, still a bit hacky, but everything seems to work now new_graphics
Wed, 21 Jan 2009 23:25:29 +0200 Tero Marttila drawing the GameView works new_graphics
Wed, 21 Jan 2009 23:07:22 +0200 Tero Marttila new graphics code compiles... no, it doesn't work yet new_graphics
Wed, 21 Jan 2009 03:33:35 +0200 Tero Marttila there's a grain of truth in the new graphics code now... new_graphics
Wed, 21 Jan 2009 01:57:24 +0200 Tero Marttila start working out the Graphics/* code, this is a long way from compiling, let alone working new_graphics
Wed, 21 Jan 2009 00:21:42 +0200 Tero Marttila add --terrain-seed and --terrain-size arguments, plus bugfixes
Tue, 20 Jan 2009 23:30:18 +0200 Tero Marttila reorganize Terrain/PhysicsWorld/GameState/Engine to use NetworkClientConnect, and hence handle the connection process asynchronously, and finally properly implement receiving the terrain data from the server
Tue, 20 Jan 2009 23:24:04 +0200 Tero Marttila fix dangerously broken mkcmake.sh
Tue, 20 Jan 2009 22:00:24 +0200 Tero Marttila cleanup Terrain, use a single linear array instead of nested vectors
Sat, 17 Jan 2009 02:58:36 +0200 Tero Marttila fluff out README (test commit)