added a rawio interface to render_remote, this broke render_multi.c but it needs a rewrite now anyways
committer: Tero Marttila <terom@fixme.fi>
#include <stdlib.h>
#include <assert.h>
#include "common.h"
#include "render_internal.h"
#include "render_multi.h"
#include "render_remote.h"
#include "remote_node.h"
#include "render_png.h"
struct render_multi {
// these are used as arguments to render_remote
struct render_multi_sub {
// our offset in the list
int index;
// the remote_render_ctx
struct render_remote *remote_render;
// a pointer to ourself
struct render_multi *self;
// if the render connection is marked as done without us having read all the data, move it from render_remote's buffers into here
struct evbuffer *in_buf;
// _render_sent called for this?
int render_sent;
// our offset into the row, static
size_t row_offset;
// how wide our slice is, static
size_t slice_width;
// how many bytes we have already written into the current row
size_t col;
// is this render op done?
int render_done;
} remote_renders[RENDER_MULTI_NODES_MAX];
// how many remote_renders we have
int remote_render_count;
// have we called cb_sent?
int have_sent;
// the png thing
struct render_png *png_info;
// our pixel data row
unsigned char *rowbuf;
// buffer render_png output in this
struct evbuffer *out_buf;
// our own callbacks that we call
void (*cb_sent)(void *arg);
void (*cb_data)(struct evbuffer *buf, void *arg);
void (*cb_done)(void *arg);
void (*cb_fail)(void *arg);
void *cb_arg;
};
#define FAIL_PARTIAL 0x01
#define FAIL_SILENT 0x02
// prototypes
static void _render_multi_do_free (struct render_multi *ctx);
static void _render_multi_do_sent (struct render_multi *ctx);
static void _render_multi_do_done (struct render_multi *ctx);
static void _render_multi_do_fail (struct render_multi *ctx, int flags);
/*
* Actually free the request. Should be de-initialized (either _render_multi_error, or _render_done when this is called
*/
static void _render_multi_do_free (struct render_multi *ctx) {
if (!ctx)
return;
int i;
for (i = 0; i < ctx->remote_render_count; i++) {
if (ctx->remote_renders[i].in_buf) {
evbuffer_free(ctx->remote_renders[i].in_buf);
ctx->remote_renders[i].in_buf = NULL;
}
}
if (ctx->rowbuf) {
free(ctx->rowbuf);
ctx->rowbuf = NULL;
}
if (ctx->out_buf) {
evbuffer_free(ctx->out_buf);
ctx->out_buf = NULL;
}
free(ctx);
}
// the request has been sent
static void _render_multi_do_sent (struct render_multi *ctx) {
int i;
// check that all the remote_renders have indeed been sent
for (i = 0; i < ctx->remote_render_count; i++) {
assert(ctx->remote_renders[i].render_sent);
}
// assert the callbacks are still valid
assert(ctx->cb_sent && ctx->cb_fail && ctx->cb_done);
// call cb_sent and then invalidate it
ctx->cb_sent(ctx->cb_arg);
ctx->cb_sent = NULL;
ctx->have_sent = 1;
// we're going to always have the PNG header data buffered at this point, so give that to the user right away
assert(evbuffer_get_length(ctx->out_buf) > 0);
ctx->cb_data(ctx->out_buf, ctx->cb_arg);
// ok
return;
}
// the request compelted normally
static void _render_multi_do_done (struct render_multi *ctx) {
int i;
// check that all the remote_renders are indeed complete
for (i = 0; i < ctx->remote_render_count; i++) {
assert(ctx->remote_renders[i].remote_render == NULL);
assert(ctx->remote_renders[i].col == 0);
}
// finish the png_info
if (render_png_done(ctx->png_info)) {
// don't free it twice, though...
ctx->png_info = NULL;
ERROR("render_png_done");
}
ctx->png_info = NULL;
// check that both callbacks are still valid
assert(ctx->cb_fail && ctx->cb_done);
// call cb_done and then invalidate it
ctx->cb_done(ctx->cb_arg);
ctx->cb_fail = NULL;
// free ourself
_render_multi_do_free(ctx);
// ok
return;
error:
/* O_o */
_render_multi_do_fail(ctx, FAIL_PARTIAL);
}
// the request completed abnormally. Flags:
// FAIL_SILENT - don't call cb_fail
// FAIL_PARTIAL - assume png_info may be NULL
static void _render_multi_do_fail (struct render_multi *ctx, int flags) {
int i;
// cancel any in-progress remote renders
for (i = 0; i < ctx->remote_render_count; i++)
if (ctx->remote_renders[i].remote_render) {
render_remote_cancel(ctx->remote_renders[i].remote_render);
ctx->remote_renders[i].remote_render = NULL;
}
if (!(flags & FAIL_PARTIAL) || ctx->png_info) {
// abort the render_png
render_png_abort(ctx->png_info);
ctx->png_info = NULL;
}
// check that both callbacks are still valid
assert(ctx->cb_fail && ctx->cb_done);
if (!(flags & FAIL_SILENT)) {
// call cb_fail and then invalidate it
ctx->cb_fail(ctx->cb_arg);
}
ctx->cb_fail = NULL;
// free ourselves
_render_multi_do_free(ctx);
}
/*
* One of the remote render commands has succesfully been sent.
*
* Once all of these commands have been sent, invoke our cb_sent.
*/
static void _render_multi_sent (void *arg) {
struct render_multi_sub *ctx = arg;
ctx->render_sent = 1;
// have all render_sub_ctxs been sent?
int i;
for (i = 0; i < ctx->self->remote_render_count; i++) {
if (!ctx->self->remote_renders[i].render_sent)
break;
}
// did we loop through all of them?
if (i == ctx->self->remote_render_count) {
// tell our user
_render_multi_do_sent(ctx->self);
}
}
/*
* We have received data from a single render node.
*
* Move the data into the row buffer if there's space in it, otherwise
* leave it inside the buffer.
*
* If this fills up our slice, check and see if the entire row is now full. If
* it is, pass the row to render_png_row, clear out the col values, and call
* render_remote_shake for each remote render
*/
static void _render_multi_data (struct evbuffer *buf, void *arg) {
struct render_multi_sub *ctx = arg;
assert(ctx->col <= ctx->slice_width);
// are we being called from _render_multi_done?
if (ctx->render_done && ctx->in_buf == NULL) {
// move all the data into our own buffer
if (!(ctx->in_buf = evbuffer_new()))
ERROR("evbuffer_new");
if (evbuffer_add_buffer(ctx->in_buf, buf))
ERROR("evbuffer_add_buffer");
// don't do anything else
return;
}
// is our slice full?
if (ctx->col == ctx->slice_width) {
// don't care for new data
return;
}
// read new data into our slice
// printf("rowbuf + %4d : %d");
ctx->col += evbuffer_remove(buf, ctx->self->rowbuf + ctx->row_offset + ctx->col, ctx->slice_width - ctx->col);
// is our slice full now?
if (ctx->col == ctx->slice_width) {
// is the row complete now?
int i;
for (i = 0; i < ctx->self->remote_render_count; i++) {
if (ctx->self->remote_renders[i].col < ctx->self->remote_renders[i].slice_width)
break;
}
// are they all full?
if (i == ctx->self->remote_render_count) {
// pass the data to render_png, this results in calls to _render_multi_png_data
if (render_png_row(ctx->self->png_info, ctx->self->rowbuf))
ERROR("render_png_row");
// clear the col values
for (i = 0; i < ctx->self->remote_render_count; i++) {
ctx->self->remote_renders[i].col = 0;
}
// shake the buffers
// XXX: this will result in recursion
for (i = 0; i < ctx->self->remote_render_count; i++) {
if (ctx->self->remote_renders[i].remote_render) {
render_remote_flush(ctx->self->remote_renders[i].remote_render);
} else {
// already disconnected, use in_buf instead
assert(ctx->self->remote_renders[i].in_buf);
// call it directly...
_render_multi_data(ctx->self->remote_renders[i].in_buf, &ctx->self->remote_renders[i]);
}
}
}
}
return;
error:
_render_multi_do_fail(ctx->self, 0);
}
/*
* We fed a row of pixels into render_png, and this PNG data came out.
*
* We need to pass it back to our caller
*/
static int _render_multi_png_data (const unsigned char *data, size_t length, void *arg) {
struct render_multi *ctx = arg;
// XXX: avoid these many data copies?
if (evbuffer_add(ctx->out_buf, data, length))
ERROR("evbuffer_add");
// only call the data cb if we've already called cb_sent
if (ctx->have_sent)
ctx->cb_data(ctx->out_buf, ctx->cb_arg);
// ok
return 0;
error:
// don't do any failing here, this will return control to a _render_* function that will handle it
return -1;
}
/*
* The render node has rendered everything that it needs to render. Our slice
* of the last row should be full (or empty) now. If all the remote_renders are
* done, we can call render_png_done and then cb_done.
*/
static void _render_multi_done (void *arg) {
struct render_multi_sub *ctx = arg;
// mark it as done
ctx->render_done = 1;
// shake out the rest of the data as needed, as render_multi won't keep it anymore
render_remote_flush(ctx->remote_render);
// invalidate this ctx's remote render
ctx->remote_render = NULL;
// is the data incomplete?
if (!(ctx->col == ctx->slice_width || ctx->col == 0))
ERROR("incomplete data for slice %d: %zu/%zu bytes", ctx->index, ctx->col, ctx->slice_width);
// are all of them done?
int i;
for (i = 0; i < ctx->self->remote_render_count; i++) {
if (!ctx->self->remote_renders[i].render_done)
break;
}
// are they all done?
if (i == ctx->self->remote_render_count) {
// finish it off
_render_multi_do_done(ctx->self);
}
// ok, wait for the rest to complete
return;
error:
_render_multi_do_fail(ctx->self, 0);
}
/*
* One render node failed, abort the whole thing
*/
static void _render_multi_fail (void *arg) {
struct render_multi_sub *ctx = arg;
// invalidate this ctx's remote render
ctx->remote_render = NULL;
_render_multi_do_fail(ctx->self, 0);
}
#define ROUND_DOWN(dividend, divisor) ((dividend) / (divisor))
#define ROUND_UP(dividend, divisor) (((dividend) / (divisor)) + ((dividend) % (divisor)))
#define HALF(a, b) (( a + b) / 2)
struct render_multi *render_multi (
struct render *render, // what to render
struct remote_pool *pool_info, // what render pool to use
void (*cb_sent)(void *arg),
void (*cb_data)(struct evbuffer *buf, void *arg),
void (*cb_done)(void *arg),
void (*cb_fail)(void *arg),
void *cb_arg
) {
struct render_multi *ctx = NULL;
struct render r_left, r_right;
// alloc the render_multi
ctx = calloc(1, sizeof(struct render_multi));
if (!ctx)
ERROR("calloc");
// init the remote_render
// for now, just split it in half into two render_ts
ctx->remote_renders[0].index = 0;
ctx->remote_renders[0].self = ctx;
ctx->remote_renders[0].slice_width = render->img_w / 2;
ctx->remote_renders[0].row_offset = 0;
ctx->remote_renders[1].index = 1;
ctx->remote_renders[1].self = ctx;
ctx->remote_renders[1].slice_width = render->img_w / 2 + render->img_w % 2;
ctx->remote_renders[1].row_offset = render->img_w / 2;
ctx->remote_render_count = 2;
assert(RENDER_MULTI_NODES_MAX >= 2);
if (
render_init(&r_left, RENDER_RAW)
|| render_init(&r_right, RENDER_RAW)
|| render_set_size(&r_left, ctx->remote_renders[0].slice_width, render->img_h)
|| render_set_size(&r_right, ctx->remote_renders[1].slice_width, render->img_h)
|| render_region_raw(&r_left, render->x1, render->y1, HALF(render->x1, render->x2), render->y2)
|| render_region_raw(&r_right, HALF(render->x1, render->x2), render->y1, render->x2, render->y2)
)
ERROR("render_{init,set_size,set_region_raw}");
// store the provided callback functions
ctx->cb_sent = cb_sent;
ctx->cb_data = cb_data;
ctx->cb_done = cb_done;
ctx->cb_fail = cb_fail;
ctx->cb_arg = cb_arg;
// our rowbuf
if (!(ctx->rowbuf = malloc(render->img_w)))
ERROR("malloc");
// store our render_png callbacks, must be before png_info
if (render_io_custom(render, &_render_multi_png_data, NULL, ctx))
ERROR("render_io_custom");
// evbuffer, must be before png_info
if (!(ctx->out_buf = evbuffer_new()))
ERROR("evbuffer_new");
// png info
if (!(ctx->png_info = render_png_init(render)))
ERROR("render_png_init");
// pull two nodes from the pool
struct remote_node *node_left, *node_right;
if (
!(node_left = remote_pool_get(pool_info))
|| !(node_right = remote_pool_get(pool_info))
)
ERROR("remote_pool_get");
// the two render_remote calls
if (
!(ctx->remote_renders[0].remote_render = render_remote(&r_left, node_left,
&_render_multi_sent, &_render_multi_data, &_render_multi_done, &_render_multi_fail, &ctx->remote_renders[0]))
|| !(ctx->remote_renders[1].remote_render = render_remote(&r_right, node_right,
&_render_multi_sent, &_render_multi_data, &_render_multi_done, &_render_multi_fail, &ctx->remote_renders[1]))
)
ERROR("render_remote");
// I guess that's a succesfull start now
return ctx;
error:
_render_multi_do_fail(ctx, FAIL_SILENT | FAIL_PARTIAL);
return NULL;
}
void render_multi_cancel (struct render_multi *ctx) {
_render_multi_do_fail(ctx, FAIL_SILENT);
}
int render_multi_set_recv (struct render_multi *ctx, size_t recv_threshold, size_t unread_buffer) {
return 0;
}
int render_multi_shake (struct render_multi *ctx) {
// call the data cb
ctx->cb_data(ctx->out_buf, ctx->cb_arg);
return 0;
}