src/fios.h
author terom@frrb.lan
Fri, 19 Dec 2008 01:38:09 +0200
changeset 10439 50f056aa3024
parent 10039 1f236afd6cd1
permissions -rw-r--r--
industries, unmoveables... everything but the landscape
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/* $Id$ */
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/** @file fios.h Declarations for savegames operations */
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#ifndef FIOS_H
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#define FIOS_H
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#include "strings_type.h"
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#include "core/smallvec_type.hpp"
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enum {
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	/**
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	 * Slot used for the GRF scanning and such. This slot cannot be reused
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	 * as it will otherwise cause issues when pressing "rescan directories".
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	 * It can furthermore not be larger than LAST_GRF_SLOT as that complicates
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	 * the testing for "too much NewGRFs".
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	 */
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	CONFIG_SLOT    =  0,
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	/** Slot for the sound. */
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	SOUND_SLOT     =  1,
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	/** First slot useable for (New)GRFs used during the game. */
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	FIRST_GRF_SLOT =  2,
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	/** Last slot useable for (New)GRFs used during the game. */
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	LAST_GRF_SLOT  = 63,
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	/** Maximum number of slots. */
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	MAX_FILE_SLOTS = 64
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};
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enum SaveLoadDialogMode{
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	SLD_LOAD_GAME,
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	SLD_LOAD_SCENARIO,
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	SLD_SAVE_GAME,
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	SLD_SAVE_SCENARIO,
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	SLD_LOAD_HEIGHTMAP,
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	SLD_NEW_GAME,
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};
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/* The different types of files been handled by the system */
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enum FileType {
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	FT_NONE,      ///< nothing to do
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	FT_SAVEGAME,  ///< old or new savegame
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	FT_SCENARIO,  ///< old or new scenario
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	FT_HEIGHTMAP, ///< heightmap file
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};
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enum FiosType {
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	FIOS_TYPE_DRIVE,
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	FIOS_TYPE_PARENT,
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	FIOS_TYPE_DIR,
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	FIOS_TYPE_FILE,
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	FIOS_TYPE_OLDFILE,
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	FIOS_TYPE_SCENARIO,
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	FIOS_TYPE_OLD_SCENARIO,
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	FIOS_TYPE_DIRECT,
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	FIOS_TYPE_PNG,
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	FIOS_TYPE_BMP,
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	FIOS_TYPE_INVALID = 255,
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};
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/* Deals with finding savegames */
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struct FiosItem {
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	FiosType type;
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	uint64 mtime;
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	char title[64];
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	char name[256 - 12 - 64];
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};
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/* Deals with the type of the savegame, independent of extension */
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struct SmallFiosItem {
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	int mode;             ///< savegame/scenario type (old, new)
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	FileType filetype;    ///< what type of file are we dealing with
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	char name[MAX_PATH];  ///< name
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	char title[255];      ///< internal name of the game
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};
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enum {
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	SORT_ASCENDING  = 0,
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	SORT_DESCENDING = 1,
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	SORT_BY_DATE    = 0,
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	SORT_BY_NAME    = 2
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};
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/* Variables to display file lists */
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extern SmallVector<FiosItem, 32> _fios_items; ///< defined in fios.cpp
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extern SmallFiosItem _file_to_saveload;
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extern SaveLoadDialogMode _saveload_mode;   ///< defined in misc_gui.cpp
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extern byte _savegame_sort_order;
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/* Launch save/load dialog */
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void ShowSaveLoadDialog(SaveLoadDialogMode mode);
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/* Get a list of savegames */
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void FiosGetSavegameList(SaveLoadDialogMode mode);
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/* Get a list of scenarios */
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void FiosGetScenarioList(SaveLoadDialogMode mode);
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/* Get a list of Heightmaps */
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void FiosGetHeightmapList(SaveLoadDialogMode mode);
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/* Free the list of savegames */
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void FiosFreeSavegameList();
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/* Browse to. Returns a filename w/path if we reached a file. */
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char *FiosBrowseTo(const FiosItem *item);
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/* Return path, free space and stringID */
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StringID FiosGetDescText(const char **path, uint32 *total_free);
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/* Delete a name */
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bool FiosDelete(const char *name);
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/* Make a filename from a name */
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void FiosMakeSavegameName(char *buf, const char *name, size_t size);
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/* Determines type of savegame (or tells it is not a savegame) */
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FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title);
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int CDECL compare_FiosItems(const void *a, const void *b);
d4c9ef555f43 (svn r5767) - Cleanup: Improve upon the header file mess regarding fios. Move all relevant types from hal.h into fios.h, eliminate the unneccessary passing of a global variable, and extern variables in header files (declare in fios.c and misc_gui.c
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4033c207d304 (svn r5762) - Codechange: Implementation of POSIX-style opendir/readdir/closedir functions for windows using FindFirstFile/FindNextFile/FindClose.
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#endif /* FIOS_H */