author | rubidium |
Fri, 25 Apr 2008 15:22:32 +0000 | |
changeset 9055 | 4dc6a0c0ef47 |
parent 8111 | 02d19f43eea6 |
child 10207 | c291a21b304e |
permissions | -rw-r--r-- |
2186 | 1 |
/* $Id$ */ |
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(svn r11672) -Codechange: refactor some stuff out of gui.h.
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/** @file group_gui.h Functions/definitions that have something to do with groups. */ |
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10c391e108b7
(svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr)
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8111
02d19f43eea6
(svn r11672) -Codechange: refactor some stuff out of gui.h.
rubidium
parents:
8108
diff
changeset
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#ifndef GROUP_GUI_H |
02d19f43eea6
(svn r11672) -Codechange: refactor some stuff out of gui.h.
rubidium
parents:
8108
diff
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#define GROUP_GUI_H |
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8111
02d19f43eea6
(svn r11672) -Codechange: refactor some stuff out of gui.h.
rubidium
parents:
8108
diff
changeset
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#include "vehicle_type.h" |
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eb66ff34348f
(svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz)
darkvater
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f81bee57bc09
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
rubidium
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void ShowPlayerGroup(PlayerID player, VehicleType veh); |
f81bee57bc09
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
rubidium
parents:
6596
diff
changeset
|
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8111
02d19f43eea6
(svn r11672) -Codechange: refactor some stuff out of gui.h.
rubidium
parents:
8108
diff
changeset
|
12 |
#endif /* GROUP_GUI_H */ |