#ifndef RENDER_RAW_STRUCT_H
#define RENDER_RAW_STRUCT_H
#include <stdio.h>
#include "render_raw.h"
struct render_raw {
// do I have to free it?
int owned_by_me;
// some info that we need to keep from the struct render
u_int32_t img_w;
// cb or stream?
FILE *io_stream;
render_ctx_write_cb io_write_fn;
render_ctx_flush_cb io_flush_fn;
void *cb_arg;
};
int render_raw_init (struct render_raw *ctx, struct render *render);
int render_raw_deinit (struct render_raw *ctx);
#endif /* RENDER_RAW_STRUCT_H */