author | bjarni |
Sat, 22 Jan 2005 23:55:45 +0000 | |
changeset 1099 | ad7522bd5c1c |
parent 1093 | 4fdc46eaf423 |
child 1246 | eb66ff34348f |
permissions | -rw-r--r-- |
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0cbdf3c9bde1
(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
darkvater
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#ifndef VEHICLE_GUI_H |
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(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
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#define VEHICLE_GUI_H |
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(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
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struct vehiclelist_d; |
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(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
darkvater
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void DrawVehicleProfitButton(Vehicle *v, int x, int y); |
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void InitializeVehiclesGuiList(void); |
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(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
darkvater
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0cbdf3c9bde1
(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
darkvater
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/* sorter stuff */ |
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void RebuildVehicleLists(void); |
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void ResortVehicleLists(void); |
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void BuildVehicleList(struct vehiclelist_d *vl, int type, int owner, int station); |
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void SortVehicleList(struct vehiclelist_d *vl); |
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(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
darkvater
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typedef struct SortStruct { // store owner through sorting process |
0cbdf3c9bde1
(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
darkvater
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uint32 index; |
0cbdf3c9bde1
(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
darkvater
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byte owner; |
0cbdf3c9bde1
(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
darkvater
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} SortStruct; |
0cbdf3c9bde1
(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
darkvater
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int CDECL GeneralOwnerSorter(const void *a, const void *b); |
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void VehicleSorter(SortStruct *firstelement, uint32 n, uint16 size); |
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VARDEF uint32 _internal_name_sorter_id; // internal StringID for default vehicle-names |
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VARDEF uint32 _last_vehicle_idx; // cached index to hopefully speed up name-sorting |
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VARDEF bool _internal_sort_order; // descending/ascending |
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(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
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#define PERIODIC_RESORT_DAYS 10 |
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#define DEF_SORTER(yyyy) int CDECL yyyy(const void *a, const void *b) |
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DEF_SORTER(VehicleUnsortedSorter); |
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DEF_SORTER(VehicleNumberSorter); |
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DEF_SORTER(VehicleNameSorter); |
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DEF_SORTER(VehicleAgeSorter); |
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DEF_SORTER(VehicleProfitThisYearSorter); |
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DEF_SORTER(VehicleProfitLastYearSorter); |
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DEF_SORTER(VehicleCargoSorter); |
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DEF_SORTER(VehicleReliabilitySorter); |
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DEF_SORTER(VehicleMaxSpeedSorter); |
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typedef DEF_SORTER(VehicleSortListingTypeFunctions); |
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#define SORT_BY_UNSORTED 0 |
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extern VehicleSortListingTypeFunctions * const _vehicle_sorter[]; |
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extern const StringID _vehicle_sort_listing[]; |
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extern const StringID _rail_types_list[]; |
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0cbdf3c9bde1
(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
darkvater
parents:
diff
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0cbdf3c9bde1
(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
darkvater
parents:
diff
changeset
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enum VehicleSortTypes { |
0cbdf3c9bde1
(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
darkvater
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VEHTRAIN = 0, |
0cbdf3c9bde1
(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
darkvater
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VEHROAD = 1, |
0cbdf3c9bde1
(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
darkvater
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VEHSHIP = 2, |
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VEHAIRCRAFT = 3 |
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0cbdf3c9bde1
(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
darkvater
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}; |
0cbdf3c9bde1
(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
darkvater
parents:
diff
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0cbdf3c9bde1
(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
darkvater
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enum { |
0cbdf3c9bde1
(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
darkvater
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PLY_WND_PRC__OFFSET_TOP_WIDGET = 26, |
0cbdf3c9bde1
(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
darkvater
parents:
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PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26, |
0cbdf3c9bde1
(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
darkvater
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PLY_WND_PRC__SIZE_OF_ROW_BIG = 36, |
0cbdf3c9bde1
(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
darkvater
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}; |
0cbdf3c9bde1
(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
darkvater
parents:
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void ShowReplaceVehicleWindow(byte vehicletype); |
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void Set_DPARAM_Train_Engine_Build_Window(uint16 engine_number); |
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void Set_DPARAM_Train_Car_Build_Window(Window *w, uint16 engine_number); |
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void Set_DPARAM_Road_Veh_Build_Window(uint16 engine_number); |
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void Set_DPARAM_Aircraft_Build_Window(uint16 engine_number); |
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void Set_DPARAM_Ship_Build_Window(uint16 engine_number); |
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darkvater
parents:
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#endif /* VEHICLE_GUI_H */ |