strings.h
author Darkvater
Sat, 02 Apr 2005 23:05:09 +0000
changeset 1632 10c391e108b7
parent 1553 cf513e731bd3
child 2056 82409767ec35
permissions -rw-r--r--
(svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr)
- Fix: 'L' no longer opens ingame terraform bar in scenario editor bar, but the land generator one
- Feature: [ 1095110 ] Create Lake and draggable Create Desert tools (initial implementation GoneWacko), also added sticky buttons to land generator and town generator
- CodeChange: moved around some of the draggable tools, demystifying them
- CodeChange: change CmdBuildCanal to allow for XANDY dragging not only X or Y (only scenario editor)
- CodeChange: add some more enums to sprites.
- TODO: merge most of the ingame and scenario editor land terraform code. This can only be done after OnClickButton function is changed so it also includes the backreference to the widget being clicked, postponed to after 0.4.0
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#ifndef STRINGS_H
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#define STRINGS_H
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static inline char* InlineString(char* buf, uint16 string)
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{
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	*buf++ = '\x81';
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	*buf++ = string & 0xFF;
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	*buf++ = string >> 8;
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	return buf;
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}
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char *GetString(char *buffr, uint16 string);
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void InjectDParam(int amount);
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int32 GetParamInt32(void);
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int GetParamInt16(void);
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int GetParamInt8(void);
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int GetParamUint16(void);
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uint GetCurrentCurrencyRate(void);
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#endif