network_udp.h
author Darkvater
Sat, 02 Apr 2005 23:05:09 +0000
changeset 1632 10c391e108b7
parent 1329 6988419aa6f0
child 2186 db48cf29b983
permissions -rw-r--r--
(svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr)
- Fix: 'L' no longer opens ingame terraform bar in scenario editor bar, but the land generator one
- Feature: [ 1095110 ] Create Lake and draggable Create Desert tools (initial implementation GoneWacko), also added sticky buttons to land generator and town generator
- CodeChange: moved around some of the draggable tools, demystifying them
- CodeChange: change CmdBuildCanal to allow for XANDY dragging not only X or Y (only scenario editor)
- CodeChange: add some more enums to sprites.
- TODO: merge most of the ingame and scenario editor land terraform code. This can only be done after OnClickButton function is changed so it also includes the backreference to the widget being clicked, postponed to after 0.4.0
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#ifndef NETWORK_LAN_H
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#define NETWORK_LAN_H
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#ifdef ENABLE_NETWORK
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void NetworkUDPInitialize(void);
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bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast);
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void NetworkUDPReceive(SOCKET udp);
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void NetworkUDPSearchGame(void);
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void NetworkUDPQueryMasterServer(void);
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NetworkGameList *NetworkUDPQueryServer(const char* host, unsigned short port);
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void NetworkUDPAdvertise(void);
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void NetworkUDPRemoveAdvertise(void);
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#endif
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#endif /* NETWORK_LAN_H */