src/water.h
author rubidium
Thu, 18 Dec 2008 12:23:08 +0000
changeset 10436 8d3a9fbe8f19
parent 9718 4b7468076d31
permissions -rw-r--r--
(svn r14689) -Change: make configure die on commonly made user mistakes, like not having SDL development files or zlib headers installed; you can still compile a dedicated server or a binary without zlib, but you have to explicitly force it.
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/* $Id$ */
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/** @file water.h Functions related to water (management) */
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#ifndef WATER_H
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#define WATER_H
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void TileLoop_Water(TileIndex tile);
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bool FloodHalftile(TileIndex t);
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void ConvertGroundTilesIntoWaterTiles();
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void DrawShipDepotSprite(int x, int y, int image);
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void DrawWaterClassGround(const struct TileInfo *ti);
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void DrawShoreTile(Slope tileh);
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ba4c15fe147b (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
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void MakeWaterKeepingClass(TileIndex tile, Owner o);
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void SetWaterClassDependingOnSurroundings(TileIndex t, bool include_invalid_water_class);
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#endif /* WATER_H */