src/group.h
author peter1138
Tue, 22 Jan 2008 07:27:06 +0000
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/* $Id$ */
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/** @file group.h */
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#ifndef GROUP_H
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#define GROUP_H
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#include "oldpool.h"
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#include "player_type.h"
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#include "vehicle_type.h"
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#include "engine.h"
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enum {
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	ALL_GROUP     = 0xFFFD,
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	DEFAULT_GROUP = 0xFFFE,
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	INVALID_GROUP = 0xFFFF,
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};
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struct Group;
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DECLARE_OLD_POOL(Group, Group, 5, 2047)
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struct Group : PoolItem<Group, GroupID, &_Group_pool> {
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	char *name;                             ///< Group Name
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	uint16 num_vehicle;                     ///< Number of vehicles wich belong to the group
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	PlayerID owner;                         ///< Group Owner
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	VehicleTypeByte vehicle_type;           ///< Vehicle type of the group
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	bool replace_protection;                ///< If set to true, the global autoreplace have no effect on the group
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	uint16 num_engines[TOTAL_NUM_ENGINES];  ///< Caches the number of engines of each type the player owns (no need to save this)
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	Group(PlayerID owner = INVALID_PLAYER);
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	virtual ~Group();
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	bool IsValid() const;
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};
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static inline bool IsValidGroupID(GroupID index)
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{
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	return index < GetGroupPoolSize() && GetGroup(index)->IsValid();
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}
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static inline bool IsDefaultGroupID(GroupID index)
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{
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	return index == DEFAULT_GROUP;
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}
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/**
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 * Checks if a GroupID stands for all vehicles of a player
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 * @param id_g The GroupID to check
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 * @return true is id_g is identical to ALL_GROUP
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 */
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static inline bool IsAllGroupID(GroupID id_g)
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{
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	return id_g == ALL_GROUP;
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}
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#define FOR_ALL_GROUPS_FROM(g, start) for (g = GetGroup(start); g != NULL; g = (g->index + 1U < GetGroupPoolSize()) ? GetGroup(g->index + 1) : NULL) if (g->IsValid())
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#define FOR_ALL_GROUPS(g) FOR_ALL_GROUPS_FROM(g, 0)
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/**
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 * Get the current size of the GroupPool
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 */
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static inline uint GetGroupArraySize(void)
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{
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	const Group *g;
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	uint num = 0;
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	FOR_ALL_GROUPS(g) num++;
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	return num;
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}
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/**
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 * Get the number of engines with EngineID id_e in the group with GroupID
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 * id_g
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 * @param id_g The GroupID of the group used
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 * @param id_e The EngineID of the engine to count
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 * @return The number of engines with EngineID id_e in the group
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 */
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uint GetGroupNumEngines(PlayerID p, GroupID id_g, EngineID id_e);
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static inline void IncreaseGroupNumVehicle(GroupID id_g)
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{
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	if (IsValidGroupID(id_g)) GetGroup(id_g)->num_vehicle++;
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}
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static inline void DecreaseGroupNumVehicle(GroupID id_g)
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{
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	if (IsValidGroupID(id_g)) GetGroup(id_g)->num_vehicle--;
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}
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void InitializeGroup();
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void SetTrainGroupID(Vehicle *v, GroupID grp);
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void UpdateTrainGroupID(Vehicle *v);
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void RemoveVehicleFromGroup(const Vehicle *v);
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void RemoveAllGroupsForPlayer(const PlayerID p);
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#endif /* GROUP_H */