author | bjarni |
Mon, 04 Sep 2006 09:07:52 +0000 | |
changeset 4544 | 69f1248a2d97 |
parent 4490 | a8c299022281 |
child 4830 | 668bcb0a30b2 |
permissions | -rw-r--r-- |
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/* $Id$ */ |
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#ifndef NETWORK_SERVER_H |
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#define NETWORK_SERVER_H |
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#ifdef ENABLE_NETWORK |
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP); |
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs, uint16 client_index, NetworkErrorCode errorno); |
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, NetworkErrorCode error); |
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN); |
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME); |
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16 color, const char *command); |
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(svn r4521) - Fix: be consistent about the size of the player-name in MP. This hopefully fixes a crash on lesser OS's (eg Win98). Use ttd_strlcpy() to just copy over strings and properly terminate them because different implementations of snprintf() behave differently. Courtesy of TrueLight
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bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]); |
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void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, const char *msg, uint16 from_index); |
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bool NetworkServer_ReadPackets(NetworkClientState *cs); |
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void NetworkServer_Tick(bool send_frame); |
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void NetworkServerMonthlyLoop(void); |
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void NetworkServerYearlyLoop(void); |
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static inline const char* GetPlayerIP(const NetworkClientInfo* ci) |
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{ |
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struct in_addr addr; |
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addr.s_addr = ci->client_ip; |
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return inet_ntoa(addr); |
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} |
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(svn r3067) - Feature: allow unbanning players based on banlist-id (as well as IP).
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#endif /* ENABLE_NETWORK */ |
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#endif /* NETWORK_SERVER_H */ |