author | truelight |
Thu, 24 Mar 2005 14:43:40 +0000 | |
changeset 1540 | 6eef12dab5bf |
parent 738 | b96ab9e63d22 |
child 2186 | db48cf29b983 |
permissions | -rw-r--r-- |
543
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(svn r942) -Merged branch/network back into the trunk
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#ifndef NETWORK_GAMELIST_H |
946badd71033
(svn r942) -Merged branch/network back into the trunk
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#define NETWORK_GAMELIST_H |
946badd71033
(svn r942) -Merged branch/network back into the trunk
truelight
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946badd71033
(svn r942) -Merged branch/network back into the trunk
truelight
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void NetworkGameListClear(void); |
946badd71033
(svn r942) -Merged branch/network back into the trunk
truelight
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NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port); |
738
b96ab9e63d22
(svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key.
dominik
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void NetworkGameListRemoveItem(NetworkGameList *remove); |
716
8af847728d5b
(svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const'
truelight
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void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online); |
543
946badd71033
(svn r942) -Merged branch/network back into the trunk
truelight
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946badd71033
(svn r942) -Merged branch/network back into the trunk
truelight
parents:
diff
changeset
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#endif /* NETWORK_GAMELIST_H */ |