src/sprite.h
author peter1138
Tue, 22 Jan 2008 07:27:06 +0000
changeset 8374 7a1b6c89cb89
parent 8123 ce31d2843a95
child 8570 f50de4804ff1
permissions -rw-r--r--
(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
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/* $Id$ */
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/** @file sprite.h */
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#ifndef SPRITE_H
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#define SPRITE_H
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#include "gfx_type.h"
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#define GENERAL_SPRITE_COLOR(color) ((color) + PALETTE_RECOLOR_START)
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#define PLAYER_SPRITE_COLOR(owner) (GENERAL_SPRITE_COLOR(_player_colors[owner]))
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/**
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 * Whether a sprite comes from the original graphics files or a new grf file
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 * (either supplied by OpenTTD or supplied by the user).
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 *
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 * @param sprite The sprite to check
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 * @return True if it is a new sprite, or false if it is original.
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 */
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#define IS_CUSTOM_SPRITE(sprite) ((sprite) >= SPR_SIGNALS_BASE)
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/* The following describes bunch of sprites to be drawn together in a single 3D
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 * bounding box. Used especially for various multi-sprite buildings (like
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 * depots or stations): */
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struct DrawTileSeqStruct {
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	int8 delta_x; // 0x80 is sequence terminator
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	int8 delta_y;
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	int8 delta_z;
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	byte size_x;
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	byte size_y;
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	byte size_z;
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	SpriteID image;
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	SpriteID pal;
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};
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struct DrawTileSprites {
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	SpriteID ground_sprite;
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	SpriteID ground_pal;
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	const DrawTileSeqStruct *seq;
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};
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/**
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 * This structure is the same for both Industries and Houses.
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 * Buildings here reference a general type of construction
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 */
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struct DrawBuildingsTileStruct {
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	PalSpriteID ground;
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	PalSpriteID building;
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	byte subtile_x;
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	byte subtile_y;
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	byte width;
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	byte height;
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	byte dz;
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	byte draw_proc;  /* this allows to specify a special drawing procedure.*/
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};
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/** Iterate through all DrawTileSeqStructs in DrawTileSprites. */
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#define foreach_draw_tile_seq(idx, list) for (idx = list; ((byte) idx->delta_x) != 0x80; idx++)
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#endif /* SPRITE_H */