network_gamelist.h
author tron
Wed, 16 Nov 2005 14:07:34 +0000
changeset 2666 ae363cb59955
parent 2186 db48cf29b983
permissions -rw-r--r--
(svn r3208) Don't explicitly pass the engine type to look for to GetRearEngine(), because it's the engine type of the vehicle which gets passed as first parameter
2186
db48cf29b983 (svn r2701) Insert Id tags into all source files
tron
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/* $Id$ */
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#ifndef NETWORK_GAMELIST_H
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#define NETWORK_GAMELIST_H
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void NetworkGameListClear(void);
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NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
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b96ab9e63d22 (svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key.
dominik
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void NetworkGameListRemoveItem(NetworkGameList *remove);
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8af847728d5b (svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const'
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void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online);
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#endif /* NETWORK_GAMELIST_H */