network_gamelist.h
author Darkvater
Sat, 28 May 2005 16:59:51 +0000
changeset 1866 87ae212e7eda
parent 738 b96ab9e63d22
child 2186 db48cf29b983
permissions -rw-r--r--
(svn r2372) - Fix (console): update the example scripts in the scripts/ directory to reflect the new console functionality
- Fix (console): any line starting with a '#' is a comment so ignore it
- Fix (console): The special variables whose value can only be set by a custom process should, also print out their newly set value there, instead of relying on the default printout which is slightly confusing. Eg after you change the value it still printed out 'current value for...' instead of 'XXX changed to...'
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#ifndef NETWORK_GAMELIST_H
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#define NETWORK_GAMELIST_H
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void NetworkGameListClear(void);
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NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
738
b96ab9e63d22 (svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key.
dominik
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void NetworkGameListRemoveItem(NetworkGameList *remove);
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8af847728d5b (svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const'
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void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online);
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#endif /* NETWORK_GAMELIST_H */