src/strings_type.h
author peter1138
Sun, 03 Aug 2008 17:35:08 +0000
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parent 9773 fd7309d22bc6
child 10249 77b68778b102
permissions -rw-r--r--
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/* $Id$ */
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/** @file strings_type.h Types related to strings. */
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#ifndef STRINGS_TYPE_H
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#define STRINGS_TYPE_H
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/**
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 * Numeric value that represents a string, independent of the selected language.
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 */
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typedef uint16 StringID;
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static const StringID INVALID_STRING_ID = 0xFFFF;  ///< Constant representing an invalid string
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enum {
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	MAX_LANG = 64, ///< Maximal number of languages supported by the game
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};
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/** Information about a language */
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struct Language {
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	char *name; ///< The internal name of the language
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	char *file; ///< The name of the language as it appears on disk
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};
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/** Used for dynamic language support */
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struct DynamicLanguages {
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	int num;                  ///< Number of languages
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	int curr;                 ///< Currently selected language index
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	char curr_file[MAX_PATH]; ///< Currently selected language file name without path (needed for saving the filename of the loaded language).
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	Language ent[MAX_LANG];   ///< Information about the languages
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};
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/** Special string constants */
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enum SpecialStrings {
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	// special strings for town names. the town name is generated dynamically on request.
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	SPECSTR_TOWNNAME_START     = 0x20C0,
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	SPECSTR_TOWNNAME_ENGLISH   = SPECSTR_TOWNNAME_START,
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	SPECSTR_TOWNNAME_FRENCH,
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	SPECSTR_TOWNNAME_GERMAN,
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	SPECSTR_TOWNNAME_AMERICAN,
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	SPECSTR_TOWNNAME_LATIN,
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	SPECSTR_TOWNNAME_SILLY,
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	SPECSTR_TOWNNAME_SWEDISH,
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	SPECSTR_TOWNNAME_DUTCH,
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	SPECSTR_TOWNNAME_FINNISH,
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	SPECSTR_TOWNNAME_POLISH,
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	SPECSTR_TOWNNAME_SLOVAKISH,
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	SPECSTR_TOWNNAME_NORWEGIAN,
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	SPECSTR_TOWNNAME_HUNGARIAN,
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	SPECSTR_TOWNNAME_AUSTRIAN,
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	SPECSTR_TOWNNAME_ROMANIAN,
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	SPECSTR_TOWNNAME_CZECH,
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	SPECSTR_TOWNNAME_SWISS,
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	SPECSTR_TOWNNAME_DANISH,
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	SPECSTR_TOWNNAME_TURKISH,
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	SPECSTR_TOWNNAME_ITALIAN,
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	SPECSTR_TOWNNAME_CATALAN,
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	SPECSTR_TOWNNAME_LAST      = SPECSTR_TOWNNAME_CATALAN,
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	// special strings for player names on the form "TownName transport".
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	SPECSTR_PLAYERNAME_START   = 0x70EA,
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	SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START,
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	SPECSTR_PLAYERNAME_FRENCH,
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	SPECSTR_PLAYERNAME_GERMAN,
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	SPECSTR_PLAYERNAME_AMERICAN,
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	SPECSTR_PLAYERNAME_LATIN,
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	SPECSTR_PLAYERNAME_SILLY,
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	SPECSTR_PLAYERNAME_LAST    = SPECSTR_PLAYERNAME_SILLY,
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	SPECSTR_ANDCO_NAME         = 0x70E6,
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	SPECSTR_PRESIDENT_NAME     = 0x70E7,
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	SPECSTR_SONGNAME           = 0x70E8,
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	// reserve MAX_LANG strings for the *.lng files
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	SPECSTR_LANGUAGE_START     = 0x7100,
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	SPECSTR_LANGUAGE_END       = SPECSTR_LANGUAGE_START + MAX_LANG - 1,
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	// reserve 32 strings for various screen resolutions
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	SPECSTR_RESOLUTION_START   = SPECSTR_LANGUAGE_END + 1,
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	SPECSTR_RESOLUTION_END     = SPECSTR_RESOLUTION_START + 0x1F,
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	// reserve 32 strings for screenshot formats
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	SPECSTR_SCREENSHOT_START   = SPECSTR_RESOLUTION_END + 1,
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	SPECSTR_SCREENSHOT_END     = SPECSTR_SCREENSHOT_START + 0x1F,
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};
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#endif /* STRINGS_TYPE_H */