src/blitter/8bpp_optimized.hpp
author Tero Marttila <terom@fixme.fi>
Fri, 19 Dec 2008 02:25:44 +0200
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/* $Id$ */
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/** @file 8bpp_optimized.hpp An optimized 8 bpp blitter. */
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#ifndef BLITTER_8BPP_OPTIMIZED_HPP
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#define BLITTER_8BPP_OPTIMIZED_HPP
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#include "8bpp_base.hpp"
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#include "factory.hpp"
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class Blitter_8bppOptimized : public Blitter_8bppBase {
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public:
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	struct SpriteData {
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		uint32 offset[ZOOM_LVL_COUNT]; ///< offsets (from .data) to streams for different zoom levels
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		byte data[VARARRAY_SIZE];      ///< data, all zoomlevels
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	};
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	/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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	/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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	/* virtual */ const char *GetName() { return "8bpp-optimized"; }
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};
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class FBlitter_8bppOptimized: public BlitterFactory<FBlitter_8bppOptimized> {
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public:
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	/* virtual */ const char *GetName() { return "8bpp-optimized"; }
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	/* virtual */ const char *GetDescription() { return "8bpp Optimized Blitter (compression + all-ZoomLevel cache)"; }
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	/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppOptimized(); }
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};
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#endif /* BLITTER_8BPP_OPTIMIZED_HPP */