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#include "stdafx.h"
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#include "ttd.h"
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#include "command.h"
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#include "player.h"
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#include "gfx.h"
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#include "window.h"
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#include "saveload.h"
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#include "economy.h"
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/* p1 = player
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p2 = face
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*/
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int32 CmdSetPlayerFace(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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if (flags & DC_EXEC) {
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DEREF_PLAYER(p1)->face = p2;
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MarkWholeScreenDirty();
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}
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return 0;
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}
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/* p1 = player
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* p2 = color
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*/
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int32 CmdSetPlayerColor(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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Player *p,*pp;
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// /* can only set color for itself */
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// if ( (byte)p1 != _current_player)
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// return CMD_ERROR;
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p = DEREF_PLAYER(p1);
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/* ensure no dups */
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FOR_ALL_PLAYERS(pp) {
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if (pp->is_active && pp != p && pp->player_color == (byte)p2)
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return CMD_ERROR;
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}
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if (flags & DC_EXEC) {
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_player_colors[p1] = (byte)p2;
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p->player_color = (byte)p2;
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MarkWholeScreenDirty();
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}
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return 0;
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}
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int32 CmdIncreaseLoan(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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Player *p;
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int32 size;
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if ( (byte)p1 != _current_player)
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return CMD_ERROR;
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p = DEREF_PLAYER(p1);
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if (p->current_loan >= _economy.max_loan) {
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SET_DPARAM32(0, _economy.max_loan);
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return_cmd_error(STR_702B_MAXIMUM_PERMITTED_LOAN);
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}
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if (flags & DC_EXEC) {
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if (p2)
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size = _economy.max_loan - p->current_loan;
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else
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size = IS_HUMAN_PLAYER((byte)p1) ? 10000 : 50000;
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p->money64 += size;
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p->current_loan += size;
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UpdatePlayerMoney32(p);
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InvalidatePlayerWindows(p);
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}
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return 0;
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}
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int32 CmdDecreaseLoan(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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Player *p;
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int32 size;
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if ( (byte)p1 != _current_player)
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return CMD_ERROR;
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p = DEREF_PLAYER(p1);
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if (p->current_loan == 0)
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return_cmd_error(STR_702D_LOAN_ALREADY_REPAYED);
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size = p->current_loan;
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// p2 is true while CTRL is pressed (repay all possible loan, or max money you have)
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if (!p2)
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size = min(size, IS_HUMAN_PLAYER((byte)p1) ? 10000 : 50000);
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else { // only repay in chunks of 10K
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size = min(size, p->player_money);
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size = max(size, 10000);
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size -= size % 10000;
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}
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if (p->player_money < size) {
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SET_DPARAM32(0, size);
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return_cmd_error(STR_702E_REQUIRED);
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}
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if (flags & DC_EXEC) {
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p->money64 -= size;
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p->current_loan -= size;
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UpdatePlayerMoney32(p);
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InvalidatePlayerWindows(p);
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}
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return 0;
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}
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int32 CmdChangeCompanyName(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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StringID str,old_str;
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Player *p;
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str = AllocateName((byte*)_decode_parameters, 4);
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if (str == 0)
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return CMD_ERROR;
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if (flags & DC_EXEC) {
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p = DEREF_PLAYER(p1);
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old_str = p->name_1;
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p->name_1 = str;
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DeleteName(old_str);
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MarkWholeScreenDirty();
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} else {
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DeleteName(str);
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}
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return 0;
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}
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int32 CmdChangePresidentName(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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StringID str,old_str;
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Player *p;
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str = AllocateName((byte*)_decode_parameters, 4);
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if (str == 0)
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return CMD_ERROR;
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if (flags & DC_EXEC) {
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p = DEREF_PLAYER(p1);
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old_str = p->president_name_1;
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p->president_name_1 = str;
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DeleteName(old_str);
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if (p->name_1 == STR_SV_UNNAMED) {
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byte *s = " Transport";
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byte *d = (byte*)_decode_parameters, b;
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d--; do d++; while (*d);
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do *d++ = b = *s++; while(d != (byte*)endof(_decode_parameters) && b != 0);
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DoCommandByTile(0, p1, 0, DC_EXEC, CMD_CHANGE_COMPANY_NAME);
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}
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MarkWholeScreenDirty();
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} else {
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DeleteName(str);
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}
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return 0;
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}
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static void UpdateSignVirtCoords(SignStruct *ss)
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{
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Point pt = RemapCoords(ss->x, ss->y, ss->z);
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SET_DPARAM16(0, ss->str);
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UpdateViewportSignPos(&ss->sign, pt.x, pt.y - 6, STR_2806);
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}
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void UpdateAllSignVirtCoords()
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{
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SignStruct *ss;
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for(ss=_sign_list; ss != endof(_sign_list); ss++)
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if (ss->str != 0)
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UpdateSignVirtCoords(ss);
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}
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static void MarkSignDirty(SignStruct *ss)
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{
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MarkAllViewportsDirty(
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ss->sign.left-6,
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ss->sign.top-3,
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ss->sign.left+ss->sign.width_1*4+12,
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ss->sign.top + 45
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);
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}
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int32 CmdPlaceSign(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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SignStruct *ss;
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for(ss=_sign_list; ss != endof(_sign_list); ss++) {
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if (ss->str == 0) {
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if (flags & DC_EXEC) {
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ss->str = STR_280A_SIGN;
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ss->x = x;
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ss->y = y;
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ss->z = GetSlopeZ(x,y);
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UpdateSignVirtCoords(ss);
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MarkSignDirty(ss);
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_new_sign_struct = ss;
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}
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return 0;
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}
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}
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return_cmd_error(STR_2808_TOO_MANY_SIGNS);
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}
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// p1 = sign index
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// p2: 1 -> remove sign
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int32 CmdRenameSign(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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StringID str,old_str;
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SignStruct *ss;
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if (_decode_parameters[0] != 0 && !p2) {
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str = AllocateName((byte*)_decode_parameters, 0);
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if (str == 0)
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return CMD_ERROR;
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if (flags & DC_EXEC) {
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ss = &_sign_list[p1];
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MarkSignDirty(ss);
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DeleteName(ss->str);
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ss->str = str;
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UpdateSignVirtCoords(ss);
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MarkSignDirty(ss);
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} else {
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DeleteName(str);
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}
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} else {
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if (flags & DC_EXEC) {
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ss = &_sign_list[p1];
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old_str = ss->str;
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ss->str = 0;
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DeleteName(old_str);
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MarkSignDirty(ss);
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}
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}
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return 0;
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}
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// p1 = 0 decrease pause counter
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// p1 = 1 increase pause counter
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int32 CmdPause(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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if (flags & DC_EXEC) {
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_pause += p1?1:-1;
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if(_pause==(byte)-1) _pause = 0;
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InvalidateWindow(WC_STATUS_BAR, 0);
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InvalidateWindow(WC_MAIN_TOOLBAR, 0);
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}
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return 0;
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}
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int32 CmdResume(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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return 0;
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}
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int32 CmdMoneyCheat(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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SET_EXPENSES_TYPE(EXPENSES_OTHER);
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return (int32)p1;
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}
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int32 CmdChangeDifficultyLevel(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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if (flags & DC_EXEC) {
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if (p1 != (uint32)-1L) {
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((int*)&_opt_mod_ptr->diff)[p1] = p2;
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_opt_mod_ptr->diff_level = 3;
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} else {
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_opt_mod_ptr->diff_level = p2;
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}
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InvalidateWindow(WC_GAME_OPTIONS, 0);
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}
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return 0;
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}
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static const byte _sign_desc[] = {
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SLE_VAR(SignStruct,str, SLE_UINT16),
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SLE_VAR(SignStruct,x, SLE_INT16),
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SLE_VAR(SignStruct,y, SLE_INT16),
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SLE_VAR(SignStruct,z, SLE_UINT8),
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SLE_END()
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};
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static void Save_SIGN()
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{
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SignStruct *s;
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int i;
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for(i=0,s=_sign_list; i!=lengthof(_sign_list); i++,s++) {
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if (s->str != 0) {
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SlSetArrayIndex(i);
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SlObject(s, _sign_desc);
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}
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}
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}
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static void Load_SIGN()
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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SlObject(&_sign_list[index], _sign_desc);
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}
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}
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const ChunkHandler _sign_chunk_handlers[] = {
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{ 'SIGN', Save_SIGN, Load_SIGN, CH_ARRAY | CH_LAST},
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};
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