author | rubidium |
Sun, 25 May 2008 19:17:03 +0000 | |
changeset 9354 | 845e07db4549 |
parent 9147 | d9ec5ed630ff |
child 10055 | b3bf982d7879 |
permissions | -rw-r--r-- |
2186 | 1 |
/* $Id$ */ |
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/** @file viewport_type.h Types related to viewports. */ |
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#ifndef VIEWPORT_TYPE_H |
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#define VIEWPORT_TYPE_H |
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#include "zoom_type.h" |
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/** |
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* Data structure for viewport, display of a part of the world |
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*/ |
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struct ViewPort { |
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int left; ///< Screen coordinate left egde of the viewport |
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int top; ///< Screen coordinate top edge of the viewport |
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int width; ///< Screen width of the viewport |
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int height; ///< Screen height of the viewport |
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int virtual_left; ///< Virtual left coordinate |
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int virtual_top; ///< Virtual top coordinate |
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int virtual_width; ///< width << zoom |
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int virtual_height; ///< height << zoom |
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ZoomLevel zoom; |
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}; |
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struct ViewportSign { |
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int32 left; |
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int32 top; |
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byte width_1, width_2; |
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}; |
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enum { |
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ZOOM_IN = 0, |
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ZOOM_OUT = 1, |
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ZOOM_NONE = 2, // hack, used to update the button status |
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}; |
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/** |
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* Some values for constructing bounding boxes (BB). The Z positions under bridges are: |
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* z=0..5 Everything that can be built under low bridges. |
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* z=6 reserved, currently unused. |
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* z=7 Z separator between bridge/tunnel and the things under/above it. |
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*/ |
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enum { |
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BB_HEIGHT_UNDER_BRIDGE = 6, ///< Everything that can be built under low bridges, must not exceed this Z height. |
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BB_Z_SEPARATOR = 7, ///< Separates the bridge/tunnel from the things under/above it. |
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}; |
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/** Viewport place method (type of highlighted area and placed objects) */ |
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enum ViewportPlaceMethod { |
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VPM_X_OR_Y = 0, ///< drag in X or Y direction |
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VPM_FIX_X = 1, ///< drag only in X axis |
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VPM_FIX_Y = 2, ///< drag only in Y axis |
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VPM_RAILDIRS = 3, ///< all rail directions |
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VPM_X_AND_Y = 4, ///< area of land in X and Y directions |
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VPM_X_AND_Y_LIMITED = 5, ///< area of land of limited size |
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VPM_SIGNALDIRS = 6, ///< similiar to VMP_RAILDIRS, but with different cursor |
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}; |
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/** Drag and drop selection process, or, what to do with an area of land when |
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* you've selected it. */ |
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enum ViewportDragDropSelectionProcess { |
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DDSP_DEMOLISH_AREA, |
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DDSP_RAISE_AND_LEVEL_AREA, |
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DDSP_LOWER_AND_LEVEL_AREA, |
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DDSP_LEVEL_AREA, |
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DDSP_CREATE_DESERT, |
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DDSP_CREATE_ROCKS, |
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DDSP_CREATE_WATER, |
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DDSP_CREATE_RIVER, |
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DDSP_PLANT_TREES, |
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DDSP_BUILD_BRIDGE, |
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/* Rail specific actions */ |
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DDSP_PLACE_RAIL_NE, |
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DDSP_PLACE_RAIL_NW, |
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DDSP_PLACE_AUTORAIL, |
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DDSP_BUILD_SIGNALS, |
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DDSP_BUILD_STATION, |
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DDSP_REMOVE_STATION, |
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DDSP_CONVERT_RAIL, |
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/* Road specific actions */ |
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DDSP_PLACE_ROAD_X_DIR, |
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DDSP_PLACE_ROAD_Y_DIR, |
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DDSP_PLACE_AUTOROAD, |
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}; |
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#endif /* VIEWPORT_TYPE_H */ |