src/blitter/32bpp_base.hpp
author frosch
Sat, 29 Nov 2008 21:27:15 +0000
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/* $Id$ */
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/** @file 32bpp_base.hpp Base for all 32 bits blitters. */
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#ifndef BLITTER_32BPP_BASE_HPP
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#define BLITTER_32BPP_BASE_HPP
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#include "base.hpp"
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#include "../core/bitmath_func.hpp"
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class Blitter_32bppBase : public Blitter {
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public:
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	/* virtual */ uint8 GetScreenDepth() { return 32; }
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//	/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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//	/* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
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//	/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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	/* virtual */ void *MoveTo(const void *video, int x, int y);
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	/* virtual */ void SetPixel(void *video, int x, int y, uint8 color);
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	/* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color);
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	/* virtual */ void DrawRect(void *video, int width, int height, uint8 color);
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	/* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 color);
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	/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height);
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	/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height);
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	/* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
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	/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
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	/* virtual */ int BufferSize(int width, int height);
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	/* virtual */ void PaletteAnimate(uint start, uint count);
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	/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
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	/* virtual */ int GetBytesPerPixel() { return 4; }
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	/**
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	 * Compose a colour based on RGB values.
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	 */
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	static inline uint32 ComposeColour(uint a, uint r, uint g, uint b)
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	{
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		return (((a) << 24) & 0xFF000000) | (((r) << 16) & 0x00FF0000) | (((g) << 8) & 0x0000FF00) | ((b) & 0x000000FF);
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	}
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	/**
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	 * Look up the colour in the current palette.
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	 */
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	static inline uint32 LookupColourInPalette(uint index)
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	{
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		return _cur_palette[index];
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	}
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	/**
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	 * Compose a colour based on RGBA values and the current pixel value.
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	 */
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	static inline uint32 ComposeColourRGBANoCheck(uint r, uint g, uint b, uint a, uint32 current)
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	{
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		uint cr = GB(current, 16, 8);
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		uint cg = GB(current, 8,  8);
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		uint cb = GB(current, 0,  8);
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		/* The 256 is wrong, it should be 255, but 256 is much faster... */
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		return ComposeColour(0xFF,
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							((int)(r - cr) * a) / 256 + cr,
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							((int)(g - cg) * a) / 256 + cg,
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							((int)(b - cb) * a) / 256 + cb);
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	}
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	/**
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	 * Compose a colour based on RGBA values and the current pixel value.
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	 * Handles fully transparent and solid pixels in a special (faster) way.
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	 */
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	static inline uint32 ComposeColourRGBA(uint r, uint g, uint b, uint a, uint32 current)
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	{
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		if (a == 0) return current;
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		if (a >= 255) return ComposeColour(0xFF, r, g, b);
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		return ComposeColourRGBANoCheck(r, g, b, a, current);
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	}
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	/**
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	 * Compose a colour based on Pixel value, alpha value, and the current pixel value.
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	 */
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	static inline uint32 ComposeColourPANoCheck(uint32 colour, uint a, uint32 current)
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	{
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		uint r  = GB(colour,  16, 8);
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		uint g  = GB(colour,  8,  8);
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		uint b  = GB(colour,  0,  8);
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		return ComposeColourRGBANoCheck(r, g, b, a, current);
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	}
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	/**
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	 * Compose a colour based on Pixel value, alpha value, and the current pixel value.
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	 * Handles fully transparent and solid pixels in a special (faster) way.
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	 */
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	static inline uint32 ComposeColourPA(uint32 colour, uint a, uint32 current)
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	{
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		if (a == 0) return current;
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		if (a >= 255) return (colour | 0xFF000000);
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		return ComposeColourPANoCheck(colour, a, current);
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	}
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	/**
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	* Make a pixel looks like it is transparent.
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	* @param colour the colour already on the screen.
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	* @param nom the amount of transparency, nominator, makes colour lighter.
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	* @param denom denominator, makes colour darker.
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	* @return the new colour for the screen.
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	*/
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	static inline uint32 MakeTransparent(uint32 colour, uint nom, uint denom = 256)
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	{
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		uint r = GB(colour, 16, 8);
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		uint g = GB(colour, 8,  8);
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		uint b = GB(colour, 0,  8);
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   111
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		return ComposeColour(0xFF, r * nom / denom, g * nom / denom, b * nom / denom);
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	}
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	/**
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	* Make a colour grey - based.
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	* @param colour the colour to make grey.
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	* @return the new colour, now grey.
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	*/
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	static inline uint32 MakeGrey(uint32 colour)
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	{
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		uint r = GB(colour, 16, 8);
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		uint g = GB(colour, 8,  8);
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		uint b = GB(colour, 0,  8);
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		/* To avoid doubles and stuff, multiple it with a total of 65536 (16bits), then
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		*  divide by it to normalize the value to a byte again. See heightmap.cpp for
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		*  information about the formula. */
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		colour = ((r * 19595) + (g * 38470) + (b * 7471)) / 65536;
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		return ComposeColour(0xFF, colour, colour, colour);
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	}
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};
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#endif /* BLITTER_32BPP_BASE_HPP */