src/water_map.h
author skidd13
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/* $Id$ */
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/** @file water_map.h */
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#ifndef WATER_MAP_H
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#define WATER_MAP_H
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enum WaterTileType {
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	WATER_TILE_CLEAR,
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	WATER_TILE_COAST,
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	WATER_TILE_LOCK,
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	WATER_TILE_DEPOT,
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};
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enum DepotPart {
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	DEPOT_NORTH = 0x80,
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	DEPOT_SOUTH = 0x81,
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	DEPOT_END   = 0x84,
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};
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enum LockPart {
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	LOCK_MIDDLE = 0x10,
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	LOCK_LOWER  = 0x14,
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	LOCK_UPPER  = 0x18,
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	LOCK_END    = 0x1C
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};
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static inline WaterTileType GetWaterTileType(TileIndex t)
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{
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	assert(IsTileType(t, MP_WATER));
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	if (_m[t].m5 == 0) return WATER_TILE_CLEAR;
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	if (_m[t].m5 == 1) return WATER_TILE_COAST;
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	if (IsInsideMM(_m[t].m5, LOCK_MIDDLE, LOCK_END)) return WATER_TILE_LOCK;
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	assert(IsInsideMM(_m[t].m5, DEPOT_NORTH, DEPOT_END));
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	return WATER_TILE_DEPOT;
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}
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/** IsWater return true if any type of clear water like ocean, river, canal */
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static inline bool IsWater(TileIndex t)
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{
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	return GetWaterTileType(t) == WATER_TILE_CLEAR;
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}
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static inline bool IsSea(TileIndex t)
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{
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	if (GetWaterTileType(t) != WATER_TILE_CLEAR) return false;
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	if (!IsTileOwner(t, OWNER_WATER)) return false; // 'Human' built water = canal, not sea
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	return true;
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}
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static inline bool IsCoast(TileIndex t)
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{
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	return GetWaterTileType(t) == WATER_TILE_COAST;
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}
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static inline bool IsCanal(TileIndex t)
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{
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	return GetWaterTileType(t) == WATER_TILE_CLEAR && GetTileOwner(t) != OWNER_WATER;
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}
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static inline bool IsWaterTile(TileIndex t)
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{
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	return IsTileType(t, MP_WATER) && IsWater(t);
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}
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static inline TileIndex GetOtherShipDepotTile(TileIndex t)
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{
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	return t + (HasBit(_m[t].m5, 0) ? -1 : 1) * (HasBit(_m[t].m5, 1) ? TileDiffXY(0, 1) : TileDiffXY(1, 0));
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}
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static inline TileIndex IsShipDepot(TileIndex t)
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{
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	return IsInsideMM(_m[t].m5, DEPOT_NORTH, DEPOT_END);
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}
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static inline Axis GetShipDepotAxis(TileIndex t)
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{
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	return (Axis)GB(_m[t].m5, 1, 1);
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}
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static inline DiagDirection GetShipDepotDirection(TileIndex t)
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{
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	return XYNSToDiagDir(GetShipDepotAxis(t), GB(_m[t].m5, 0, 1));
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}
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static inline DiagDirection GetLockDirection(TileIndex t)
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{
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	return (DiagDirection)GB(_m[t].m5, 0, 2);
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}
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static inline byte GetSection(TileIndex t)
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{
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	assert(GetWaterTileType(t) == WATER_TILE_LOCK || GetWaterTileType(t) == WATER_TILE_DEPOT);
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	return GB(_m[t].m5, 0, 4);
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}
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static inline void MakeWater(TileIndex t)
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{
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	SetTileType(t, MP_WATER);
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	SetTileOwner(t, OWNER_WATER);
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	_m[t].m2 = 0;
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	_m[t].m3 = 0;
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	_m[t].m4 = 0;
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	_m[t].m5 = 0;
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}
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static inline void MakeShore(TileIndex t)
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{
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	SetTileType(t, MP_WATER);
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	SetTileOwner(t, OWNER_WATER);
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	_m[t].m2 = 0;
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	_m[t].m3 = 0;
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	_m[t].m4 = 0;
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	_m[t].m5 = 1;
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}
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static inline void MakeCanal(TileIndex t, Owner o)
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{
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rubidium
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   122
	assert(o != OWNER_WATER);
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peter1138
parents: 3636
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   123
	SetTileType(t, MP_WATER);
8965b9bfaabc (svn r5084) - Add owner attribute to canals and locks. This makes them more useful in multiplayer games, as before, anyone could delete any canal or lock tile. This doesn't affect whose ships can use whose canals or locks.
peter1138
parents: 3636
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   124
	SetTileOwner(t, o);
8965b9bfaabc (svn r5084) - Add owner attribute to canals and locks. This makes them more useful in multiplayer games, as before, anyone could delete any canal or lock tile. This doesn't affect whose ships can use whose canals or locks.
peter1138
parents: 3636
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   125
	_m[t].m2 = 0;
8965b9bfaabc (svn r5084) - Add owner attribute to canals and locks. This makes them more useful in multiplayer games, as before, anyone could delete any canal or lock tile. This doesn't affect whose ships can use whose canals or locks.
peter1138
parents: 3636
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   126
	_m[t].m3 = 0;
8965b9bfaabc (svn r5084) - Add owner attribute to canals and locks. This makes them more useful in multiplayer games, as before, anyone could delete any canal or lock tile. This doesn't affect whose ships can use whose canals or locks.
peter1138
parents: 3636
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   127
	_m[t].m4 = 0;
8965b9bfaabc (svn r5084) - Add owner attribute to canals and locks. This makes them more useful in multiplayer games, as before, anyone could delete any canal or lock tile. This doesn't affect whose ships can use whose canals or locks.
peter1138
parents: 3636
diff changeset
   128
	_m[t].m5 = 0;
8965b9bfaabc (svn r5084) - Add owner attribute to canals and locks. This makes them more useful in multiplayer games, as before, anyone could delete any canal or lock tile. This doesn't affect whose ships can use whose canals or locks.
peter1138
parents: 3636
diff changeset
   129
}
8965b9bfaabc (svn r5084) - Add owner attribute to canals and locks. This makes them more useful in multiplayer games, as before, anyone could delete any canal or lock tile. This doesn't affect whose ships can use whose canals or locks.
peter1138
parents: 3636
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   130
3372
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celestar
parents: 3111
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   131
static inline void MakeShipDepot(TileIndex t, Owner o, DepotPart base, Axis a)
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celestar
parents: 3111
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   132
{
f6afa98d5219 (svn r4171) -Codechange: Create map accessor functions for creating ship depots and locks. Make use of them
celestar
parents: 3111
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   133
	SetTileType(t, MP_WATER);
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celestar
parents: 3111
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   134
	SetTileOwner(t, o);
f6afa98d5219 (svn r4171) -Codechange: Create map accessor functions for creating ship depots and locks. Make use of them
celestar
parents: 3111
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   135
	_m[t].m2 = 0;
f6afa98d5219 (svn r4171) -Codechange: Create map accessor functions for creating ship depots and locks. Make use of them
celestar
parents: 3111
diff changeset
   136
	_m[t].m3 = 0;
f6afa98d5219 (svn r4171) -Codechange: Create map accessor functions for creating ship depots and locks. Make use of them
celestar
parents: 3111
diff changeset
   137
	_m[t].m4 = 0;
f6afa98d5219 (svn r4171) -Codechange: Create map accessor functions for creating ship depots and locks. Make use of them
celestar
parents: 3111
diff changeset
   138
	_m[t].m5 = base + a * 2;
f6afa98d5219 (svn r4171) -Codechange: Create map accessor functions for creating ship depots and locks. Make use of them
celestar
parents: 3111
diff changeset
   139
}
f6afa98d5219 (svn r4171) -Codechange: Create map accessor functions for creating ship depots and locks. Make use of them
celestar
parents: 3111
diff changeset
   140
3940
8965b9bfaabc (svn r5084) - Add owner attribute to canals and locks. This makes them more useful in multiplayer games, as before, anyone could delete any canal or lock tile. This doesn't affect whose ships can use whose canals or locks.
peter1138
parents: 3636
diff changeset
   141
static inline void MakeLockTile(TileIndex t, Owner o, byte section)
3372
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celestar
parents: 3111
diff changeset
   142
{
f6afa98d5219 (svn r4171) -Codechange: Create map accessor functions for creating ship depots and locks. Make use of them
celestar
parents: 3111
diff changeset
   143
	SetTileType(t, MP_WATER);
3940
8965b9bfaabc (svn r5084) - Add owner attribute to canals and locks. This makes them more useful in multiplayer games, as before, anyone could delete any canal or lock tile. This doesn't affect whose ships can use whose canals or locks.
peter1138
parents: 3636
diff changeset
   144
	SetTileOwner(t, o);
3372
f6afa98d5219 (svn r4171) -Codechange: Create map accessor functions for creating ship depots and locks. Make use of them
celestar
parents: 3111
diff changeset
   145
	_m[t].m2 = 0;
f6afa98d5219 (svn r4171) -Codechange: Create map accessor functions for creating ship depots and locks. Make use of them
celestar
parents: 3111
diff changeset
   146
	_m[t].m3 = 0;
f6afa98d5219 (svn r4171) -Codechange: Create map accessor functions for creating ship depots and locks. Make use of them
celestar
parents: 3111
diff changeset
   147
	_m[t].m4 = 0;
f6afa98d5219 (svn r4171) -Codechange: Create map accessor functions for creating ship depots and locks. Make use of them
celestar
parents: 3111
diff changeset
   148
	_m[t].m5 = section;
f6afa98d5219 (svn r4171) -Codechange: Create map accessor functions for creating ship depots and locks. Make use of them
celestar
parents: 3111
diff changeset
   149
}
f6afa98d5219 (svn r4171) -Codechange: Create map accessor functions for creating ship depots and locks. Make use of them
celestar
parents: 3111
diff changeset
   150
3940
8965b9bfaabc (svn r5084) - Add owner attribute to canals and locks. This makes them more useful in multiplayer games, as before, anyone could delete any canal or lock tile. This doesn't affect whose ships can use whose canals or locks.
peter1138
parents: 3636
diff changeset
   151
static inline void MakeLock(TileIndex t, Owner o, DiagDirection d)
3372
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celestar
parents: 3111
diff changeset
   152
{
4559
aa0c13e39840 (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts
Darkvater
parents: 3953
diff changeset
   153
	TileIndexDiff delta = TileOffsByDiagDir(d);
3372
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celestar
parents: 3111
diff changeset
   154
3940
8965b9bfaabc (svn r5084) - Add owner attribute to canals and locks. This makes them more useful in multiplayer games, as before, anyone could delete any canal or lock tile. This doesn't affect whose ships can use whose canals or locks.
peter1138
parents: 3636
diff changeset
   155
	MakeLockTile(t, o, LOCK_MIDDLE + d);
8965b9bfaabc (svn r5084) - Add owner attribute to canals and locks. This makes them more useful in multiplayer games, as before, anyone could delete any canal or lock tile. This doesn't affect whose ships can use whose canals or locks.
peter1138
parents: 3636
diff changeset
   156
	MakeLockTile(t - delta, o, LOCK_LOWER + d);
8965b9bfaabc (svn r5084) - Add owner attribute to canals and locks. This makes them more useful in multiplayer games, as before, anyone could delete any canal or lock tile. This doesn't affect whose ships can use whose canals or locks.
peter1138
parents: 3636
diff changeset
   157
	MakeLockTile(t + delta, o, LOCK_UPPER + d);
3372
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celestar
parents: 3111
diff changeset
   158
}
f6afa98d5219 (svn r4171) -Codechange: Create map accessor functions for creating ship depots and locks. Make use of them
celestar
parents: 3111
diff changeset
   159
4666
172a0cdf28a6 (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch]
peter1138
parents: 4559
diff changeset
   160
#endif /* WATER_MAP_H */