author | rubidium |
Thu, 01 Feb 2007 15:49:12 +0000 | |
changeset 5893 | 7e431a4abebb |
parent 5674 | abe7d6b7b1d4 |
child 5941 | adaea39e84ab |
permissions | -rw-r--r-- |
2186 | 1 |
/* $Id$ */ |
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#include "stdafx.h" |
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#include "openttd.h" |
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#include "functions.h" |
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#include "window.h" |
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#include "string.h" |
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#include "table/strings.h" |
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#include "variables.h" |
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#include <dirent.h> |
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#include <unistd.h> |
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#include <sys/stat.h> |
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#include <time.h> |
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#include <signal.h> |
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#ifdef USE_HOMEDIR |
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#include <pwd.h> |
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#endif |
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#if (defined(_POSIX_VERSION) && _POSIX_VERSION >= 200112L) || defined(__GLIBC__) |
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#define HAS_STATVFS |
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#endif |
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#ifdef HAS_STATVFS |
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#include <sys/statvfs.h> |
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#endif |
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#ifdef __MORPHOS__ |
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#include <exec/types.h> |
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ULONG __stack = (1024*1024)*2; // maybe not that much is needed actually ;) |
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// The system supplied definition of SIG_IGN does not match |
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#undef SIG_IGN |
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#define SIG_IGN (void (*)(int))1 |
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#endif /* __MORPHOS__ */ |
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#ifdef __AMIGA__ |
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#warning add stack symbol to avoid that user needs to set stack manually (tokai) |
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// ULONG __stack = |
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#endif |
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#if defined(__APPLE__) |
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#if defined(WITH_SDL) |
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//the mac implementation needs this file included in the same file as main() |
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#include <SDL.h> |
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#endif |
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#endif |
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bool FiosIsRoot(const char *path) |
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{ |
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#if !defined(__MORPHOS__) && !defined(__AMIGAOS__) |
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return path[1] == '\0'; |
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#else |
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/* On MorphOS or AmigaOS paths look like: "Volume:directory/subdirectory" */ |
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const char *s = strchr(path, ':'); |
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return s[1] == '\0'; |
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#endif |
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} |
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void FiosGetDrives(void) |
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{ |
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return; |
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} |
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bool FiosGetDiskFreeSpace(const char *path, uint32 *tot) |
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{ |
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uint32 free = 0; |
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#ifdef HAS_STATVFS |
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{ |
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struct statvfs s; |
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if (statvfs(path, &s) != 0) return false; |
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free = (uint64)s.f_frsize * s.f_bavail >> 20; |
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} |
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#endif |
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if (tot != NULL) *tot = free; |
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return true; |
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} |
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bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb) |
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{ |
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char filename[MAX_PATH]; |
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#if defined(__MORPHOS__) || defined(__AMIGAOS__) |
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/* On MorphOS or AmigaOS paths look like: "Volume:directory/subdirectory" */ |
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if (FiosIsRoot(path)) { |
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snprintf(filename, lengthof(filename), "%s:%s", path, ent->d_name); |
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} else // XXX - only next line! |
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#endif |
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snprintf(filename, lengthof(filename), "%s" PATHSEP "%s", path, ent->d_name); |
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if (stat(filename, sb) != 0) return false; |
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return (ent->d_name[0] != '.'); // hidden file |
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} |
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#if defined(__BEOS__) || defined(__linux__) |
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static void ChangeWorkingDirectory(char *exe) |
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{ |
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char *s = strrchr(exe, '/'); |
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if (s != NULL) { |
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*s = '\0'; |
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chdir(exe); |
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*s = '/'; |
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} |
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} |
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#endif |
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void ShowInfo(const char *str) |
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{ |
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fprintf(stderr, "%s\n", str); |
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} |
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void ShowOSErrorBox(const char *buf) |
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{ |
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#if defined(__APPLE__) |
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// this creates an NSAlertPanel with the contents of 'buf' |
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// this is the native and nicest way to do this on OSX |
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ShowMacDialog( buf, "See readme for more info\nMost likely you are missing files from the original TTD", "Quit" ); |
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#else |
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// all systems, but OSX |
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fprintf(stderr, "\033[1;31mError: %s\033[0;39m\n", buf); |
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#endif |
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} |
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#ifdef WITH_COCOA |
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extern "C" void cocoaSetWorkingDirectory(void); |
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extern "C" void cocoaSetupAutoreleasePool(void); |
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extern "C" void cocoaReleaseAutoreleasePool(void); |
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#endif |
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int CDECL main(int argc, char* argv[]) |
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{ |
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int ret; |
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138 |
|
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139 |
#ifdef WITH_COCOA |
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140 |
cocoaSetupAutoreleasePool(); |
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|
141 |
/* This is passed if we are launched by double-clicking */ |
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|
142 |
if (argc >= 2 && strncmp(argv[1], "-psn", 4) == 0) { |
2736
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argv[1] = NULL; |
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|
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argc = 1; |
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145 |
cocoaSetWorkingDirectory(); |
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} |
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147 |
#endif |
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148 |
|
0 | 149 |
// change the working directory to enable doubleclicking in UIs |
1050
958032fed209
(svn r1551) Silence a warning and simplify a preprocessor check
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diff
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|
150 |
#if defined(__BEOS__) || defined(__linux__) |
0 | 151 |
ChangeWorkingDirectory(argv[0]); |
152 |
#endif |
|
153 |
||
4369
3812b4335df9
(svn r6086) -Fix: InteractiveRandom was not seeded properly resulting in the dedicated server always generating the same map. Thanks to the #openttdcoop team for detecting.
rubidium
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diff
changeset
|
154 |
_random_seeds[1][1] = _random_seeds[1][0] = _random_seeds[0][1] = _random_seeds[0][0] = time(NULL); |
2073 | 155 |
SeedMT(_random_seeds[0][1]); |
0 | 156 |
|
1509
795ba683e4f0
(svn r2013) Always ignore SIGPIPE, not only when SDL is used (ShadowJK)
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|
157 |
signal(SIGPIPE, SIG_IGN); |
0 | 158 |
|
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|
159 |
ret = ttd_main(argc, argv); |
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|
160 |
|
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|
161 |
#ifdef WITH_COCOA |
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cocoaReleaseAutoreleasePool(); |
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163 |
#endif |
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|
164 |
|
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|
165 |
return ret; |
0 | 166 |
} |
167 |
||
1093
4fdc46eaf423
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
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|
168 |
void DeterminePaths(void) |
0 | 169 |
{ |
170 |
char *s; |
|
171 |
||
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dc6a58930ba4
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|
172 |
_paths.game_data_dir = MallocT<char>(MAX_PATH); |
5296
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|
173 |
ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH); |
561
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|
174 |
#if defined SECOND_DATA_DIR |
5609
dc6a58930ba4
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|
175 |
_paths.second_data_dir = MallocT<char>(MAX_PATH); |
5296
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|
176 |
ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH); |
561
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|
177 |
#endif |
0 | 178 |
|
179 |
#if defined(USE_HOMEDIR) |
|
180 |
{ |
|
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|
181 |
const char *homedir = getenv("HOME"); |
193
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|
182 |
|
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|
183 |
if (homedir == NULL) { |
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|
184 |
const struct passwd *pw = getpwuid(getuid()); |
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|
185 |
if (pw != NULL) homedir = pw->pw_dir; |
0 | 186 |
} |
193
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|
187 |
|
5296
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|
188 |
_paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR); |
0 | 189 |
} |
193
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|
190 |
|
0 | 191 |
#else /* not defined(USE_HOMEDIR) */ |
192 |
||
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dc6a58930ba4
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|
193 |
_paths.personal_dir = MallocT<char>(MAX_PATH); |
5296
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|
194 |
ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH); |
193
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|
195 |
|
0 | 196 |
// check if absolute or relative path |
5296
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|
197 |
s = strchr(_paths.personal_dir, '/'); |
193
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|
198 |
|
0 | 199 |
// add absolute path |
5296
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|
200 |
if (s == NULL || _paths.personal_dir != s) { |
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|
201 |
getcwd(_paths.personal_dir, MAX_PATH); |
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|
202 |
s = strchr(_paths.personal_dir, 0); |
0 | 203 |
*s++ = '/'; |
561
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|
204 |
ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH); |
0 | 205 |
} |
193
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|
206 |
|
0 | 207 |
#endif /* defined(USE_HOMEDIR) */ |
208 |
||
5296
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|
209 |
s = strchr(_paths.personal_dir, 0); |
193
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|
210 |
|
0 | 211 |
// append a / ? |
1470
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|
212 |
if (s[-1] != '/') strcpy(s, "/"); |
193
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|
213 |
|
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|
214 |
_paths.save_dir = str_fmt("%ssave", _paths.personal_dir); |
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|
215 |
_paths.autosave_dir = str_fmt("%s/autosave", _paths.save_dir); |
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|
216 |
_paths.scenario_dir = str_fmt("%sscenario", _paths.personal_dir); |
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|
217 |
_paths.heightmap_dir = str_fmt("%sscenario/heightmap", _paths.personal_dir); |
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|
218 |
_paths.gm_dir = str_fmt("%sgm/", _paths.game_data_dir); |
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|
219 |
_paths.data_dir = str_fmt("%sdata/", _paths.game_data_dir); |
1482
80e315adc3bd
(svn r1986) - Fix: free _config_file when shutting down openttd. Strange that Valgrind didn't catch this, kudos to TrueLight
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|
220 |
|
80e315adc3bd
(svn r1986) - Fix: free _config_file when shutting down openttd. Strange that Valgrind didn't catch this, kudos to TrueLight
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|
221 |
if (_config_file == NULL) |
5296
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|
222 |
_config_file = str_fmt("%sopenttd.cfg", _paths.personal_dir); |
1482
80e315adc3bd
(svn r1986) - Fix: free _config_file when shutting down openttd. Strange that Valgrind didn't catch this, kudos to TrueLight
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|
223 |
|
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|
224 |
_highscore_file = str_fmt("%shs.dat", _paths.personal_dir); |
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|
225 |
_log_file = str_fmt("%sopenttd.log", _paths.personal_dir); |
915 | 226 |
|
561
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|
227 |
#if defined CUSTOM_LANG_DIR |
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|
228 |
// sets the search path for lng files to the custom one |
5609
dc6a58930ba4
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|
229 |
_paths.lang_dir = MallocT<char>(MAX_PATH); |
5296
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|
230 |
ttd_strlcpy( _paths.lang_dir, CUSTOM_LANG_DIR, MAX_PATH); |
561
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|
231 |
#else |
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|
232 |
_paths.lang_dir = str_fmt("%slang/", _paths.game_data_dir); |
561
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|
233 |
#endif |
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|
234 |
|
238
a73a3e50c7f9
(svn r239) Fix: [ 1025361 ] PERSONAL_DIR is created at startup now
dominik
parents:
223
diff
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|
235 |
// create necessary folders |
5296
e7acddfdd8a7
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|
236 |
mkdir(_paths.personal_dir, 0755); |
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|
237 |
mkdir(_paths.save_dir, 0755); |
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|
238 |
mkdir(_paths.autosave_dir, 0755); |
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|
239 |
mkdir(_paths.scenario_dir, 0755); |
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|
240 |
mkdir(_paths.heightmap_dir, 0755); |
0 | 241 |
} |
242 |
||
1470
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parents:
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diff
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|
243 |
bool InsertTextBufferClipboard(Textbuf *tb) |
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|
244 |
{ |
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|
245 |
return false; |
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|
246 |
} |
1885
aef601001f5e
(svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
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diff
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|
247 |
|
2073 | 248 |
|
249 |
// multi os compatible sleep function |
|
250 |
||
251 |
#ifdef __AMIGA__ |
|
252 |
// usleep() implementation |
|
253 |
# include <devices/timer.h> |
|
254 |
# include <dos/dos.h> |
|
255 |
||
256 |
extern struct Device *TimerBase = NULL; |
|
257 |
extern struct MsgPort *TimerPort = NULL; |
|
258 |
extern struct timerequest *TimerRequest = NULL; |
|
259 |
#endif // __AMIGA__ |
|
260 |
||
261 |
void CSleep(int milliseconds) |
|
262 |
{ |
|
263 |
#if !defined(__BEOS__) && !defined(__AMIGA__) |
|
264 |
usleep(milliseconds * 1000); |
|
265 |
#endif |
|
266 |
#ifdef __BEOS__ |
|
267 |
snooze(milliseconds * 1000); |
|
268 |
#endif |
|
269 |
#if defined(__AMIGA__) |
|
270 |
{ |
|
271 |
ULONG signals; |
|
272 |
ULONG TimerSigBit = 1 << TimerPort->mp_SigBit; |
|
273 |
||
274 |
// send IORequest |
|
275 |
TimerRequest->tr_node.io_Command = TR_ADDREQUEST; |
|
276 |
TimerRequest->tr_time.tv_secs = (milliseconds * 1000) / 1000000; |
|
277 |
TimerRequest->tr_time.tv_micro = (milliseconds * 1000) % 1000000; |
|
278 |
SendIO((struct IORequest *)TimerRequest); |
|
279 |
||
280 |
if (!((signals = Wait(TimerSigBit | SIGBREAKF_CTRL_C)) & TimerSigBit) ) { |
|
281 |
AbortIO((struct IORequest *)TimerRequest); |
|
282 |
} |
|
283 |
WaitIO((struct IORequest *)TimerRequest); |
|
284 |
} |
|
285 |
#endif // __AMIGA__ |
|
286 |
} |
|
3260
ed19f95eb4f7
(svn r3966) -Fix: [OSX and some linux] [ 1157244 ] Can't save game if name contains german umlauts
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2952
diff
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|
287 |
|
3329
9885789ecaf7
(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
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|
288 |
#ifdef WITH_ICONV |
9885789ecaf7
(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
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|
289 |
|
3332
7a671549da48
(svn r4109) - Fix (r4105) [iconv]: Only include the needed headers when ICONV is actually used. Thanks for noticing Bjarni
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|
290 |
#include <iconv.h> |
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#include <errno.h> |
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#include "debug.h" |
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|
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(svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
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#define INTERNALCODE "UTF-8" |
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|
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/** Try and try to decipher the current locale from environmental |
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* variables. MacOSX is hardcoded, other OS's are dynamic. If no suitable |
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* locale can be found, don't do any conversion "" */ |
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static const char *GetLocalCode(void) |
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{ |
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(svn r4219) - Add support for WITH_ICONV. It is enabled by default for OSX > 10.3 for all others set it with WITH_ICONV in Makefile.config or with --with-iconv with configure. --with-config=/somedir will search for iconv include files somewhere (or in Makefile.config with WITH_ICONV_PATH). Custom library loading is not (yet) supported
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#if defined(__APPLE__) |
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return "UTF-8-MAC"; |
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#else |
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/* Strip locale (eg en_US.UTF-8) to only have UTF-8 */ |
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const char *locale = GetCurrentLocale("LC_CTYPE"); |
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if (locale != NULL) locale = strchr(locale, '.'); |
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|
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return (locale == NULL) ? "" : locale + 1; |
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#endif |
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} |
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|
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/** FYI: This is not thread-safe. |
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* convert between locales, which from and which to is set in the calling |
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* functions OTTD2FS() and FS2OTTD(). You should NOT use this function directly |
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* NOTE: iconv was added in OSX 10.3. 10.2.x will still have the invalid char |
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* issues. There aren't any easy fix for this */ |
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static const char *convert_tofrom_fs(iconv_t convd, const char *name) |
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{ |
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static char buf[1024]; |
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/* Work around buggy iconv implementation where inbuf is wrongly typed as |
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* non-const. Correct implementation is at |
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* http://www.opengroup.org/onlinepubs/007908799/xsh/iconv.html */ |
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#if defined (__GLIBC__) || defined (__GNU_LIBRARY__) |
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char *inbuf = (char*)name; |
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#else |
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const char *inbuf = name; |
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#endif |
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|
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char *outbuf = buf; |
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size_t outlen = sizeof(buf) - 1; |
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size_t inlen = strlen(name); |
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|
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ttd_strlcpy(outbuf, name, sizeof(buf)); |
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|
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iconv(convd, NULL, NULL, NULL, NULL); |
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if (iconv(convd, &inbuf, &inlen, &outbuf, &outlen) == (size_t)(-1)) { |
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DEBUG(misc, 0, "[iconv] error converting '%s'. Errno %d", name, errno); |
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} |
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|
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*outbuf = '\0'; |
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// FIX: invalid characters will abort conversion, but they shouldn't occur? |
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return buf; |
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} |
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344 |
|
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/** Convert from OpenTTD's encoding to that of the local environment |
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(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
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* @param name pointer to a valid string that will be converted |
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(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
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* @return pointer to a new stringbuffer that contains the converted string */ |
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(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
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const char *OTTD2FS(const char *name) |
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349 |
{ |
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static iconv_t convd = (iconv_t)(-1); |
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351 |
|
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if (convd == (iconv_t)(-1)) { |
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const char *env = GetLocalCode(); |
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convd = iconv_open(env, INTERNALCODE); |
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if (convd == (iconv_t)(-1)) { |
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DEBUG(misc, 0, "[iconv] conversion from codeset '%s' to '%s' unsupported", INTERNALCODE, env); |
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return name; |
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} |
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359 |
} |
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360 |
|
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return convert_tofrom_fs(convd, name); |
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(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
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} |
9885789ecaf7
(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
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|
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(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
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/** Convert to OpenTTD's encoding from that of the local environment |
9885789ecaf7
(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
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* @param name pointer to a valid string that will be converted |
9885789ecaf7
(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
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* @return pointer to a new stringbuffer that contains the converted string */ |
9885789ecaf7
(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
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const char *FS2OTTD(const char *name) |
9885789ecaf7
(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
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{ |
9885789ecaf7
(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
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static iconv_t convd = (iconv_t)(-1); |
9885789ecaf7
(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
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|
9885789ecaf7
(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
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if (convd == (iconv_t)(-1)) { |
9885789ecaf7
(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
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const char *env = GetLocalCode(); |
9885789ecaf7
(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
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convd = iconv_open(INTERNALCODE, env); |
9885789ecaf7
(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
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if (convd == (iconv_t)(-1)) { |
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8ea58542b6e0
(svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
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DEBUG(misc, 0, "[iconv] conversion from codeset '%s' to '%s' unsupported", env, INTERNALCODE); |
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(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
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return name; |
9885789ecaf7
(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
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} |
9885789ecaf7
(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
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} |
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(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
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|
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(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
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return convert_tofrom_fs(convd, name); |
9885789ecaf7
(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
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} |
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(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
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|
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(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
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#else |
9885789ecaf7
(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
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const char *FS2OTTD(const char *name) {return name;} |
9885789ecaf7
(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
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const char *OTTD2FS(const char *name) {return name;} |
9885789ecaf7
(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
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#endif /* WITH_ICONV */ |