src/table/unicode.h
author truelight
Sat, 19 May 2007 23:52:04 +0000
changeset 6654 31d17823506f
parent 6248 e4a2ed7e5613
child 8375 c84b6f2337dd
permissions -rw-r--r--
(svn r9885) -Fix r9846: some last bitshifts with zoom-levels that were forgotten
-Fix r9846: initialize the zoom level for 'screen', as assuming 0 is not correct
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/* $Id$ */
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aeaef6fe53b7 (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
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struct DefaultUnicodeMapping {
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	WChar code; ///< Unicode value
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	byte key;   ///< Character index of sprite
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};
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aeaef6fe53b7 (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
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aeaef6fe53b7 (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
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/* Default unicode mapping table for sprite based glyphs.
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 * This table allows us use unicode characters even though the glyphs don't
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 * exist, or are in the wrong place, in the standard sprite fonts.
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 * This is not used for FreeType rendering */
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aeaef6fe53b7 (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
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static DefaultUnicodeMapping _default_unicode_map[] = {
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	{ 0x010D, 0x63 }, /* Small letter c with caron */
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	{ 0x0160, 0xA6 }, /* Capital letter s with caron */
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	{ 0x0161, 0xA8 }, /* Small letter s with caron */
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	{ 0x017E, 0xB8 }, /* Small letter z with caron */
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	{ 0x20AC, 0xA4 }, /* Euro symbol */
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};