src/settings.h
author KUDr
Fri, 20 Apr 2007 19:43:06 +0000
changeset 6513 454347ca3dfb
parent 6429 3512a65a7cfe
child 7901 6e8ab6c5473d
permissions -rw-r--r--
(svn r9697) -Fix [YAPF](r9694): 'unused variable' warning (glx)
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/* $Id$ */
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/** @file settings.h */
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#ifndef SETTINGS_H
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#define SETTINGS_H
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#include "saveload.h"
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/** Convention/Type of settings. This is then further specified if necessary
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 * with the SLE_ (SLE_VAR/SLE_FILE) enums in saveload.h
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 * @see VarTypes
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 * @see SettingDescBase */
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enum SettingDescTypeLong {
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	/* 4 bytes allocated a maximum of 16 types for GenericType */
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	SDT_BEGIN       = 0,
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	SDT_NUMX        = 0, ///< any number-type
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	SDT_BOOLX       = 1, ///< a boolean number
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	SDT_ONEOFMANY   = 2, ///< bitmasked number where only ONE bit may be set
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	SDT_MANYOFMANY  = 3, ///< bitmasked number where MULTIPLE bits may be set
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	SDT_INTLIST     = 4, ///< list of integers seperated by a comma ','
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	SDT_STRING      = 5, ///< string with a pre-allocated buffer
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	SDT_END,
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	/* 10 more possible primitives */
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};
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template <> struct EnumPropsT<SettingDescTypeLong> : MakeEnumPropsT<SettingDescTypeLong, byte, SDT_BEGIN, SDT_END, SDT_END> {};
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typedef TinyEnumT<SettingDescTypeLong> SettingDescType;
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enum SettingGuiFlagLong {
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	/* 8 bytes allocated for a maximum of 8 flags
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	 * Flags directing saving/loading of a variable */
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	SGF_NONE = 0,
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	SGF_0ISDISABLED  = 1 << 0, ///< a value of zero means the feature is disabled
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	SGF_NOCOMMA      = 1 << 1, ///< number without any thousand seperators (no formatting)
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	SGF_MULTISTRING  = 1 << 2, ///< the value represents a limited number of string-options (internally integer)
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	SGF_NETWORK_ONLY = 1 << 3, ///< this setting only applies to network games
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	SGF_CURRENCY     = 1 << 4, ///< the number represents money, so when reading value multiply by exchange rate
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	SGF_END          = 1 << 5,
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	/* 3 more possible flags */
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};
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DECLARE_ENUM_AS_BIT_SET(SettingGuiFlagLong);
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template <> struct EnumPropsT<SettingGuiFlagLong> : MakeEnumPropsT<SettingGuiFlagLong, byte, SGF_NONE, SGF_END, SGF_END> {};
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typedef TinyEnumT<SettingGuiFlagLong> SettingGuiFlag;
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typedef int32 OnChange(int32 var);          ///< callback prototype on data modification
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typedef int32 OnConvert(const char *value); ///< callback prototype for convertion error
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struct SettingDescBase {
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	const char *name;       ///< name of the setting. Used in configuration file and for console
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	const void *def;        ///< default value given when none is present
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	SettingDescType cmd;    ///< various flags for the variable
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	SettingGuiFlag flags;   ///< handles how a setting would show up in the GUI (text/currency, etc.)
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	int32 min, max;         ///< minimum and maximum values
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	int32 interval;         ///< the interval to use between settings in the 'patches' window. If interval is '0' the interval is dynamically determined
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	const char *many;       ///< ONE/MANY_OF_MANY: string of possible values for this type
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	StringID str;           ///< (translated) string with descriptive text; gui and console
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	OnChange *proc;         ///< callback procedure for when the value is changed
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	OnConvert *proc_cnvt;   ///< callback procedure when loading value mechanism fails
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};
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struct SettingDesc {
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	SettingDescBase desc;   ///< Settings structure (going to configuration file)
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	SaveLoad save;          ///< Internal structure (going to savegame, parts to config)
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};
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/* NOTE: The only difference between SettingDesc and SettingDescGlob is
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 * that one uses global variables as a source and the other offsets
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 * in a struct which are bound to a certain variable during runtime.
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 * The only way to differentiate between these two is to check if an object
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 * has been passed to the function or not. If not, then it is a global variable
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 * and save->variable has its address, otherwise save->variable only holds the
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 * offset in a certain struct */
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typedef SettingDesc SettingDescGlobVarList;
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enum IniGroupType {
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	IGT_VARIABLES = 0, ///< values of the form "landscape = hilly"
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	IGT_LIST      = 1, ///< a list of values, seperated by \n and terminated by the next group block
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};
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/** The patch values that are used for new games and/or modified in config file */
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extern Patches _patches_newgame;
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bool IConsoleSetPatchSetting(const char *name, int32 value);
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void IConsoleGetPatchSetting(const char *name);
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void IConsoleListPatches();
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ede7a53941b2 (svn r3930) - [Patches] Change the GUI-patch options from indeces to string representations. Not only makes this the part more humanly readable, but saves us from rewriting the whole index when a patch is added/removed/changed
Darkvater
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const SettingDesc *GetPatchFromName(const char *name, uint *i);
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8215dd63a2a3 (svn r6450) -Feature: Make the 'patch' console command available for offline use and for
Darkvater
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    91
bool SetPatchValue(uint index, const Patches *object, int32 value);
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4c8fb3905cbd (svn r2243) -Fix: Rework of console. Use 'help command|variable' to get help about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'.
Darkvater
parents: 759
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    92
543
946badd71033 (svn r942) -Merged branch/network back into the trunk
truelight
parents:
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#endif /* SETTINGS_H */