author | peter1138 |
Sun, 03 Aug 2008 17:35:08 +0000 | |
changeset 9834 | 7474149531c1 |
parent 9451 | 0d6806ba5504 |
child 9898 | 75347c78b276 |
permissions | -rw-r--r-- |
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/* $Id$ */ |
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/** @file network_internal.h Variables and function used internally. */ |
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#ifndef NETWORK_FUNC_H |
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#define NETWORK_FUNC_H |
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#ifdef ENABLE_NETWORK |
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#include "network_type.h" |
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#include "../console_type.h" |
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extern NetworkServerGameInfo _network_game_info; |
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extern NetworkPlayerInfo _network_player_info[MAX_PLAYERS]; |
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extern NetworkClientInfo _network_client_info[MAX_CLIENT_INFO]; |
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extern uint16 _network_own_client_index; |
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extern uint16 _redirect_console_to_client; |
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extern bool _network_need_advertise; |
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extern uint32 _network_last_advertise_frame; |
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extern uint8 _network_reconnect; |
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extern char *_network_host_list[10]; |
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extern char *_network_ban_list[25]; |
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byte NetworkSpectatorCount(); |
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void CheckMinPlayers(); |
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void NetworkUpdatePlayerName(); |
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bool NetworkCompanyHasPlayers(PlayerID company); |
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bool NetworkChangeCompanyPassword(byte argc, char *argv[]); |
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void NetworkReboot(); |
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void NetworkDisconnect(); |
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void NetworkGameLoop(); |
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void NetworkUDPGameLoop(); |
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void NetworkUDPCloseAll(); |
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void ParseConnectionString(const char **player, const char **port, char *connection_string); |
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void NetworkStartDebugLog(const char *hostname, uint16 port); |
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void NetworkPopulateCompanyInfo(); |
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void NetworkUpdateClientInfo(uint16 client_index); |
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bool NetworkClientConnectGame(const char *host, uint16 port); |
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void NetworkClientSendRcon(const char *password, const char *command); |
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void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg); |
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void NetworkClientSetPassword(); |
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/*** Commands ran by the server ***/ |
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void NetworkServerMonthlyLoop(); |
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void NetworkServerYearlyLoop(); |
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void NetworkServerChangeOwner(PlayerID current_player, PlayerID new_player); |
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void NetworkServerShowStatusToConsole(); |
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bool NetworkServerStart(); |
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NetworkClientInfo *NetworkFindClientInfoFromIndex(uint16 client_index); |
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NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip); |
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const char* GetPlayerIP(const NetworkClientInfo *ci); |
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void NetworkServerSendRcon(uint16 client_index, ConsoleColour colour_code, const char *string); |
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void NetworkServerSendError(uint16 client_index, NetworkErrorCode error); |
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void NetworkServerSendChat(NetworkAction action, DestType type, int dest, const char *msg, uint16 from_index); |
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#define FOR_ALL_ACTIVE_CLIENT_INFOS(ci) for (ci = _network_client_info; ci != endof(_network_client_info); ci++) if (ci->client_index != NETWORK_EMPTY_INDEX) |
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#endif /* ENABLE_NETWORK */ |
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#endif /* NETWORK_FUNC_H */ |