src/network/network_server.h
author peter1138
Wed, 28 May 2008 17:29:27 +0000
changeset 9403 8cfca59c11f1
parent 9111 48ce04029fe4
child 9428 1ba05b499957
permissions -rw-r--r--
(svn r13314) -Codechange: Switch EngineList from std::vector to GUIList
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/* $Id$ */
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/** @file network_server.h Server part of the network protocol. */
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#ifndef NETWORK_SERVER_H
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#define NETWORK_SERVER_H
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#ifdef ENABLE_NETWORK
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP);
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkTCPSocketHandler *cs, uint16 client_index, NetworkErrorCode errorno);
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkTCPSocketHandler *cs, NetworkErrorCode error);
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN);
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME);
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkTCPSocketHandler *cs, uint16 color, const char *command);
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bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
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void NetworkServer_HandleChat(NetworkAction action, DestType type, int dest, const char *msg, uint16 from_index);
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bool NetworkServer_ReadPackets(NetworkTCPSocketHandler *cs);
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void NetworkServer_Tick(bool send_frame);
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void NetworkServerMonthlyLoop();
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void NetworkServerYearlyLoop();
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static inline const char* GetPlayerIP(const NetworkClientInfo* ci)
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{
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	struct in_addr addr;
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	addr.s_addr = ci->client_ip;
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	return inet_ntoa(addr);
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}
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#else /* ENABLE_NETWORK */
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/* Network function stubs when networking is disabled */
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static inline void NetworkServerMonthlyLoop() {}
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static inline void NetworkServerYearlyLoop() {}
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#endif /* ENABLE_NETWORK */
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#endif /* NETWORK_SERVER_H */