Tue, 09 Dec 2008 00:45:41 +0000 terom implement NetworkObject destructor, and increase BounceBounce recoil
Tue, 09 Dec 2008 00:45:18 +0000 saiam Rope aplies forcce to both players
Tue, 09 Dec 2008 00:10:32 +0000 ekku Players dont collide
Mon, 08 Dec 2008 23:52:08 +0000 terom transmit handleInput dt
Mon, 08 Dec 2008 23:49:48 +0000 saiam Minor fixes to documentation
Mon, 08 Dec 2008 23:47:48 +0000 terom handle NetworkClient server-disconnect by logging an error and stopping the engine
Mon, 08 Dec 2008 23:44:45 +0000 saiam Added rungen kutta to documentation
Mon, 08 Dec 2008 23:42:40 +0000 terom fix Network Projectile::onHitPlayer
Mon, 08 Dec 2008 23:24:40 +0000 terom fix infinite loop in NetworkBuffer
Mon, 08 Dec 2008 23:21:49 +0000 terom fix player-pivoted rope
Mon, 08 Dec 2008 23:11:40 +0000 nireco stronger texture
Mon, 08 Dec 2008 23:00:23 +0000 nireco ratio
Mon, 08 Dec 2008 22:57:01 +0000 nireco kills, deaths and weapon name is displayed in right place
Mon, 08 Dec 2008 22:56:07 +0000 saiam Cleaned up documentation a little bit
Mon, 08 Dec 2008 22:51:19 +0000 saiam Moved one link from source to documentation.
Mon, 08 Dec 2008 22:37:27 +0000 ekku Rope fixing
Mon, 08 Dec 2008 22:34:28 +0000 saiam fixed typo
Mon, 08 Dec 2008 22:33:24 +0000 saiam Updated PhysicsObject documentation
Mon, 08 Dec 2008 22:28:51 +0000 terom improve input handling further, ROPE_THROW and DIG don't repeat at all now
Mon, 08 Dec 2008 22:23:14 +0000 nireco Can't go under downbar
Mon, 08 Dec 2008 22:10:47 +0000 saiam Tuned doxygen configuration
Mon, 08 Dec 2008 21:54:04 +0000 nireco value_between now puts small map in the center, or at least should
Mon, 08 Dec 2008 21:49:54 +0000 nireco better colors on downbar
Mon, 08 Dec 2008 21:36:00 +0000 saiam updated doxyconfg
Mon, 08 Dec 2008 21:29:42 +0000 terom draw rope behind player, fix LocalPlayer::draw warnings, don't show negative health
Mon, 08 Dec 2008 21:20:55 +0000 nireco info box
Mon, 08 Dec 2008 21:18:08 +0000 terom make Input have its own timer, and add key-repeat handling, and fix some warnings
Mon, 08 Dec 2008 21:15:52 +0000 saiam Wrote something to documentation
Mon, 08 Dec 2008 21:00:50 +0000 saiam You shouldn't get frags by killing yourself anymore.
Mon, 08 Dec 2008 20:57:16 +0000 saiam Calculates kills and deaths. You get frags by killing yourself \o/
Mon, 08 Dec 2008 20:33:40 +0000 saiam Deaths should be counted to Player::deaths parameter. Kills not counted yet.
Mon, 08 Dec 2008 20:31:55 +0000 saiam Added kills and deaths parameters. Not updated yet
Mon, 08 Dec 2008 20:23:18 +0000 ekku Weapon damage and some other stuff
Mon, 08 Dec 2008 18:36:06 +0000 terom fix NetworkServerProjectile::onHitPlayer to call super
Mon, 08 Dec 2008 18:32:56 +0000 terom just ignore NetworkClientPlayerBase::die
Mon, 08 Dec 2008 18:31:08 +0000 terom make spawn/die work over the network
Mon, 08 Dec 2008 18:17:37 +0000 saiam Some documentation
Mon, 08 Dec 2008 18:12:43 +0000 terom suicide key and respawning
Mon, 08 Dec 2008 17:39:01 +0000 terom implement players dying
Mon, 08 Dec 2008 17:30:17 +0000 terom decrease BounceBounce expireTicks
Mon, 08 Dec 2008 17:27:25 +0000 nireco bouncy bouncy
Mon, 08 Dec 2008 17:24:40 +0000 terom add separate Types.hh, and fix projectile-worm collisions on network
Mon, 08 Dec 2008 16:46:48 +0000 ekku Damage
Mon, 08 Dec 2008 16:44:38 +0000 terom finish network documentation
Mon, 08 Dec 2008 16:39:20 +0000 saiam Added some text to documentation.
Mon, 08 Dec 2008 16:38:33 +0000 nireco check for NULL
Mon, 08 Dec 2008 16:30:13 +0000 nireco some stuff
Mon, 08 Dec 2008 16:23:30 +0000 terom NetworkObject + NetworkServer documentation
Mon, 08 Dec 2008 16:14:23 +0000 nireco added Player.takeDamage(), but does nothing
Mon, 08 Dec 2008 16:01:49 +0000 nireco some collisions on PhysicsWorld::tick
Mon, 08 Dec 2008 15:59:33 +0000 ekku getType added for physics object
Mon, 08 Dec 2008 15:41:48 +0000 terom more network documentation
Mon, 08 Dec 2008 15:37:34 +0000 ekku Previous position added, and unsigned int bug fixed
Mon, 08 Dec 2008 15:02:05 +0000 terom work on Network doxygen docs
Mon, 08 Dec 2008 12:46:37 +0000 terom start adding some documentation, most core classes (outside of Network) are now doxygen-enabled
Mon, 08 Dec 2008 12:02:20 +0000 terom compiles cleanly with -Wall -Wextra -Wconversion, not tested, but that shouldn't break anything :)
Mon, 08 Dec 2008 11:10:04 +0000 terom add -DCMAKE_CXX_FLAGS=-Wall flag to mkcmake.sh
Mon, 08 Dec 2008 02:17:02 +0000 terom add GPLv2 license under COPYING just for safety's sake
Mon, 08 Dec 2008 01:38:43 +0000 terom let projectiles bounce, the new BounceBounce weapon puts the Physics engine into an infinite loop
Mon, 08 Dec 2008 01:31:09 +0000 saiam Added random stuff to documentation. Time to go to sleep.
Mon, 08 Dec 2008 01:12:00 +0000 terom fix NetworkClient handleInput
Mon, 08 Dec 2008 01:08:00 +0000 terom ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
Mon, 08 Dec 2008 00:36:24 +0000 saiam Tried to take input tick into account in updatePosition but it still doesn't seem to work
Mon, 08 Dec 2008 00:16:43 +0000 terom add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
Mon, 08 Dec 2008 00:05:45 +0000 saiam Made forceq to contain time again.
Sun, 07 Dec 2008 23:27:20 +0000 saiam Added PhysicsObject* attribute to onCollision
Sun, 07 Dec 2008 23:10:30 +0000 terom touch up weapon/projectile with comments and slight tweaking
Sun, 07 Dec 2008 22:48:46 +0000 saiam Changed dig to use removeGround again. The problem with the digging is the fact that input isn't handled properly.
Sun, 07 Dec 2008 22:47:24 +0000 ekku Some algorithms.
Sun, 07 Dec 2008 22:36:38 +0000 saiam Added collision detection method to PhysicsObject. Not tested.
Sun, 07 Dec 2008 22:15:21 +0000 terom enable graphics by default unless --server
Sun, 07 Dec 2008 21:58:34 +0000 terom increase the map size and control the camera to always have the screen full of terrain
Sun, 07 Dec 2008 21:34:12 +0000 ekku PhysicsObject enum
Sun, 07 Dec 2008 21:18:09 +0000 terom change facingRight from a bool to an
Sun, 07 Dec 2008 21:10:04 +0000 terom weapon projectile radiuses and fix network play (local_player == NULL, Rope releasing upon being hit
Sun, 07 Dec 2008 20:49:49 +0000 ekku Turning improved
Sun, 07 Dec 2008 20:47:25 +0000 terom a better crosshair
Sun, 07 Dec 2008 20:44:45 +0000 nireco digging works, a better try
Sun, 07 Dec 2008 20:37:21 +0000 nireco digging works when walking worm has speed
Sun, 07 Dec 2008 20:29:20 +0000 saiam The first weapon now has a recoil so that you can fly. There is a bug with facing when you are flying with recoil.
Sun, 07 Dec 2008 20:25:57 +0000 terom add a handful of consts to PhysicsObject and modify draw to use getCoordinate, and replace old skin.png with new skin.png
Sun, 07 Dec 2008 20:08:28 +0000 ekku Rope starts falling when the ground underneath is destroyd
Sun, 07 Dec 2008 20:07:28 +0000 terom add PixelDimension/PixelCoordinate types, convert Terrain to use them, and convert/clean up drawing code
Sun, 07 Dec 2008 19:59:25 +0000 ekku Rope fix.
Sun, 07 Dec 2008 19:54:00 +0000 saiam Added recoil to weapon constructor. Recoil still not used.
Sun, 07 Dec 2008 19:52:12 +0000 ekku Rope is released if the ground on the pivot point is destroyed.
Sun, 07 Dec 2008 19:40:40 +0000 saiam Added recoil parameter for weapons, but it is not used yet.
Sun, 07 Dec 2008 19:14:42 +0000 nireco fixed digging, now bugs differently. Changed image_drawing to draw image 1:1
Sun, 07 Dec 2008 19:02:45 +0000 saiam Removed some unnecessary TODOs
Sun, 07 Dec 2008 18:23:18 +0000 nireco scrolling looks like it works
Sun, 07 Dec 2008 18:21:44 +0000 ekku When on the ground, dont integrate in vain
Sun, 07 Dec 2008 17:45:42 +0000 terom change mkcmake.sh to not use /tmp anymore, and fix some ClanLib idiocy
Sun, 07 Dec 2008 16:46:08 +0000 terom remove unused 'pics' dir
Sun, 07 Dec 2008 14:13:22 +0000 nireco fixed H value of generate_texture
Sun, 07 Dec 2008 13:07:58 +0000 nireco some generated texture
Sun, 07 Dec 2008 02:08:36 +0000 terom set svn:ignore properties on build and add bin/kg symlink
Sun, 07 Dec 2008 01:18:59 +0000 terom implement the ROT (Rope Over TCP) protocol
Sun, 07 Dec 2008 00:46:04 +0000 saiam Little helper script to turn .tex doc to .pdf. Would be usefull to find time to make documentation to be generated by cmake.
Sun, 07 Dec 2008 00:27:30 +0000 terom implement network weapon changes and fix weapon firing
Sun, 07 Dec 2008 00:12:04 +0000 saiam Added documentation draft. It is done in tex. Hopefully everyone is okay with that.
Sun, 07 Dec 2008 00:01:07 +0000 terom tweak weapon params and improve weapon changing
Sat, 06 Dec 2008 23:47:13 +0000 terom move weapons definition out to Weapons.cc
Sat, 06 Dec 2008 23:29:06 +0000 terom code cleanup
Sat, 06 Dec 2008 22:51:51 +0000 ekku Madon kuvia
Sat, 06 Dec 2008 22:47:08 +0000 terom start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
Sat, 06 Dec 2008 22:36:38 +0000 saiam A doxygen configuration that makes something that looks like a basix doxygen documentation. Might need some tuning. Script not tested but should work on
Sat, 06 Dec 2008 21:39:52 +0000 ekku Rope length changing possible
Sat, 06 Dec 2008 21:35:36 +0000 terom better input handling
Sat, 06 Dec 2008 21:12:30 +0000 ekku Rope works
Sat, 06 Dec 2008 21:02:35 +0000 ekku Rope has forces
Sat, 06 Dec 2008 20:56:24 +0000 terom handle errors a bit more gracefully in NetworkTCP
Sat, 06 Dec 2008 19:49:58 +0000 terom projectiles remove ground when expiring -> fixed digging
Sat, 06 Dec 2008 19:38:01 +0000 ekku Rope can be drawn.
Sat, 06 Dec 2008 19:14:58 +0000 terom fixed logger, and network projectiles should work reasonably well now
Sat, 06 Dec 2008 18:49:51 +0000 terom basic network-projectiles
Sat, 06 Dec 2008 17:51:19 +0000 ekku reorganize PhysicsObject/Player/Projectile lists so that PhysicsObject doesn't need to know about its subclasses anymore, and PhysicsWorld doesn't need to know about GameState
Sat, 06 Dec 2008 16:17:05 +0000 terom reorganize the weapons code and input handling code
Sat, 06 Dec 2008 14:36:37 +0000 terom use Player static vars for texture loading, and load from the PROJECT_DATA_DIR path
Sat, 06 Dec 2008 14:28:59 +0000 nireco fixed walkingspeed and improved drawing
Sat, 06 Dec 2008 14:20:01 +0000 terom add static Engine::graphicsEnabled function and disable player graphics loading when false