0
|
1 |
static const SpriteID _landscape_clear_sprites[8] = {
|
|
2 |
0xFA0,
|
|
3 |
0xFB3,
|
|
4 |
0xFB4,
|
|
5 |
0xFB5,
|
|
6 |
0xFB6,
|
|
7 |
0xFA0,
|
|
8 |
0xFB3,
|
|
9 |
0xFB4,
|
|
10 |
};
|
|
11 |
|
|
12 |
static const byte _fence_mod_by_tileh[32] = {
|
|
13 |
0,2,4,0,0,2,4,0,
|
|
14 |
0,2,4,0,0,2,4,0,
|
|
15 |
0,2,4,0,0,2,4,4,
|
|
16 |
0,2,4,2,0,2,4,0,
|
|
17 |
};
|
|
18 |
|
|
19 |
static const byte _fence_mod_by_tileh_2[32] = {
|
|
20 |
1,1,5,5,3,3,1,1,
|
|
21 |
1,1,5,5,3,3,1,1,
|
|
22 |
1,1,5,5,3,3,1,5,
|
|
23 |
1,1,5,5,3,3,3,1,
|
|
24 |
};
|
|
25 |
|
|
26 |
|
|
27 |
static const SpriteID _clear_land_fence_sprites_1[7] = {
|
|
28 |
0xFFA,
|
|
29 |
0x1000,
|
|
30 |
0x1006,
|
|
31 |
0x100C,
|
|
32 |
0x1012,
|
|
33 |
0x1018,
|
|
34 |
};
|
|
35 |
|
|
36 |
static const SpriteID _clear_land_sprites_1[16] = {
|
|
37 |
0x101E,
|
|
38 |
0x1031,
|
|
39 |
0x1044,
|
|
40 |
0x1057,
|
|
41 |
0x106A,
|
|
42 |
0x107D,
|
|
43 |
0x1090,
|
|
44 |
0x10A3,
|
|
45 |
0x10B6,
|
|
46 |
};
|
|
47 |
|
|
48 |
static const SpriteID _clear_land_sprites_2[8] = {
|
|
49 |
0x118D,
|
|
50 |
0x11A0,
|
|
51 |
0x11B3,
|
|
52 |
0x11C6,
|
|
53 |
};
|
|
54 |
|
|
55 |
static const SpriteID _clear_land_sprites_3[8] = {
|
|
56 |
0x118D,
|
|
57 |
0x11A0,
|
|
58 |
0x11B3,
|
|
59 |
0x11C6,
|
|
60 |
};
|
|
61 |
|