author | rubidium |
Thu, 18 Dec 2008 12:23:08 +0000 | |
changeset 10436 | 8d3a9fbe8f19 |
parent 9990 | 1e5841814b46 |
permissions | -rw-r--r-- |
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/* $Id$ */ |
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/** @file train.h Base for the train class. */ |
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#ifndef TRAIN_H |
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#define TRAIN_H |
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#include "stdafx.h" |
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#include "core/bitmath_func.hpp" |
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#include "vehicle_base.h" |
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/** enum to handle train subtypes |
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* Do not access it directly unless you have to. Use the access functions below |
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* This is an enum to tell what bit to access as it is a bitmask |
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*/ |
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enum TrainSubtype { |
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TS_FRONT = 0, ///< Leading engine of a train |
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TS_ARTICULATED_PART = 1, ///< Articulated part of an engine |
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TS_WAGON = 2, ///< Wagon |
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TS_ENGINE = 3, ///< Engine, that can be front engines, but might be placed behind another engine |
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TS_FREE_WAGON = 4, ///< First in a wagon chain (in depot) |
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TS_MULTIHEADED = 5, ///< Engine is a multiheaded |
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}; |
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/** Check if a vehicle is front engine |
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* @param v vehicle to check |
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* @return Returns true if vehicle is a front engine |
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*/ |
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static inline bool IsFrontEngine(const Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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return HasBit(v->subtype, TS_FRONT); |
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} |
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/** Set front engine state |
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* @param v vehicle to change |
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*/ |
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static inline void SetFrontEngine(Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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SetBit(v->subtype, TS_FRONT); |
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} |
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/** Remove the front engine state |
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* @param v vehicle to change |
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*/ |
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static inline void ClearFrontEngine(Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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ClrBit(v->subtype, TS_FRONT); |
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} |
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/** Check if a vehicle is an articulated part of an engine |
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* @param v vehicle to check |
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* @return Returns true if vehicle is an articulated part |
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*/ |
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static inline bool IsArticulatedPart(const Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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return HasBit(v->subtype, TS_ARTICULATED_PART); |
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} |
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/** Set a vehicle to be an articulated part |
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* @param v vehicle to change |
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*/ |
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static inline void SetArticulatedPart(Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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SetBit(v->subtype, TS_ARTICULATED_PART); |
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} |
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/** Clear a vehicle from being an articulated part |
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* @param v vehicle to change |
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*/ |
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static inline void ClearArticulatedPart(Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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ClrBit(v->subtype, TS_ARTICULATED_PART); |
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} |
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/** Check if a vehicle is a wagon |
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* @param v vehicle to check |
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* @return Returns true if vehicle is a wagon |
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*/ |
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static inline bool IsTrainWagon(const Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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return HasBit(v->subtype, TS_WAGON); |
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} |
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/** Set a vehicle to be a wagon |
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* @param v vehicle to change |
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*/ |
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static inline void SetTrainWagon(Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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SetBit(v->subtype, TS_WAGON); |
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} |
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/** Clear wagon property |
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* @param v vehicle to change |
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*/ |
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static inline void ClearTrainWagon(Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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ClrBit(v->subtype, TS_WAGON); |
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} |
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/** Check if a vehicle is an engine (can be first in a train) |
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* @param v vehicle to check |
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* @return Returns true if vehicle is an engine |
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*/ |
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static inline bool IsTrainEngine(const Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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return HasBit(v->subtype, TS_ENGINE); |
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} |
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|
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/** Set engine status |
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* @param v vehicle to change |
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*/ |
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static inline void SetTrainEngine(Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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SetBit(v->subtype, TS_ENGINE); |
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} |
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|
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/** Clear engine status |
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* @param v vehicle to change |
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*/ |
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static inline void ClearTrainEngine(Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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ClrBit(v->subtype, TS_ENGINE); |
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} |
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|
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/** Check if a vehicle is a free wagon (got no engine in front of it) |
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* @param v vehicle to check |
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* @return Returns true if vehicle is a free wagon |
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*/ |
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static inline bool IsFreeWagon(const Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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return HasBit(v->subtype, TS_FREE_WAGON); |
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} |
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|
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/** Set if a vehicle is a free wagon |
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* @param v vehicle to change |
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*/ |
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static inline void SetFreeWagon(Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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SetBit(v->subtype, TS_FREE_WAGON); |
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} |
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|
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/** Clear a vehicle from being a free wagon |
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* @param v vehicle to change |
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*/ |
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static inline void ClearFreeWagon(Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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ClrBit(v->subtype, TS_FREE_WAGON); |
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} |
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|
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/** Check if a vehicle is a multiheaded engine |
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* @param v vehicle to check |
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* @return Returns true if vehicle is a multiheaded engine |
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*/ |
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static inline bool IsMultiheaded(const Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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return HasBit(v->subtype, TS_MULTIHEADED); |
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} |
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|
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/** Set if a vehicle is a multiheaded engine |
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* @param v vehicle to change |
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*/ |
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static inline void SetMultiheaded(Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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SetBit(v->subtype, TS_MULTIHEADED); |
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} |
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|
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/** Clear multiheaded engine property |
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* @param v vehicle to change |
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*/ |
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static inline void ClearMultiheaded(Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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ClrBit(v->subtype, TS_MULTIHEADED); |
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} |
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|
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/** Check if an engine has an articulated part. |
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* @param v Vehicle. |
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* @return True if the engine has an articulated part. |
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*/ |
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static inline bool EngineHasArticPart(const Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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return (v->Next() != NULL && IsArticulatedPart(v->Next())); |
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} |
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|
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/** |
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* Get the next part of a multi-part engine. |
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* Will only work on a multi-part engine (EngineHasArticPart(v) == true), |
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* Result is undefined for normal engine. |
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*/ |
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210 |
static inline Vehicle *GetNextArticPart(const Vehicle *v) |
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{ |
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assert(EngineHasArticPart(v)); |
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return v->Next(); |
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} |
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215 |
|
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/** Get the last part of a multi-part engine. |
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* @param v Vehicle. |
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* @return Last part of the engine. |
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219 |
*/ |
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static inline Vehicle *GetLastEnginePart(Vehicle *v) |
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{ |
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assert(v->type == VEH_TRAIN); |
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while (EngineHasArticPart(v)) v = GetNextArticPart(v); |
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return v; |
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225 |
} |
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226 |
|
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/** Tell if we are dealing with the rear end of a multiheaded engine. |
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* @param v Vehicle. |
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* @return True if the engine is the rear part of a dualheaded engine. |
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230 |
*/ |
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231 |
static inline bool IsRearDualheaded(const Vehicle *v) |
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232 |
{ |
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233 |
assert(v->type == VEH_TRAIN); |
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234 |
return (IsMultiheaded(v) && !IsTrainEngine(v)); |
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235 |
} |
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|
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/** Get the next real (non-articulated part) vehicle in the consist. |
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* @param v Vehicle. |
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* @return Next vehicle in the consist. |
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240 |
*/ |
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|
241 |
static inline Vehicle *GetNextVehicle(const Vehicle *v) |
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{ |
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|
243 |
assert(v->type == VEH_TRAIN); |
4384
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while (EngineHasArticPart(v)) v = GetNextArticPart(v); |
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|
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|
246 |
/* v now contains the last artic part in the engine */ |
7492
35acee076719
(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
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|
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return v->Next(); |
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} |
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|
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250 |
/** Get the previous real (non-articulated part) vehicle in the consist. |
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* @param w Vehicle. |
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* @return Previous vehicle in the consist. |
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253 |
*/ |
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254 |
static inline Vehicle *GetPrevVehicle(const Vehicle *w) |
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255 |
{ |
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|
256 |
assert(w->type == VEH_TRAIN); |
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|
257 |
|
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|
258 |
Vehicle *v = w->Previous(); |
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|
259 |
while (v != NULL && IsArticulatedPart(v)) v = v->Previous(); |
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|
260 |
|
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|
261 |
return v; |
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|
262 |
} |
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|
263 |
|
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|
264 |
/** Get the next real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist. |
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265 |
* @param v Vehicle. |
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|
266 |
* @return Next vehicle in the consist. |
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|
267 |
*/ |
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|
268 |
static inline Vehicle *GetNextUnit(const Vehicle *v) |
7527
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269 |
{ |
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|
270 |
assert(v->type == VEH_TRAIN); |
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|
271 |
Vehicle *w = GetNextVehicle(v); |
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|
272 |
if (w != NULL && IsRearDualheaded(w)) w = GetNextVehicle(w); |
7527
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|
273 |
|
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|
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return w; |
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275 |
} |
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|
276 |
|
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|
277 |
/** Get the previous real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist. |
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|
278 |
* @param v Vehicle. |
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|
279 |
* @return Previous vehicle in the consist. |
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|
280 |
*/ |
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|
281 |
static inline Vehicle *GetPrevUnit(const Vehicle *v) |
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|
282 |
{ |
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|
283 |
assert(v->type == VEH_TRAIN); |
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|
284 |
Vehicle *w = GetPrevVehicle(v); |
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|
285 |
if (w != NULL && IsRearDualheaded(w)) w = GetPrevVehicle(w); |
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|
286 |
|
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|
287 |
return w; |
9928
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|
288 |
} |
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|
289 |
|
6247 | 290 |
void ConvertOldMultiheadToNew(); |
291 |
void ConnectMultiheadedTrains(); |
|
2855
56c39efde08a
(svn r3403) -Codechange: [multiheaded engines] the references between the front and rear engines are no longer saved
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diff
changeset
|
292 |
|
5779
a694ce1457bb
(svn r8331) -Feature: the train and aircraft build windows are now resizable in horizontal direction as well
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diff
changeset
|
293 |
void CcBuildLoco(bool success, TileIndex tile, uint32 p1, uint32 p2); |
a694ce1457bb
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|
294 |
void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2); |
4640
4e380e2ecfa7
(svn r6515) -Feature: added "start all" and "stop all" buttons to the depot windows
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diff
changeset
|
295 |
|
5316
27fa85736f8a
(svn r7473) -Fix (r7269): Pass a cargo type to determine the freight weight
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diff
changeset
|
296 |
byte FreightWagonMult(CargoID cargo); |
5163
459b243f8413
(svn r7269) -Feature: Add freight trains patch option. This option is a multiplier for the weight of cargo on freight trains, to simulate longer heavier trains. The default value of 1 behaves as before.
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parents:
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diff
changeset
|
297 |
|
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bb27d92565d3
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|
298 |
int CheckTrainInDepot(const Vehicle *v, bool needs_to_be_stopped); |
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|
299 |
int CheckTrainStoppedInDepot(const Vehicle *v); |
8696
3324a740fb1f
(svn r12369) -Fix (r1681): reset train speed limits when _patches.realistic_acceleration changes
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parents:
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diff
changeset
|
300 |
void UpdateTrainAcceleration(Vehicle* v); |
9704
54123af5f9a5
(svn r13816) -Fix [FS#2150]: check for vehicle length changes outside a depot (callback 0x11) and give a warning about that
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diff
changeset
|
301 |
void CheckTrainsLengths(); |
7490
bb27d92565d3
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changeset
|
302 |
|
9810
c82ec2332a1b
(svn r13952) -Add [YAPP]: Trains now reserve paths trough PBS signals. Bump savegame version. (michi_cc)
rubidium
parents:
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diff
changeset
|
303 |
void FreeTrainTrackReservation(const Vehicle *v, TileIndex origin = INVALID_TILE, Trackdir orig_td = INVALID_TRACKDIR); |
9813
b3d5aec7bb33
(svn r13955) -Codechange [YAPP]: Try to extend the path of a stuck train so it is able to continue. (michi_cc)
rubidium
parents:
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diff
changeset
|
304 |
bool TryPathReserve(Vehicle *v, bool mark_as_stuck = false, bool first_tile_okay = false); |
9810
c82ec2332a1b
(svn r13952) -Add [YAPP]: Trains now reserve paths trough PBS signals. Bump savegame version. (michi_cc)
rubidium
parents:
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diff
changeset
|
305 |
|
6552
d87268e08799
(svn r9754) -Codechange: make classes for all vehicle types, so we can make nicer/better maintainable code, i.e. virtual methods instead of switches.
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diff
changeset
|
306 |
/** |
d87268e08799
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changeset
|
307 |
* This class 'wraps' Vehicle; you do not actually instantiate this class. |
d87268e08799
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changeset
|
308 |
* You create a Vehicle using AllocateVehicle, so it is added to the pool |
d87268e08799
(svn r9754) -Codechange: make classes for all vehicle types, so we can make nicer/better maintainable code, i.e. virtual methods instead of switches.
rubidium
parents:
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diff
changeset
|
309 |
* and you reinitialize that to a Train using: |
d87268e08799
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changeset
|
310 |
* v = new (v) Train(); |
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changeset
|
311 |
* |
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diff
changeset
|
312 |
* As side-effect the vehicle type is set correctly. |
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(svn r9754) -Codechange: make classes for all vehicle types, so we can make nicer/better maintainable code, i.e. virtual methods instead of switches.
rubidium
parents:
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diff
changeset
|
313 |
*/ |
d87268e08799
(svn r9754) -Codechange: make classes for all vehicle types, so we can make nicer/better maintainable code, i.e. virtual methods instead of switches.
rubidium
parents:
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diff
changeset
|
314 |
struct Train : public Vehicle { |
d87268e08799
(svn r9754) -Codechange: make classes for all vehicle types, so we can make nicer/better maintainable code, i.e. virtual methods instead of switches.
rubidium
parents:
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changeset
|
315 |
/** Initializes the Vehicle to a train */ |
d87268e08799
(svn r9754) -Codechange: make classes for all vehicle types, so we can make nicer/better maintainable code, i.e. virtual methods instead of switches.
rubidium
parents:
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diff
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|
316 |
Train() { this->type = VEH_TRAIN; } |
d87268e08799
(svn r9754) -Codechange: make classes for all vehicle types, so we can make nicer/better maintainable code, i.e. virtual methods instead of switches.
rubidium
parents:
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diff
changeset
|
317 |
|
d87268e08799
(svn r9754) -Codechange: make classes for all vehicle types, so we can make nicer/better maintainable code, i.e. virtual methods instead of switches.
rubidium
parents:
6422
diff
changeset
|
318 |
/** We want to 'destruct' the right class. */ |
7412
51db351a3313
(svn r10798) -Fix [FS#1105]: virtual functions do not work in destructors :(.
rubidium
parents:
7135
diff
changeset
|
319 |
virtual ~Train() { this->PreDestructor(); } |
6552
d87268e08799
(svn r9754) -Codechange: make classes for all vehicle types, so we can make nicer/better maintainable code, i.e. virtual methods instead of switches.
rubidium
parents:
6422
diff
changeset
|
320 |
|
6563
fed2a162046b
(svn r9765) -Codechange: constify some class functions.
rubidium
parents:
6562
diff
changeset
|
321 |
const char *GetTypeString() const { return "train"; } |
6553
976a684212ad
(svn r9755) -Codechange: refactor some more of the begin loading stuff.
rubidium
parents:
6552
diff
changeset
|
322 |
void MarkDirty(); |
6558
c88e142f896e
(svn r9760) -Codechange: remove the need for saving some vehicle variables.
rubidium
parents:
6553
diff
changeset
|
323 |
void UpdateDeltaXY(Direction direction); |
6563
fed2a162046b
(svn r9765) -Codechange: constify some class functions.
rubidium
parents:
6562
diff
changeset
|
324 |
ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_TRAIN_INC : EXPENSES_TRAIN_RUN; } |
6593
102aa05c5ca4
(svn r9807) -Codechange: unify playing of sound when vehicle has been loaded and leaves the station.
rubidium
parents:
6563
diff
changeset
|
325 |
void PlayLeaveStationSound() const; |
6773
bc98b0b16ec4
(svn r10009) -Codechange: Add and use Vehicle::IsPrimaryVehicle to replace individual checks depending on the vehicle type.
maedhros
parents:
6771
diff
changeset
|
326 |
bool IsPrimaryVehicle() const { return IsFrontEngine(this); } |
9022
8fa9e902b06e
(svn r12824) -Codechange: Standardise routines for drawing vehicle images, using correct types and less duplication.
peter1138
parents:
8890
diff
changeset
|
327 |
SpriteID GetImage(Direction direction) const; |
7533
787277cc0908
(svn r11053) -Fix: train status bar flickering a lot when waiting at a signal.
rubidium
parents:
7527
diff
changeset
|
328 |
int GetDisplaySpeed() const { return this->u.rail.last_speed * 10 / 16; } |
7484
7734e4119e70
(svn r10995) -Codechange: unify the way to get the displayed maxium speed of a vehicle. Patch by nycom.
rubidium
parents:
7478
diff
changeset
|
329 |
int GetDisplayMaxSpeed() const { return this->u.rail.cached_max_speed * 10 / 16; } |
7488
6f51ddf4c225
(svn r10999) -Codechange: unify the way the running cost of a vehicle is determined. Patch by nycom.
rubidium
parents:
7484
diff
changeset
|
330 |
Money GetRunningCost() const; |
7490
bb27d92565d3
(svn r11001) -Codechange: unify the way to determine whether a vehicle is in a depot.
rubidium
parents:
7488
diff
changeset
|
331 |
bool IsInDepot() const { return CheckTrainInDepot(this, false) != -1; } |
bb27d92565d3
(svn r11001) -Codechange: unify the way to determine whether a vehicle is in a depot.
rubidium
parents:
7488
diff
changeset
|
332 |
bool IsStoppedInDepot() const { return CheckTrainStoppedInDepot(this) >= 0; } |
7135
3c1bcca0d6bb
(svn r10409) -Codechange: replace (Aircraft|RoadVeh|Ship|Train)_Tick with a Tick method in the Vehicle class.
rubidium
parents:
7134
diff
changeset
|
333 |
void Tick(); |
8467
605661f3a91c
(svn r12037) -Codechange: replace OnNewDay_(Aircraft|RoadVeh|Ship|Train) with an OnNewDay method in the Vehicle class
glx
parents:
8144
diff
changeset
|
334 |
void OnNewDay(); |
8827
730524764a69
(svn r12575) -Codechange: unduplicate Process*Orders for trains, ships and road vehicles.
rubidium
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8696
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335 |
TileIndex GetOrderStationLocation(StationID station); |
8890
8a0fa7ff70a0
(svn r12657) -Codechange: add 'FindClosestDepot' to the vehicle class.
rubidium
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8850
diff
changeset
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336 |
bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse); |
6552
d87268e08799
(svn r9754) -Codechange: make classes for all vehicle types, so we can make nicer/better maintainable code, i.e. virtual methods instead of switches.
rubidium
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6422
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changeset
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337 |
}; |
d87268e08799
(svn r9754) -Codechange: make classes for all vehicle types, so we can make nicer/better maintainable code, i.e. virtual methods instead of switches.
rubidium
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6422
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changeset
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338 |
|
2676
59b65b4fb480
(svn r3218) -Feature: Multiheaded train engines will now stay in the same train
bjarni
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diff
changeset
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339 |
#endif /* TRAIN_H */ |