src/road_cmd.h
author Tero Marttila <terom@fixme.fi>
Fri, 19 Dec 2008 02:25:44 +0200
branchterom-mini
changeset 10442 7089fa402bfd
parent 10340 a4757ae623ca
permissions -rw-r--r--
mini-branch
4212
85159aaf48fb (svn r5723) - Move the declaration of DrawRoadDepotSprite() out of functions.h (but I'm not too happy with the new header)
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/* $Id$ */
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48ce04029fe4 (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
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/** @file road_cmd.h Road related functions. */
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e1e4939d19b5 (svn r9523) -Cleanup: doxygen changes. Time to take care of "R"
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#ifndef ROAD_CMD_H
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#define ROAD_CMD_H
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6bc08f98ec16 (svn r11661) -Codechange: some header reworks in order to try to reduce the compile time of OpenTTD by reduce the amount of circular-ish dependencies.
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#include "direction_type.h"
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41ceafa4c85e (svn r9897) -Codechange: prepare the toolbar for more road types.
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void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt);
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a4757ae623ca (svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation
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void UpdateNearestTownForRoadTiles(bool invalidate);
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172a0cdf28a6 (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch]
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#endif /* ROAD_CMD_H */