#ifndef RENDER_THREAD_H
#define RENDER_THREAD_H
#include "render.h"
/*
* Compared to render_threads, this just uses a single thread to render the image and the PNG, which is better for
* rendering many small images
*/
struct render_thread;
typedef void (*render_thread_done_cb)(struct render_thread *ctx, int err, void *arg);
struct render_thread *render_thread_alloc (struct render *render, render_thread_done_cb cb_func, void *cb_arg);
void render_thread_free(struct render_thread *ctx);
#endif /* RENDER_THREAD_H */