strip down the scriptaculous javascript code to a bare minimum, and rewrite tiles.js as tiles2.js - uses Classes, so the code is a lot neater. Still a couple bugs to work out, but mostly works
committer: Tero Marttila <terom@fixme.fi>
#ifndef TILE_H
#define TILE_H
/*
* Code to render tiles of a mandeblrot
*/
#include "render.h"
#define TILE_WIDTH 256
#define TILE_HEIGHT 256
int render_set_tile (struct render *render_info, u_int32_t view_w, u_int32_t view_h, u_int32_t x, u_int32_t y, u_int16_t zoom);
#endif /* TILE_H */