thread.h
author tron
Fri, 14 Oct 2005 07:59:16 +0000
changeset 2512 a66b16c61a69
parent 2380 392bba57462d
child 4298 b926a6eaaa70
permissions -rw-r--r--
(svn r3038) Reorder the loading of standard graphics files to reflect a bit where in the sprite array the sprites end up and assert, that the indices are equal to the corresponding sprite base enums, to guard against typos.
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/* $Id$ */
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#ifndef THREAD_H
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#define THREAD_H
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typedef struct Thread Thread;
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typedef void* (*ThreadFunc)(void*);
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Thread* OTTDCreateThread(ThreadFunc, void*);
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void*   OTTDJoinThread(Thread*);
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392bba57462d (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
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#endif /* THREAD_H */