author | peter1138 |
Thu, 16 Nov 2006 22:05:33 +0000 | |
changeset 5108 | aeaef6fe53b7 |
parent 3946 | 3c8c78208dbb |
permissions | -rw-r--r-- |
2925
5d714728f57c
(svn r3481) - Try and fix an svn discrepancy of trolly.h #2
Darkvater
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2924
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/* $Id$ */ |
5d714728f57c
(svn r3481) - Try and fix an svn discrepancy of trolly.h #2
Darkvater
parents:
2924
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2381
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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#ifndef AI_TROLLY_H |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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#define AI_TROLLY_H |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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#include "../../aystar.h" |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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#include "../../player.h" |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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/* |
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truelight
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* These defines can be altered to change the behavoir of the AI |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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* |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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* WARNING: |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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* This can also alter the AI in a negative way. I will never claim these settings |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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* are perfect, but don't change them if you don't know what the effect is. |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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*/ |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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// How many times it the H multiplied. The higher, the more it will go straight to the |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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// end point. The lower, how more it will find the route with the lowest cost. |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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// also: the lower, the longer it takes before route is calculated.. |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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#define AI_PATHFINDER_H_MULTIPLER 100 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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// How many loops may AyStar do before it stops |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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// 0 = infinite |
9a5ed6c0a2e6
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truelight
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#define AI_PATHFINDER_LOOPS_PER_TICK 5 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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// How long may the AI search for one route? |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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// 0 = infinite |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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// This number is the number of tiles tested. |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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// It takes (AI_PATHFINDER_MAX_SEARCH_NODES / AI_PATHFINDER_LOOPS_PER_TICK) ticks |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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// to get here.. with 5000 / 10 = 500. 500 / 74 (one day) = 8 days till it aborts |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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// (that is: if the AI is on VERY FAST! :p |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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#define AI_PATHFINDER_MAX_SEARCH_NODES 5000 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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// If you enable this, the AI is not allowed to make 90degree turns |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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35 |
#define AI_PATHFINDER_NO_90DEGREES_TURN |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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36 |
|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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// Below are defines for the g-calculation |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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38 |
|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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// Standard penalty given to a tile |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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#define AI_PATHFINDER_PENALTY 150 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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// The penalty given to a tile that is going up |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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#define AI_PATHFINDER_TILE_GOES_UP_PENALTY 450 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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// The penalty given to a tile which would have to use fundation |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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#define AI_PATHFINDER_FOUNDATION_PENALTY 100 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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// Changing direction is a penalty, to prevent curved ways (with that: slow ways) |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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#define AI_PATHFINDER_DIRECTION_CHANGE_PENALTY 200 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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// Same penalty, only for when road already exists |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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#define AI_PATHFINDER_DIRECTION_CHANGE_ON_EXISTING_ROAD_PENALTY 50 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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// A diagonal track cost the same as a straigh, but a diagonal is faster... so give |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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// a bonus for using diagonal track |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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#ifdef AI_PATHFINDER_NO_90DEGREES_TURN |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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#define AI_PATHFINDER_DIAGONAL_BONUS 95 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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53 |
#else |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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54 |
#define AI_PATHFINDER_DIAGONAL_BONUS 75 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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55 |
#endif |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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// If a roadblock already exists, it gets a bonus |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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57 |
#define AI_PATHFINDER_ROAD_ALREADY_EXISTS_BONUS 140 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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// To prevent 3 direction changes in 3 tiles, this penalty is given in such situation |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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59 |
#define AI_PATHFINDER_CURVE_PENALTY 200 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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60 |
|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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61 |
// Penalty a bridge gets per length |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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62 |
#define AI_PATHFINDER_BRIDGE_PENALTY 180 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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63 |
// The penalty for a bridge going up |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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64 |
#define AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY 1000 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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65 |
|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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66 |
// Tunnels are expensive... |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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67 |
// Because of that, every tile the cost is increased with 1/8th of his value |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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68 |
// This is also true if you are building a tunnel yourself |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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69 |
#define AI_PATHFINDER_TUNNEL_PENALTY 350 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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70 |
|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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71 |
/* |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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72 |
* Ai_New defines |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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73 |
*/ |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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74 |
|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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75 |
// How long may we search cities and industry for a new route? |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
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76 |
#define AI_LOCATE_ROUTE_MAX_COUNTER 200 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
77 |
|
9a5ed6c0a2e6
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|
78 |
// How many days must there be between building the first station and the second station |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
79 |
// within one city. This number is in days and should be more than 4 months. |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
80 |
#define AI_CHECKCITY_DATE_BETWEEN 180 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
81 |
|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
82 |
// How many cargo is needed for one station in a city? |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
83 |
#define AI_CHECKCITY_CARGO_PER_STATION 60 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
84 |
// How much cargo must there not be used in a city before we can build a new station? |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
85 |
#define AI_CHECKCITY_NEEDED_CARGO 50 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
86 |
// When there is already a station which takes the same good and the rating of that |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
87 |
// city is higher then this numer, we are not going to attempt to build anything |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
88 |
// there |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
89 |
#define AI_CHECKCITY_CARGO_RATING 50 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
90 |
// But, there is a chance of 1 out of this number, that we do ;) |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
91 |
#define AI_CHECKCITY_CARGO_RATING_CHANCE 5 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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92 |
// If a city is too small to contain a station, there is a small chance |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
93 |
// that we still do so.. just to make the city bigger! |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
94 |
#define AI_CHECKCITY_CITY_CHANCE 5 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
95 |
|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
96 |
// This number indicates for every unit of cargo, how many tiles two stations maybe be away |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
97 |
// from eachother. In other words: if we have 120 units of cargo in one station, and 120 units |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
98 |
// of the cargo in the other station, both stations can be 96 units away from eachother, if the |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
99 |
// next number is 0.4. |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
100 |
#define AI_LOCATEROUTE_BUS_CARGO_DISTANCE 0.4 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
101 |
#define AI_LOCATEROUTE_TRUCK_CARGO_DISTANCE 0.7 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
102 |
// In whole tiles, the minimum distance for a truck route |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
103 |
#define AI_LOCATEROUTE_TRUCK_MIN_DISTANCE 30 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
104 |
|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
105 |
// The amount of tiles in a square from -X to +X that is scanned for a station spot |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
106 |
// (so if this number is 10, 20x20 = 400 tiles are scanned for _the_ perfect spot |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
107 |
// Safe values are between 15 and 5 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
108 |
#define AI_FINDSTATION_TILE_RANGE 10 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
109 |
|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
110 |
// Building on normal speed goes very fast. Idle this amount of ticks between every |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
111 |
// building part. It is calculated like this: (4 - competitor_speed) * num + 1 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
112 |
// where competitor_speed is between 0 (very slow) to 4 (very fast) |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
113 |
#define AI_BUILDPATH_PAUSE 10 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
114 |
|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
115 |
// Minimum % of reliabilty a vehicle has to have before the AI buys it |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
116 |
#define AI_VEHICLE_MIN_RELIABILTY 60 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
117 |
|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
118 |
// The minimum amount of money a player should always have |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
119 |
#define AI_MINIMUM_MONEY 15000 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
120 |
|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
121 |
// If the most cheap route is build, how much is it going to cost.. |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
122 |
// This is to prevent the AI from trying to build a route which can not be paid for |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
123 |
#define AI_MINIMUM_BUS_ROUTE_MONEY 25000 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
124 |
#define AI_MINIMUM_TRUCK_ROUTE_MONEY 35000 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
125 |
|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
126 |
// The minimum amount of money before we are going to repay any money |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
127 |
#define AI_MINIMUM_LOAN_REPAY_MONEY 40000 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
128 |
// How many repays do we do if we have enough money to do so? |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
129 |
// Every repay is 10000 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
130 |
#define AI_LOAN_REPAY 2 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
131 |
// How much income must we have before paying back a loan? Month-based (and looked at the last month) |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
132 |
#define AI_MINIMUM_INCOME_FOR_LOAN 7000 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
133 |
|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
134 |
// If there is <num> time as much cargo in the station then the vehicle can handle |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
135 |
// reuse the station instead of building a new one! |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
136 |
#define AI_STATION_REUSE_MULTIPLER 2 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
137 |
|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
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|
138 |
// No more than this amount of vehicles per station.. |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
139 |
#define AI_CHECK_MAX_VEHICLE_PER_STATION 10 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
140 |
|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
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|
141 |
// How many thick between building 2 vehicles |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
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|
142 |
#define AI_BUILD_VEHICLE_TIME_BETWEEN DAY_TICKS |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
143 |
|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
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|
144 |
// How many days must there between vehicle checks |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
145 |
// The more often, the less non-money-making lines there will be |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
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|
146 |
// but the unfair it may seem to a human player |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
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|
147 |
#define AI_DAYS_BETWEEN_VEHICLE_CHECKS 30 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
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|
148 |
|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
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|
149 |
// How money profit does a vehicle needs to make to stay in order |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
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|
150 |
// This is the profit of this year + profit of last year |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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151 |
// But also for vehicles that are just one year old. In other words: |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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152 |
// Vehicles of 2 years do easier meet this setting then vehicles |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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153 |
// of one year. This is a very good thing. New vehicles are filtered, |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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154 |
// while old vehicles stay longer, because we do get less in return. |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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155 |
#define AI_MINIMUM_ROUTE_PROFIT 1000 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
156 |
|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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157 |
// A vehicle is considered lost when he his cargo is more than 180 days old |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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158 |
#define AI_VEHICLE_LOST_DAYS 180 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
159 |
|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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160 |
// How many times may the AI try to find a route before it gives up |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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161 |
#define AI_MAX_TRIES_FOR_SAME_ROUTE 8 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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162 |
|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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163 |
/* |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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164 |
* End of defines |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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165 |
*/ |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
166 |
|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
167 |
// This stops 90degrees curves |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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168 |
static const byte _illegal_curves[6] = { |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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169 |
255, 255, // Horz and vert, don't have the effect |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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170 |
5, // upleft and upright are not valid |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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171 |
4, // downright and downleft are not valid |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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172 |
2, // downleft and upleft are not valid |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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173 |
3, // upright and downright are not valid |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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174 |
}; |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
175 |
|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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176 |
enum { |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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177 |
AI_STATE_STARTUP = 0, |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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178 |
AI_STATE_FIRST_TIME, |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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179 |
AI_STATE_NOTHING, |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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180 |
AI_STATE_WAKE_UP, |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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181 |
AI_STATE_LOCATE_ROUTE, |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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182 |
AI_STATE_FIND_STATION, |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
183 |
AI_STATE_FIND_PATH, |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
184 |
AI_STATE_FIND_DEPOT, |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
185 |
AI_STATE_VERIFY_ROUTE, |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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186 |
AI_STATE_BUILD_STATION, |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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187 |
AI_STATE_BUILD_PATH, |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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188 |
AI_STATE_BUILD_DEPOT, |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
189 |
AI_STATE_BUILD_VEHICLE, |
3946
3c8c78208dbb
(svn r5092) -Fix: There was a gross race condition in the AI code which made it pretty random if the AI could give a new vehicle its orders
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parents:
3885
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|
190 |
AI_STATE_WAIT_FOR_BUILD, |
2381
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
191 |
AI_STATE_GIVE_ORDERS, |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
192 |
AI_STATE_START_VEHICLE, |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
193 |
AI_STATE_REPAY_MONEY, |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
194 |
AI_STATE_CHECK_ALL_VEHICLES, |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
195 |
AI_STATE_ACTION_DONE, |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
196 |
AI_STATE_STOP, // Temporary function to stop the AI |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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197 |
}; |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
198 |
|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
199 |
// Used for tbt (train/bus/truck) |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
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|
200 |
enum { |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
201 |
AI_TRAIN = 0, |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
202 |
AI_BUS, |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
203 |
AI_TRUCK, |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
204 |
}; |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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|
205 |
|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
diff
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|
206 |
enum { |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
diff
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|
207 |
AI_ACTION_NONE = 0, |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
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|
208 |
AI_ACTION_BUS_ROUTE, |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
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|
209 |
AI_ACTION_TRUCK_ROUTE, |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
diff
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|
210 |
AI_ACTION_REPAY_LOAN, |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
diff
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|
211 |
AI_ACTION_CHECK_ALL_VEHICLES, |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
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|
212 |
}; |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
diff
changeset
|
213 |
|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
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|
214 |
// Used for from_type/to_type |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
diff
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|
215 |
enum { |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
diff
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|
216 |
AI_NO_TYPE = 0, |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
diff
changeset
|
217 |
AI_CITY, |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
diff
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|
218 |
AI_INDUSTRY, |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
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|
219 |
}; |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
diff
changeset
|
220 |
|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
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|
221 |
// Flags for in the vehicle |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
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|
222 |
enum { |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
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|
223 |
AI_VEHICLEFLAG_SELL = 1, |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
diff
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|
224 |
// Remember, flags must be in power of 2 |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
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|
225 |
}; |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
diff
changeset
|
226 |
|
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
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|
227 |
#define AI_NO_CARGO 0xFF // Means that there is no cargo defined yet (used for industry) |
9a5ed6c0a2e6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
diff
changeset
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228 |
#define AI_NEED_CARGO 0xFE // Used when the AI needs to find out a cargo for the route |
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#define AI_STATION_RANGE TileXY(MapMaxX(), MapMaxY()) |
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#define AI_PATHFINDER_NO_DIRECTION (byte)-1 |
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// Flags used in user_data |
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#define AI_PATHFINDER_FLAG_BRIDGE 1 |
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(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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#define AI_PATHFINDER_FLAG_TUNNEL 2 |
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(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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typedef void AiNew_StateFunction(Player *p); |
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(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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// ai_new.c |
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void AiNewDoGameLoop(Player *p); |
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// ai_pathfinder.c |
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AyStar *new_AyStar_AiPathFinder(int max_tiles_around, Ai_PathFinderInfo *PathFinderInfo); |
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void clean_AyStar_AiPathFinder(AyStar *aystar, Ai_PathFinderInfo *PathFinderInfo); |
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// ai_shared.c |
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int AiNew_GetRailDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c); |
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int AiNew_GetRoadDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c); |
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DiagDirection AiNew_GetDirection(TileIndex tile_a, TileIndex tile_b); |
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bool AiNew_SetSpecialVehicleFlag(Player *p, Vehicle *v, uint flag); |
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uint AiNew_GetSpecialVehicleFlag(Player *p, Vehicle *v); |
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// ai_build.c |
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bool AiNew_Build_CompanyHQ(Player *p, TileIndex tile); |
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int AiNew_Build_Station(Player *p, byte type, TileIndex tile, byte length, byte numtracks, byte direction, byte flag); |
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int AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, byte flag); |
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int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte flag); |
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EngineID AiNew_PickVehicle(Player *p); |
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int AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag); |
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(svn r3783) Replace further ints and magic numbers by Direction, DiagDirection and friends
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int AiNew_Build_Depot(Player* p, TileIndex tile, DiagDirection direction, byte flag); |
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#endif /* AI_TROLLY_H */ |