engine.h
author tron
Sat, 04 Jun 2005 11:56:32 +0000
changeset 1901 03bf9bf99319
parent 1895 0d499b71a782
child 1908 2fa391fed79a
permissions -rw-r--r--
(svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix some bogus reads of _map_owner
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#ifndef ENGINE_H
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#define ENGINE_H
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#include "sprite.h"
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typedef struct RailVehicleInfo {
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	byte image_index;
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	byte flags; /* 1=multihead engine, 2=wagon */
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	byte base_cost;
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	uint16 max_speed;
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	uint16 power;
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	byte weight;
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	byte running_cost_base;
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	byte engclass; // 0: steam, 1: diesel, 2: electric
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	byte capacity;
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	byte cargo_type;
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	byte callbackmask; // see CallbackMask enum
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} RailVehicleInfo;
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typedef struct ShipVehicleInfo {
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	byte image_index;
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	byte base_cost;
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	uint16 max_speed;
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	byte cargo_type;
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	uint16 capacity;
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	byte running_cost;
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	byte sfx;
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	byte refittable;
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} ShipVehicleInfo;
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typedef struct AircraftVehicleInfo {
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	byte image_index;
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	byte base_cost;
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	byte running_cost;
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	byte subtype;
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	byte sfx;
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	byte acceleration;
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	byte max_speed;
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	byte mail_capacity;
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	uint16 passenger_capacity;
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} AircraftVehicleInfo;
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typedef struct RoadVehicleInfo {
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	byte image_index;
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	byte base_cost;
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	byte running_cost;
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	byte sfx;
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	byte max_speed;
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	byte capacity;
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	byte cargo_type;
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} RoadVehicleInfo;
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typedef struct EngineInfo {
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	uint16 base_intro;
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	byte unk2;
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	byte lifelength;
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	byte base_life;
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	byte railtype_climates;
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} EngineInfo;
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typedef struct Engine {
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	uint16 intro_date;
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	uint16 age;
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	uint16 reliability;
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	uint16 reliability_spd_dec;
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	uint16 reliability_start, reliability_max, reliability_final;
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	uint16 duration_phase_1, duration_phase_2, duration_phase_3;
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	byte lifelength;
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	byte flags;
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	PlayerID preview_player;
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	byte preview_wait;
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	byte railtype;
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	PlayerID player_avail;
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	byte type;				// type, ie VEH_Road, VEH_Train, etc. Same as in vehicle.h
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} Engine;
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enum {
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	RVI_MULTIHEAD = 1,
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	RVI_WAGON = 2,
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};
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enum {
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	NUM_VEHICLE_TYPES = 6
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};
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void AddTypeToEngines(void);
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void StartupEngines(void);
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enum GlobalCargo {
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	GC_PASSENGERS   =   0,
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	GC_COAL         =   1,
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	GC_MAIL         =   2,
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	GC_OIL          =   3,
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	GC_LIVESTOCK    =   4,
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	GC_GOODS        =   5,
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	GC_GRAIN        =   6, // GC_WHEAT / GC_MAIZE
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	GC_WOOD         =   7,
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	GC_IRON_ORE     =   8,
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	GC_STEEL        =   9,
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	GC_VALUABLES    =  10, // GC_GOLD / GC_DIAMONDS
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	GC_PAPER        =  11,
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	GC_FOOD         =  12,
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	GC_FRUIT        =  13,
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	GC_COPPER_ORE   =  14,
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	GC_WATER        =  15,
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	GC_RUBBER       =  16,
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   108
	GC_SUGAR        =  17,
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   109
	GC_TOYS         =  18,
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   110
	GC_BATTERIES    =  19,
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   111
	GC_CANDY        =  20,
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   112
	GC_TOFFEE       =  21,
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   113
	GC_COLA         =  22,
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   114
	GC_COTTON_CANDY =  23,
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   115
	GC_BUBBLES      =  24,
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	GC_PLASTIC      =  25,
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   117
	GC_FIZZY_DRINKS =  26,
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   118
	GC_PAPER_TEMP   =  27,
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	GC_UNDEFINED    =  28, // undefined; unused slot in arctic climate
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	GC_DEFAULT      =  29,
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	GC_PURCHASE     =  30,
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	GC_INVALID      = 255,
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	NUM_GLOBAL_CID  =  31
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};
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// This enum lists the implemented callbacks
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// Use as argument for the GetCallBackResult function (see comments there)
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enum CallbackID {
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	// Refit capacity, the passed vehicle needs to have its ->cargo_type set to
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	// the cargo we are refitting to, returns the new cargo capacity
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	CBID_REFIT_CAP = 0x15,
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};
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// bit positions for rvi->callbackmask, indicates which callbacks are used by an engine
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// (some callbacks are always used, and dont appear here)
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enum CallbackMask {
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	CBM_REFIT_CAP = 3,
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};
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enum {
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	CALLBACK_FAILED = 0xFFFF
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};
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VARDEF const uint32 _default_refitmasks[NUM_VEHICLE_TYPES];
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VARDEF const CargoID _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO];
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VARDEF const uint32 _landscape_global_cargo_mask[NUM_LANDSCAPE];
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VARDEF const CargoID _local_cargo_id_ctype[NUM_GLOBAL_CID];
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VARDEF uint32 _engine_refit_masks[256];
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VARDEF byte _engine_original_sprites[256];
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void SetWagonOverrideSprites(byte engine, struct SpriteGroup *group, byte *train_id, int trains);
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void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group);
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// loaded is in percents, overriding_engine 0xffff is none
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int GetCustomEngineSprite(byte engine, const Vehicle *v, byte direction);
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uint16 GetCallBackResult(uint16 callback_info, byte engine, const Vehicle *v);
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#define GetCustomVehicleSprite(v, direction) GetCustomEngineSprite(v->engine_type, v, direction)
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#define GetCustomVehicleIcon(et, direction) GetCustomEngineSprite(et, NULL, direction)
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typedef enum VehicleTrigger {
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	VEHICLE_TRIGGER_NEW_CARGO = 1,
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	// Externally triggered only for the first vehicle in chain
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	VEHICLE_TRIGGER_DEPOT = 2,
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	// Externally triggered only for the first vehicle in chain, only if whole chain is empty
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	VEHICLE_TRIGGER_EMPTY = 4,
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	// Not triggered externally (called for the whole chain if we got NEW_CARGO)
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	VEHICLE_TRIGGER_ANY_NEW_CARGO = 8,
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} VehicleTrigger;
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void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger);
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void SetCustomEngineName(int engine, const char *name);
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StringID GetCustomEngineName(int engine);
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void DrawTrainEngine(int x, int y, int engine, uint32 image_ormod);
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void DrawRoadVehEngine(int x, int y, int engine, uint32 image_ormod);
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void DrawShipEngine(int x, int y, int engine, uint32 image_ormod);
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void DrawAircraftEngine(int x, int y, int engine, uint32 image_ormod);
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void DrawTrainEngineInfo(int engine, int x, int y, int maxw);
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void DrawRoadVehEngineInfo(int engine, int x, int y, int maxw);
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void DrawShipEngineInfo(int engine, int x, int y, int maxw);
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void DrawAircraftEngineInfo(int engine, int x, int y, int maxw);
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void AcceptEnginePreview(Engine *e, PlayerID player);
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void LoadCustomEngineNames(void);
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void DeleteCustomEngineNames(void);
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bool IsEngineBuildable(uint engine, byte type);
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void UnInitNewgrEngines(void);
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enum {
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	NUM_NORMAL_RAIL_ENGINES = 54,
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	NUM_MONORAIL_ENGINES = 30,
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	NUM_MAGLEV_ENGINES = 32,
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	NUM_TRAIN_ENGINES = NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES + NUM_MAGLEV_ENGINES,
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	NUM_ROAD_ENGINES = 88,
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	NUM_SHIP_ENGINES = 11,
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	NUM_AIRCRAFT_ENGINES = 41,
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	TOTAL_NUM_ENGINES = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES + NUM_AIRCRAFT_ENGINES,
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	AIRCRAFT_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES,
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	SHIP_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES,
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	ROAD_ENGINES_INDEX = NUM_TRAIN_ENGINES,
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};
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VARDEF Engine _engines[TOTAL_NUM_ENGINES];
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#define FOR_ALL_ENGINES(e) for (e = _engines; e != endof(_engines); e++)
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#define DEREF_ENGINE(i) (GetEngine(i))
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static inline Engine* GetEngine(uint i)
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{
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  assert(i < lengthof(_engines));
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  return &_engines[i];
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}
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VARDEF StringID _engine_name_strings[TOTAL_NUM_ENGINES];
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static inline bool IsEngineIndex(uint index)
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{
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	return index < TOTAL_NUM_ENGINES;
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}
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/* Access Vehicle Data */
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//#include "table/engines.h"
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extern EngineInfo _engine_info[TOTAL_NUM_ENGINES];
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extern RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES];
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extern ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES];
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extern AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
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extern RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES];
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static inline RailVehicleInfo *RailVehInfo(uint e)
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{
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	assert(e < lengthof(_rail_vehicle_info));
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	return &_rail_vehicle_info[e];
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}
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static inline ShipVehicleInfo *ShipVehInfo(uint e)
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{
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	assert(e - SHIP_ENGINES_INDEX < lengthof(_ship_vehicle_info));
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	return &_ship_vehicle_info[e - SHIP_ENGINES_INDEX];
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}
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static inline AircraftVehicleInfo *AircraftVehInfo(uint e)
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{
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	assert(e - AIRCRAFT_ENGINES_INDEX < lengthof(_aircraft_vehicle_info));
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	return &_aircraft_vehicle_info[e - AIRCRAFT_ENGINES_INDEX];
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}
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static inline RoadVehicleInfo *RoadVehInfo(uint e)
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{
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	assert(e - ROAD_ENGINES_INDEX < lengthof(_road_vehicle_info));
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	return &_road_vehicle_info[e - ROAD_ENGINES_INDEX];
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}
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#endif