scripts/readme.txt
author tron
Thu, 27 Jan 2005 12:52:20 +0000
changeset 1192 2649bd4e556a
parent 1065 9a1065aa729e
child 3971 77061ae9b534
permissions -rw-r--r--
(svn r1696) Use GetTileSlope() instead of FindLandscapeHeightByTile() where it is sufficient. FindLandscapeHeightByTile() uses GetTileSlope() internally and adds some more info, which is discarded in these cases.
While touching the code make a bit more clear how GetBridgeHeight() works.
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Scripting
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OpenTTD supports scripts.
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local scripts:
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 - 'autoexec.scr' is executed on gamestart [all - use this for custom aliases per ex.]
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+network scripts:
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   should be used to set client optimization settings:
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 - 'on_client.scr' is executed when you join a server [all clients]
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   should be used to set the servers port/ip and/or server optimization settings/patches:
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 - 'pre_server.scr' is executed before the servers tcp stack is started [in-game only]
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 - 'pre_dedicated.scr' is executed before the servers tcp stack is started [dedicated only]
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   should be used to set the servers name, password and so on:
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 - 'on_server.scr' is executed after starting a server [dedicated and in-game]
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 - 'on_dedicated.scr' is additionally executed after starting a server [dedicated only]
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For examples how a script can look, check the .example examples.
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