src/newgrf_commons.h
author terom@frrb.lan
Fri, 19 Dec 2008 01:32:07 +0200
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parent 10355 8a930759b457
permissions -rw-r--r--
initial mini-map stuff
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/* $Id$ */
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/** @file newgrf_commons.h This file simplyfies and embeds a common mechanism of
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 * loading/saving and mapping of grf entities.
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 */
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#ifndef NEWGRF_COMMONS_H
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#define NEWGRF_COMMONS_H
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#include "core/bitmath_func.hpp"
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#include "table/sprites.h"
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/**
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 * Maps an entity id stored on the map to a GRF file.
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 * Entities are objects used ingame (houses, industries, industry tiles) for
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 * which we need to correlate the ids from the grf files with the ones in the
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 * the savegames themselves.
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 * An array of EntityIDMapping structs is saved with the savegame so
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 * that those GRFs can be loaded in a different order, or removed safely. The
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 * index in the array is the entity's ID stored on the map.
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 *
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 * The substitute ID is the ID of an original entity that should be used instead
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 * if the GRF containing the new entity is not available.
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 */
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struct EntityIDMapping {
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	uint32 grfid;          ///< The GRF ID of the file the entity belongs to
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	uint8  entity_id;      ///< The entity ID within the GRF file
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	uint8  substitute_id;  ///< The (original) entity ID to use if this GRF is not available
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};
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class OverrideManagerBase {
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protected:
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	uint16 *entity_overrides;
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	uint32 *grfid_overrides;
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	uint16 max_offset;       ///< what is the length of the original entity's array of specs
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	uint16 max_new_entities; ///< what is the amount of entities, old and new summed
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	uint16 invalid_ID;       ///< ID used to dected invalid entities;
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	virtual bool CheckValidNewID(uint16 testid) { return true; }
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public:
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	EntityIDMapping *mapping_ID; ///< mapping of ids from grf files.  Public out of convenience
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	OverrideManagerBase(uint16 offset, uint16 maximum, uint16 invalid);
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	virtual ~OverrideManagerBase();
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	void ResetOverride();
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	void ResetMapping();
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	void Add(uint8 local_id, uint32 grfid, uint entity_type);
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	virtual uint16 AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id);
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	uint16 GetSubstituteID(byte entity_id);
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	virtual uint16 GetID(uint8 grf_local_id, uint32 grfid);
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	inline uint16 GetMaxMapping() { return max_new_entities; }
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	inline uint16 GetMaxOffset() { return max_offset; }
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};
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struct HouseSpec;
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class HouseOverrideManager : public OverrideManagerBase {
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public:
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	HouseOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
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			OverrideManagerBase(offset, maximum, invalid) {}
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	void SetEntitySpec(const HouseSpec *hs);
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};
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struct IndustrySpec;
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class IndustryOverrideManager : public OverrideManagerBase {
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public:
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	IndustryOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
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			OverrideManagerBase(offset, maximum, invalid) {}
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	virtual uint16 AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id);
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	virtual uint16 GetID(uint8 grf_local_id, uint32 grfid);
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	void SetEntitySpec(IndustrySpec *inds);
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};
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struct IndustryTileSpec;
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class IndustryTileOverrideManager : public OverrideManagerBase {
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protected:
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	virtual bool CheckValidNewID(uint16 testid) { return testid != 0xFF; }
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public:
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	IndustryTileOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
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			OverrideManagerBase(offset, maximum, invalid) {}
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	void SetEntitySpec(const IndustryTileSpec *indts);
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};
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extern HouseOverrideManager _house_mngr;
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extern IndustryOverrideManager _industry_mngr;
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extern IndustryTileOverrideManager _industile_mngr;
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uint32 GetTerrainType(TileIndex tile);
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TileIndex GetNearbyTile(byte parameter, TileIndex tile);
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uint32 GetNearbyTileInformation(TileIndex tile);
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/**
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 * Applies PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOR to a palette entry of a sprite layout entry
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 * @Note for ground sprites use #GroundSpritePaletteTransform
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 * @Note Not useable for OTTD internal spritelayouts from table/xxx_land.h as PALETTE_MODIFIER_TRANSPARENT is only set
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 *       when to use the default palette.
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 *
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 * @param image The sprite to draw
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 * @param pal The palette from the sprite layout
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 * @param default_pal The default recolour sprite to use (typically company color resp. random industry/house color)
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 * @return The palette to use
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 */
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static inline SpriteID SpriteLayoutPaletteTransform(SpriteID image, SpriteID pal, SpriteID default_pal)
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{
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	if (HasBit(image, PALETTE_MODIFIER_TRANSPARENT) || HasBit(image, PALETTE_MODIFIER_COLOR)) {
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		return (pal != 0 ? pal : default_pal);
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	} else {
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		return PAL_NONE;
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	}
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}
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/**
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 * Applies PALETTE_MODIFIER_COLOR to a palette entry of a ground sprite
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 * @Note Not useable for OTTD internal spritelayouts from table/xxx_land.h as PALETTE_MODIFIER_TRANSPARENT is only set
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 *       when to use the default palette.
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 *
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 * @param image The sprite to draw
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 * @param pal The palette from the sprite layout
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 * @param default_pal The default recolour sprite to use (typically company color resp. random industry/house color)
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 * @return The palette to use
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 */
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static inline SpriteID GroundSpritePaletteTransform(SpriteID image, SpriteID pal, SpriteID default_pal)
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{
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	if (HasBit(image, PALETTE_MODIFIER_COLOR)) {
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		return (pal != 0 ? pal : default_pal);
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	} else {
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		return PAL_NONE;
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	}
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}
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6629
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#endif /* NEWGRF_COMMONS_H */