author | skidd13 |
Sun, 02 Dec 2007 21:43:16 +0000 | |
changeset 8004 | 1c54bc6f4bdf |
parent 7931 | b0a46cd92225 |
child 8144 | 65cec0877b78 |
permissions | -rw-r--r-- |
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/* $Id$ */ |
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/** @file train.h */ |
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#ifndef TRAIN_H |
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#define TRAIN_H |
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#include "stdafx.h" |
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#include "vehicle.h" |
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/* |
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* enum to handle train subtypes |
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* Do not access it directly unless you have to. Use the access functions below |
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* This is an enum to tell what bit to access as it is a bitmask |
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*/ |
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enum TrainSubtype { |
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Train_Front = 0, ///< Leading engine of a train |
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Train_Articulated_Part = 1, ///< Articulated part of an engine |
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Train_Wagon = 2, ///< Wagon |
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Train_Engine = 3, ///< Engine, that can be front engines, but might be placed behind another engine |
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Train_Free_Wagon = 4, ///< First in a wagon chain (in depot) |
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Train_Multiheaded = 5, ///< Engine is a multiheaded |
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}; |
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/** Check if a vehicle is front engine |
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* @param v vehicle to check |
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* @return Returns true if vehicle is a front engine |
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*/ |
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static inline bool IsFrontEngine(const Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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return HasBit(v->subtype, Train_Front); |
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} |
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/** Set front engine state |
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* @param v vehicle to change |
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*/ |
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static inline void SetFrontEngine(Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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SetBit(v->subtype, Train_Front); |
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} |
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/** Remove the front engine state |
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* @param v vehicle to change |
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*/ |
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static inline void ClearFrontEngine(Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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ClrBit(v->subtype, Train_Front); |
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} |
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/** Check if a vehicle is an articulated part of an engine |
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* @param v vehicle to check |
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* @return Returns true if vehicle is an articulated part |
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*/ |
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static inline bool IsArticulatedPart(const Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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return HasBit(v->subtype, Train_Articulated_Part); |
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} |
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/** Set a vehicle to be an articulated part |
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* @param v vehicle to change |
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*/ |
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static inline void SetArticulatedPart(Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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SetBit(v->subtype, Train_Articulated_Part); |
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} |
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/** Clear a vehicle from being an articulated part |
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* @param v vehicle to change |
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*/ |
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static inline void ClearArticulatedPart(Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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ClrBit(v->subtype, Train_Articulated_Part); |
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} |
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/** Check if a vehicle is a wagon |
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* @param v vehicle to check |
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* @return Returns true if vehicle is a wagon |
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*/ |
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static inline bool IsTrainWagon(const Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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return HasBit(v->subtype, Train_Wagon); |
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} |
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/** Set a vehicle to be a wagon |
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* @param v vehicle to change |
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*/ |
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static inline void SetTrainWagon(Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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SetBit(v->subtype, Train_Wagon); |
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} |
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/** Clear wagon property |
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* @param v vehicle to change |
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*/ |
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static inline void ClearTrainWagon(Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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ClrBit(v->subtype, Train_Wagon); |
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} |
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/** Check if a vehicle is an engine (can be first in a train) |
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* @param v vehicle to check |
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* @return Returns true if vehicle is an engine |
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*/ |
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static inline bool IsTrainEngine(const Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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return HasBit(v->subtype, Train_Engine); |
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} |
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|
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/** Set engine status |
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* @param v vehicle to change |
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*/ |
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static inline void SetTrainEngine(Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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SetBit(v->subtype, Train_Engine); |
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} |
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|
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/** Clear engine status |
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* @param v vehicle to change |
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*/ |
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static inline void ClearTrainEngine(Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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ClrBit(v->subtype, Train_Engine); |
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} |
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|
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/** Check if a vehicle is a free wagon (got no engine in front of it) |
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* @param v vehicle to check |
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* @return Returns true if vehicle is a free wagon |
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*/ |
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static inline bool IsFreeWagon(const Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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return HasBit(v->subtype, Train_Free_Wagon); |
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} |
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|
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/** Set if a vehicle is a free wagon |
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* @param v vehicle to change |
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*/ |
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static inline void SetFreeWagon(Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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SetBit(v->subtype, Train_Free_Wagon); |
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} |
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|
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/** Clear a vehicle from being a free wagon |
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* @param v vehicle to change |
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*/ |
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static inline void ClearFreeWagon(Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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ClrBit(v->subtype, Train_Free_Wagon); |
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} |
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|
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/** Check if a vehicle is a multiheaded engine |
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* @param v vehicle to check |
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* @return Returns true if vehicle is a multiheaded engine |
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*/ |
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static inline bool IsMultiheaded(const Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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return HasBit(v->subtype, Train_Multiheaded); |
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} |
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|
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/** Set if a vehicle is a multiheaded engine |
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* @param v vehicle to change |
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*/ |
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static inline void SetMultiheaded(Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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SetBit(v->subtype, Train_Multiheaded); |
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} |
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|
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/** Clear multiheaded engine property |
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* @param v vehicle to change |
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189 |
*/ |
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static inline void ClearMultiheaded(Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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ClrBit(v->subtype, Train_Multiheaded); |
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} |
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|
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/** Check if an engine has an articulated part. |
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* @param v Vehicle. |
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* @return True if the engine has an articulated part. |
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*/ |
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static inline bool EngineHasArticPart(const Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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return (v->Next() != NULL && IsArticulatedPart(v->Next())); |
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} |
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|
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/** |
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* Get the next part of a multi-part engine. |
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* Will only work on a multi-part engine (EngineHasArticPart(v) == true), |
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* Result is undefined for normal engine. |
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*/ |
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static inline Vehicle *GetNextArticPart(const Vehicle *v) |
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{ |
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assert(EngineHasArticPart(v)); |
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return v->Next(); |
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} |
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|
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/** Get the last part of a multi-part engine. |
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* @param v Vehicle. |
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* @return Last part of the engine. |
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220 |
*/ |
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static inline Vehicle *GetLastEnginePart(Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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while (EngineHasArticPart(v)) v = GetNextArticPart(v); |
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return v; |
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226 |
} |
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|
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/** Tell if we are dealing with the rear end of a multiheaded engine. |
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* @param v Vehicle. |
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* @return True if the engine is the rear part of a dualheaded engine. |
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231 |
*/ |
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static inline bool IsRearDualheaded(const Vehicle *v) |
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233 |
{ |
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234 |
assert(v->type == VEH_TRAIN); |
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235 |
return (IsMultiheaded(v) && !IsTrainEngine(v)); |
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} |
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|
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/** Get the next real (non-articulated part) vehicle in the consist. |
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* @param v Vehicle. |
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* @return Next vehicle in the consist. |
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241 |
*/ |
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static inline Vehicle *GetNextVehicle(const Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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while (EngineHasArticPart(v)) v = GetNextArticPart(v); |
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246 |
|
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/* v now contains the last artic part in the engine */ |
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return v->Next(); |
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} |
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|
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251 |
/** Get the next real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist. |
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* @param v Vehicle. |
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* @return Next vehicle in the consist. |
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254 |
*/ |
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255 |
static inline Vehicle *GetNextUnit(Vehicle *v) |
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256 |
{ |
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257 |
assert(v->type == VEH_TRAIN); |
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v = GetNextVehicle(v); |
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259 |
if (v != NULL && IsRearDualheaded(v)) v = v->Next(); |
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260 |
|
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return v; |
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} |
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263 |
|
6247 | 264 |
void ConvertOldMultiheadToNew(); |
265 |
void ConnectMultiheadedTrains(); |
|
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287bc9b53ec9
(svn r6649) - Codechange: Show more correct capacity of articulated wagons in the train purchase list.
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uint CountArticulatedParts(EngineID engine_type); |
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(svn r3403) -Codechange: [multiheaded engines] the references between the front and rear engines are no longer saved
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267 |
|
4648
7bde2a5c36e8
(svn r6524) -Code cleanup r6515: cleaned up the command to start/stop all vehicles in a depot.
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int CheckTrainInDepot(const Vehicle *v, bool needs_to_be_stopped); |
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a694ce1457bb
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void CcBuildLoco(bool success, TileIndex tile, uint32 p1, uint32 p2); |
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void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2); |
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4e380e2ecfa7
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271 |
|
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272 |
byte FreightWagonMult(CargoID cargo); |
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(svn r7269) -Feature: Add freight trains patch option. This option is a multiplier for the weight of cargo on freight trains, to simulate longer heavier trains. The default value of 1 behaves as before.
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273 |
|
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int CheckTrainInDepot(const Vehicle *v, bool needs_to_be_stopped); |
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int CheckTrainStoppedInDepot(const Vehicle *v); |
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276 |
|
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/** |
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* This class 'wraps' Vehicle; you do not actually instantiate this class. |
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279 |
* You create a Vehicle using AllocateVehicle, so it is added to the pool |
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280 |
* and you reinitialize that to a Train using: |
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281 |
* v = new (v) Train(); |
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282 |
* |
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|
283 |
* As side-effect the vehicle type is set correctly. |
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284 |
*/ |
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285 |
struct Train : public Vehicle { |
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286 |
/** Initializes the Vehicle to a train */ |
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287 |
Train() { this->type = VEH_TRAIN; } |
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288 |
|
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|
289 |
/** We want to 'destruct' the right class. */ |
7412
51db351a3313
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|
290 |
virtual ~Train() { this->PreDestructor(); } |
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|
291 |
|
6563
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|
292 |
const char *GetTypeString() const { return "train"; } |
6553
976a684212ad
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|
293 |
void MarkDirty(); |
6558
c88e142f896e
(svn r9760) -Codechange: remove the need for saving some vehicle variables.
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|
294 |
void UpdateDeltaXY(Direction direction); |
6563
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|
295 |
ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_TRAIN_INC : EXPENSES_TRAIN_RUN; } |
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|
296 |
WindowClass GetVehicleListWindowClass() const { return WC_TRAINS_LIST; } |
6593
102aa05c5ca4
(svn r9807) -Codechange: unify playing of sound when vehicle has been loaded and leaves the station.
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|
297 |
void PlayLeaveStationSound() const; |
6773
bc98b0b16ec4
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|
298 |
bool IsPrimaryVehicle() const { return IsFrontEngine(this); } |
7134
5b2d47128d05
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|
299 |
int GetImage(Direction direction) const; |
7533
787277cc0908
(svn r11053) -Fix: train status bar flickering a lot when waiting at a signal.
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|
300 |
int GetDisplaySpeed() const { return this->u.rail.last_speed * 10 / 16; } |
7484
7734e4119e70
(svn r10995) -Codechange: unify the way to get the displayed maxium speed of a vehicle. Patch by nycom.
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|
301 |
int GetDisplayMaxSpeed() const { return this->u.rail.cached_max_speed * 10 / 16; } |
7488
6f51ddf4c225
(svn r10999) -Codechange: unify the way the running cost of a vehicle is determined. Patch by nycom.
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|
302 |
Money GetRunningCost() const; |
7490
bb27d92565d3
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|
303 |
bool IsInDepot() const { return CheckTrainInDepot(this, false) != -1; } |
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|
304 |
bool IsStoppedInDepot() const { return CheckTrainStoppedInDepot(this) >= 0; } |
7135
3c1bcca0d6bb
(svn r10409) -Codechange: replace (Aircraft|RoadVeh|Ship|Train)_Tick with a Tick method in the Vehicle class.
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|
305 |
void Tick(); |
6552
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|
306 |
}; |
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|
307 |
|
2676
59b65b4fb480
(svn r3218) -Feature: Multiheaded train engines will now stay in the same train
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|
308 |
#endif /* TRAIN_H */ |