| Sun, 07 Dec 2008 21:58:34 +0000 |
terom |
increase the map size and control the camera to always have the screen full of terrain
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changeset |
files
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| Sun, 07 Dec 2008 21:34:12 +0000 |
ekku |
PhysicsObject enum
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changeset |
files
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| Sun, 07 Dec 2008 21:18:09 +0000 |
terom |
change facingRight from a bool to an
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changeset |
files
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| Sun, 07 Dec 2008 21:10:04 +0000 |
terom |
weapon projectile radiuses and fix network play (local_player == NULL, Rope releasing upon being hit
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changeset |
files
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| Sun, 07 Dec 2008 20:49:49 +0000 |
ekku |
Turning improved
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changeset |
files
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| Sun, 07 Dec 2008 20:47:25 +0000 |
terom |
a better crosshair
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changeset |
files
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| Sun, 07 Dec 2008 20:44:45 +0000 |
nireco |
digging works, a better try
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changeset |
files
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| Sun, 07 Dec 2008 20:37:21 +0000 |
nireco |
digging works when walking worm has speed
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changeset |
files
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| Sun, 07 Dec 2008 20:29:20 +0000 |
saiam |
The first weapon now has a recoil so that you can fly. There is a bug with facing when you are flying with recoil.
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changeset |
files
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| Sun, 07 Dec 2008 20:25:57 +0000 |
terom |
add a handful of consts to PhysicsObject and modify draw to use getCoordinate, and replace old skin.png with new skin.png
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changeset |
files
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| Sun, 07 Dec 2008 20:08:28 +0000 |
ekku |
Rope starts falling when the ground underneath is destroyd
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changeset |
files
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| Sun, 07 Dec 2008 20:07:28 +0000 |
terom |
add PixelDimension/PixelCoordinate types, convert Terrain to use them, and convert/clean up drawing code
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changeset |
files
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| Sun, 07 Dec 2008 19:59:25 +0000 |
ekku |
Rope fix.
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changeset |
files
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| Sun, 07 Dec 2008 19:54:00 +0000 |
saiam |
Added recoil to weapon constructor. Recoil still not used.
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changeset |
files
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| Sun, 07 Dec 2008 19:52:12 +0000 |
ekku |
Rope is released if the ground on the pivot point is destroyed.
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changeset |
files
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| Sun, 07 Dec 2008 19:40:40 +0000 |
saiam |
Added recoil parameter for weapons, but it is not used yet.
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changeset |
files
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| Sun, 07 Dec 2008 19:14:42 +0000 |
nireco |
fixed digging, now bugs differently. Changed image_drawing to draw image 1:1
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changeset |
files
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| Sun, 07 Dec 2008 19:02:45 +0000 |
saiam |
Removed some unnecessary TODOs
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changeset |
files
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| Sun, 07 Dec 2008 18:23:18 +0000 |
nireco |
scrolling looks like it works
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changeset |
files
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| Sun, 07 Dec 2008 18:21:44 +0000 |
ekku |
When on the ground, dont integrate in vain
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changeset |
files
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| Sun, 07 Dec 2008 17:45:42 +0000 |
terom |
change mkcmake.sh to not use /tmp anymore, and fix some ClanLib idiocy
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changeset |
files
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| Sun, 07 Dec 2008 16:46:08 +0000 |
terom |
remove unused 'pics' dir
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changeset |
files
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| Sun, 07 Dec 2008 14:13:22 +0000 |
nireco |
fixed H value of generate_texture
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changeset |
files
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| Sun, 07 Dec 2008 13:07:58 +0000 |
nireco |
some generated texture
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changeset |
files
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| Sun, 07 Dec 2008 02:08:36 +0000 |
terom |
set svn:ignore properties on build and add bin/kg symlink
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changeset |
files
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| Sun, 07 Dec 2008 01:18:59 +0000 |
terom |
implement the ROT (Rope Over TCP) protocol
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changeset |
files
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| Sun, 07 Dec 2008 00:46:04 +0000 |
saiam |
Little helper script to turn .tex doc to .pdf. Would be usefull to find time to make documentation to be generated by cmake.
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changeset |
files
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| Sun, 07 Dec 2008 00:27:30 +0000 |
terom |
implement network weapon changes and fix weapon firing
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changeset |
files
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| Sun, 07 Dec 2008 00:12:04 +0000 |
saiam |
Added documentation draft. It is done in tex. Hopefully everyone is okay with that.
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changeset |
files
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| Sun, 07 Dec 2008 00:01:07 +0000 |
terom |
tweak weapon params and improve weapon changing
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changeset |
files
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