src/spritecache.h
author truelight
Thu, 13 Sep 2007 18:22:34 +0000
changeset 7570 5d5d9b6af0ef
parent 6908 6b1324d7a2c9
child 8123 ce31d2843a95
permissions -rw-r--r--
(svn r11095) -Codechange: don't abuse 'file_pos' by storing the file_slot in it too, but use a nice seperate variable for it
-Note: on a side-note, this allows files bigger than 16+ MiB, needed for tar-support
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/* $Id$ */
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/** @file spritecache.h */
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#ifndef SPRITECACHE_H
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#define SPRITECACHE_H
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struct Sprite {
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	byte height;
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	uint16 width;
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	int16 x_offs;
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	int16 y_offs;
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	byte data[VARARRAY_SIZE];
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};
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extern uint _sprite_cache_size;
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const void *GetRawSprite(SpriteID sprite, bool real_sprite);
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bool SpriteExists(SpriteID sprite);
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static inline const Sprite *GetSprite(SpriteID sprite)
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{
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	return (Sprite*)GetRawSprite(sprite, true);
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}
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static inline const byte *GetNonSprite(SpriteID sprite)
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{
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	return (byte*)GetRawSprite(sprite, false);
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}
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void GfxInitSpriteMem();
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void IncreaseSpriteLRU();
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bool LoadNextSprite(int load_index, byte file_index, uint file_sprite_id);
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void DupSprite(SpriteID old_spr, SpriteID new_spr);
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void SkipSprites(uint count);
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#endif /* SPRITECACHE_H */