src/table/clear_land.h
author peter1138
Sun, 03 Aug 2008 17:35:08 +0000
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/* $Id$ */
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/** @file clear_land.h Tables with sprites for clear land and fences. */
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static const SpriteID _landscape_clear_sprites[8] = {
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	0xFA0,
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	0xFB4,
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};
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static const byte _fence_mod_by_tileh[32] = {
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	0, 2, 4, 0, 0, 2, 4, 0,
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	0, 2, 4, 0, 0, 2, 4, 0,
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	0, 2, 4, 0, 0, 2, 4, 4,
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	0, 2, 4, 2, 0, 2, 4, 0,
0
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};
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static const byte _fence_mod_by_tileh_2[32] = {
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	1, 1, 5, 5, 3, 3, 1, 1,
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	1, 1, 5, 5, 3, 3, 1, 1,
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	1, 1, 5, 5, 3, 3, 1, 5,
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	1, 1, 5, 5, 3, 3, 3, 1,
0
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};
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static const SpriteID _clear_land_fence_sprites_1[7] = {
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	0xFFA,
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	0x1000,
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	0x1006,
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	0x100C,
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	0x1012,
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	0x1018,
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};
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static const SpriteID _clear_land_sprites_1[16] = {
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	0x101E,
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};
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static const SpriteID _clear_land_sprites_2[8] = {
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	0x118D,
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};
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static const SpriteID _clear_land_sprites_3[8] = {
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	0x11C6,
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};