src/direction_type.h
author rubidium
Wed, 17 Dec 2008 23:08:11 +0000
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/* $Id$ */
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/** @file direction_type.h Different types to 'show' directions. */
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#ifndef DIRECTION_TYPE_H
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#define DIRECTION_TYPE_H
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#include "core/enum_type.hpp"
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/**
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 * Defines the 8 directions on the map.
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 *
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 * This enum defines 8 possible directions which are used for
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 * the vehicles in the game. The directions are aligned straight
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 * to the viewport, not to the map. So north points to the top of
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 * your viewport and not rotated by 45 degrees left or right to get
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 * a "north" used in you games.
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 */
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enum Direction {
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	DIR_BEGIN = 0,          ///< Used to iterate
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	DIR_N   = 0,            ///< North
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	DIR_NE  = 1,            ///< Northeast
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	DIR_E   = 2,            ///< East
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	DIR_SE  = 3,            ///< Southeast
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	DIR_S   = 4,            ///< South
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	DIR_SW  = 5,            ///< Southwest
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	DIR_W   = 6,            ///< West
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	DIR_NW  = 7,            ///< Northwest
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	DIR_END,                ///< Used to iterate
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	INVALID_DIR = 0xFF,     ///< Flag for an invalid direction
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};
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/** Allow incrementing of Direction variables */
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DECLARE_POSTFIX_INCREMENT(Direction);
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/** Define basic enum properties */
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template <> struct EnumPropsT<Direction> : MakeEnumPropsT<Direction, byte, DIR_BEGIN, DIR_END, INVALID_DIR> {};
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typedef TinyEnumT<Direction> DirectionByte; //typedefing-enumification of Direction
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/**
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 * Enumeration for the difference between two directions.
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 *
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 * This enumeration is used to mark differences between
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 * two directions. If you get one direction you can align
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 * a second direction in 8 different ways. This enumeration
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 * only contains 6 of these 8 differences, but the remaining
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 * two can be calculated by adding to differences together.
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 * This also means you can add two differences together and
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 * get the difference you really want to get. The difference
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 * of 45 degrees left + the difference of 45 degrees right results in the
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 * difference of 0 degrees.
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 *
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 * @note To get this mentioned addition of direction you must use
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 *       modulo DIR_END or use the #ChangeDirDiff(DirDiff, DirDiff) function.
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 * @see ChangeDirDiff(DirDiff, DirDiff)
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 */
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enum DirDiff {
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	DIRDIFF_SAME    = 0,    ///< Both directions faces to the same direction
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	DIRDIFF_45RIGHT = 1,    ///< Angle of 45 degrees right
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	DIRDIFF_90RIGHT = 2,    ///< Angle of 90 degrees right
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	DIRDIFF_REVERSE = 4,    ///< One direction is the opposit of the other one
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	DIRDIFF_90LEFT  = 6,    ///< Angle of 90 degrees left
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	DIRDIFF_45LEFT  = 7     ///< Angle of 45 degrees left
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};
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/**
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 * Enumeration for diagonal directions.
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 *
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 * This enumeration is used for the 4 direction of the tile-edges.
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 */
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enum DiagDirection {
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	DIAGDIR_BEGIN = 0,      ///< Used for iterations
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	DIAGDIR_NE  = 0,        ///< Northeast, upper right on your monitor
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	DIAGDIR_SE  = 1,        ///< Southeast
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	DIAGDIR_SW  = 2,        ///< Southwest
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	DIAGDIR_NW  = 3,        ///< Northwest
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	DIAGDIR_END,            ///< Used for iterations
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	INVALID_DIAGDIR = 0xFF, ///< Flag for an invalid DiagDirection
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};
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/** Allow incrementing of DiagDirection variables */
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DECLARE_POSTFIX_INCREMENT(DiagDirection);
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/** Define basic enum properties */
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template <> struct EnumPropsT<DiagDirection> : MakeEnumPropsT<DiagDirection, byte, DIAGDIR_BEGIN, DIAGDIR_END, INVALID_DIAGDIR> {};
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typedef TinyEnumT<DiagDirection> DiagDirectionByte; //typedefing-enumification of DiagDirection
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/**
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 * Enumeration for the difference between to DiagDirection.
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 *
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 * As the DiagDirection only contains 4 possible directions the
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 * difference between two of these directions can only be in 4 ways.
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 * As the DirDiff enumeration the values can be added together and
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 * you will get the resulting difference (use modulo DIAGDIR_END).
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 *
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 * @see DirDiff
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 */
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enum DiagDirDiff {
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	DIAGDIRDIFF_SAME    = 0,        ///< Same directions
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	DIAGDIRDIFF_90RIGHT = 1,        ///< 90 degrees right
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	DIAGDIRDIFF_REVERSE = 2,        ///< Reverse directions
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	DIAGDIRDIFF_90LEFT  = 3         ///< 90 degrees left
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};
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/** Allow incrementing of DiagDirDiff variables */
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DECLARE_POSTFIX_INCREMENT(DiagDirDiff);
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/**
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 * Enumeration for the two axis X and Y
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 *
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 * This enumeration represente the two axis X and Y in the game.
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 * The X axis is the one which goes align the north-west edge
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 * (and south-east edge). The Y axis must be so the one which goes
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 * align the north-east edge (and south-west) edge.
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 */
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enum Axis {
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	AXIS_X = 0,     ///< The X axis
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	AXIS_Y = 1,     ///< The y axis
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	AXIS_END        ///< Used for iterations
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};
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#endif /* DIRECTION_TYPE_H */