author | peter1138 |
Thu, 16 Nov 2006 22:05:33 +0000 | |
changeset 5108 | aeaef6fe53b7 |
parent 4891 | 90fed43ba450 |
child 5168 | e206899169c4 |
permissions | -rw-r--r-- |
2186 | 1 |
/* $Id$ */ |
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||
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#include "../stdafx.h" |
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#ifdef ENABLE_NETWORK |
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#include "../openttd.h" |
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#include "../debug.h" |
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#include "../functions.h" |
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#include "../gfx.h" |
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#include "../network.h" |
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#include "../window.h" |
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#include "../console.h" |
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#include "../variables.h" |
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#include "../genworld.h" |
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#include "dedicated_v.h" |
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|
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#ifdef BEOS_NET_SERVER |
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#include <net/socket.h> |
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#endif |
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|
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#ifdef __OS2__ |
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# include <sys/time.h> /* gettimeofday */ |
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# include <sys/types.h> |
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# include <unistd.h> |
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# include <conio.h> |
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# define INCL_DOS |
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# include <os2.h> |
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# define STDIN 0 /* file descriptor for standard input */ |
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/** |
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* Switches OpenTTD to a console app at run-time, instead of a PM app |
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* Necessary to see stdout, etc. */ |
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static void OS2_SwitchToConsoleMode(void) |
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{ |
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PPIB pib; |
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PTIB tib; |
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DosGetInfoBlocks(&tib, &pib); |
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// Change flag from PM to VIO |
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pib->pib_ultype = 3; |
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} |
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#endif |
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|
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#ifdef UNIX |
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# include <sys/time.h> /* gettimeofday */ |
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# include <sys/types.h> |
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# include <unistd.h> |
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# include <signal.h> |
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# define STDIN 0 /* file descriptor for standard input */ |
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|
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/* Signal handlers */ |
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static void DedicatedSignalHandler(int sig) |
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{ |
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_exit_game = true; |
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signal(sig, DedicatedSignalHandler); |
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} |
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#endif |
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|
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#ifdef WIN32 |
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#include <windows.h> /* GetTickCount */ |
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#include <conio.h> |
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#include <time.h> |
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static HANDLE _hInputReady, _hWaitForInputHandling; |
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static HANDLE _hThread; // Thread to close |
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static char _win_console_thread_buffer[200]; |
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|
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/* Windows Console thread. Just loop and signal when input has been received */ |
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static void WINAPI CheckForConsoleInput(void) |
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{ |
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while (true) { |
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fgets(_win_console_thread_buffer, lengthof(_win_console_thread_buffer), stdin); |
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/* Signal input waiting that input is read and wait for it being handled |
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* SignalObjectAndWait() should be used here, but it's unsupported in Win98< */ |
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SetEvent(_hInputReady); |
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WaitForSingleObject(_hWaitForInputHandling, INFINITE); |
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} |
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} |
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static void CreateWindowsConsoleThread(void) |
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{ |
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DWORD dwThreadId; |
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/* Create event to signal when console input is ready */ |
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_hInputReady = CreateEvent(NULL, false, false, NULL); |
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_hWaitForInputHandling = CreateEvent(NULL, false, false, NULL); |
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if (_hInputReady == NULL || _hWaitForInputHandling == NULL) error("Cannot create console event!"); |
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_hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, NULL, 0, &dwThreadId); |
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if (_hThread == NULL) error("Cannot create console thread!"); |
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DEBUG(driver, 1) ("Windows console thread started..."); |
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} |
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static void CloseWindowsConsoleThread(void) |
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{ |
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CloseHandle(_hThread); |
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CloseHandle(_hInputReady); |
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CloseHandle(_hWaitForInputHandling); |
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DEBUG(driver, 1) ("Windows console thread shut down..."); |
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} |
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#endif |
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106 |
|
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107 |
|
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108 |
static void *_dedicated_video_mem; |
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109 |
|
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110 |
extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm); |
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111 |
extern void SwitchMode(int new_mode); |
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112 |
|
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113 |
|
1301
bf64ba5b6774
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|
114 |
static const char *DedicatedVideoStart(const char * const *parm) |
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115 |
{ |
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116 |
_screen.width = _screen.pitch = _cur_resolution[0]; |
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117 |
_screen.height = _cur_resolution[1]; |
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|
118 |
_dedicated_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]); |
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119 |
|
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120 |
_debug_net_level = 6; |
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121 |
_debug_misc_level = 0; |
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122 |
|
626
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123 |
#ifdef WIN32 |
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124 |
// For win32 we need to allocate an console (debug mode does the same) |
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125 |
CreateConsole(); |
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126 |
CreateWindowsConsoleThread(); |
626
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127 |
SetConsoleTitle("OpenTTD Dedicated Server"); |
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128 |
#endif |
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129 |
|
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130 |
#ifdef __OS2__ |
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131 |
// For OS/2 we also need to switch to console mode instead of PM mode |
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132 |
OS2_SwitchToConsoleMode(); |
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133 |
#endif |
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134 |
|
2210
b76184e0929c
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135 |
DEBUG(driver, 1)("Loading dedicated server..."); |
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136 |
return NULL; |
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137 |
} |
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138 |
|
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139 |
static void DedicatedVideoStop(void) |
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140 |
{ |
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141 |
#ifdef WIN32 |
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142 |
CloseWindowsConsoleThread(); |
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143 |
#endif |
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144 |
free(_dedicated_video_mem); |
1046
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145 |
} |
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146 |
|
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147 |
static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {} |
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148 |
static bool DedicatedVideoChangeRes(int w, int h) { return false; } |
1829
e90fe433fa7d
(svn r2334) - Fix (regression): moved togglefullscreen into the video-driver, now windows works, dedicated works and sdl works. Also reverted the change to the makefile.
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149 |
static void DedicatedVideoFullScreen(bool fs) {} |
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150 |
|
1090
5d378bd5fcbc
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151 |
#if defined(UNIX) || defined(__OS2__) |
1046
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152 |
static bool InputWaiting(void) |
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153 |
{ |
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154 |
struct timeval tv; |
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|
155 |
fd_set readfds; |
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|
156 |
|
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157 |
tv.tv_sec = 0; |
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|
158 |
tv.tv_usec = 1; |
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|
159 |
|
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160 |
FD_ZERO(&readfds); |
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|
161 |
FD_SET(STDIN, &readfds); |
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|
162 |
|
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163 |
/* don't care about writefds and exceptfds: */ |
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164 |
return select(STDIN + 1, &readfds, NULL, NULL, &tv) > 0; |
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165 |
} |
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|
166 |
|
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167 |
static uint32 GetTime(void) |
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168 |
{ |
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169 |
struct timeval tim; |
1046
f1d46abf7d35
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170 |
|
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171 |
gettimeofday(&tim, NULL); |
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172 |
return tim.tv_usec / 1000 + tim.tv_sec * 1000; |
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173 |
} |
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174 |
|
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175 |
#else |
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176 |
|
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|
177 |
static bool InputWaiting(void) |
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178 |
{ |
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79009a39da03
(svn r6449) -Fix (Win32): The dedicated server could overwrite the keyboard input buffer
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179 |
return WaitForSingleObject(_hInputReady, 1) == WAIT_OBJECT_0; |
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180 |
} |
1109
ecb98f43ba2c
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tron
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|
181 |
|
2180
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|
182 |
static uint32 GetTime(void) |
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183 |
{ |
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|
184 |
return GetTickCount(); |
543
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185 |
} |
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186 |
|
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|
187 |
#endif |
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|
188 |
|
1046
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|
189 |
static void DedicatedHandleKeyInput(void) |
704
e843dd369938
(svn r1154) -Add: [Network] Forked dedicated server (start openttd with -Df) (GeniusDex)
truelight
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702
diff
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|
190 |
{ |
721
617a397f8b4b
(svn r1173) -Fix: [Network] Console input in dedicated server for windows was not
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|
191 |
static char input_line[200] = ""; |
704
e843dd369938
(svn r1154) -Add: [Network] Forked dedicated server (start openttd with -Df) (GeniusDex)
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192 |
|
4599
79009a39da03
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Darkvater
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193 |
if (!InputWaiting()) return; |
1046
f1d46abf7d35
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194 |
|
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195 |
if (_exit_game) return; |
1046
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|
196 |
|
781
4c9177888196
(svn r1248) -Add: initial OS/2 support (read docs/ReadMe_OS2.txt) (orudge)
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|
197 |
#if defined(UNIX) || defined(__OS2__) |
4891
90fed43ba450
(svn r6835) - Fix: Pressing ^D (EOF) at a dedicated console caused it to repeat the last command, instead of doing nothing.
peter1138
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4848
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|
198 |
if (fgets(input_line, lengthof(input_line), stdin) == NULL) return; |
1046
f1d46abf7d35
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|
199 |
#else |
4599
79009a39da03
(svn r6449) -Fix (Win32): The dedicated server could overwrite the keyboard input buffer
Darkvater
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|
200 |
/* Handle console input, and singal console thread, it can accept input again */ |
79009a39da03
(svn r6449) -Fix (Win32): The dedicated server could overwrite the keyboard input buffer
Darkvater
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|
201 |
strncpy(input_line, _win_console_thread_buffer, lengthof(input_line)); |
79009a39da03
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Darkvater
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|
202 |
SetEvent(_hWaitForInputHandling); |
1046
f1d46abf7d35
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|
203 |
#endif |
736
75bcef85daeb
(svn r1188) -Fix: [Network] Fixed that CTRL+<key> could sometimes hang a dedicated
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|
204 |
|
1046
f1d46abf7d35
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|
205 |
/* XXX - strtok() does not 'forget' \n\r if it is the first character! */ |
f1d46abf7d35
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|
206 |
strtok(input_line, "\r\n"); // Forget about the final \n (or \r) |
f1d46abf7d35
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|
207 |
{ /* Remove any special control characters */ |
f1d46abf7d35
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208 |
uint i; |
f1d46abf7d35
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|
209 |
for (i = 0; i < lengthof(input_line); i++) { |
f1d46abf7d35
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|
210 |
if (input_line[i] == '\n' || input_line[i] == '\r') // cut missed beginning '\0' |
f1d46abf7d35
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|
211 |
input_line[i] = '\0'; |
f1d46abf7d35
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212 |
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if (input_line[i] == '\0') |
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break; |
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|
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if (!IS_INT_INSIDE(input_line[i], ' ', 256)) |
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input_line[i] = ' '; |
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} |
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} |
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|
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IConsoleCmdExec(input_line); // execute command |
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} |
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|
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static void DedicatedVideoMainLoop(void) |
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{ |
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uint32 next_tick; |
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uint32 cur_ticks; |
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|
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next_tick = GetTime() + 30; |
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|
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/* Signal handlers */ |
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#ifdef UNIX |
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signal(SIGTERM, DedicatedSignalHandler); |
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signal(SIGINT, DedicatedSignalHandler); |
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signal(SIGQUIT, DedicatedSignalHandler); |
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#endif |
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|
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// Load the dedicated server stuff |
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_is_network_server = true; |
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_network_dedicated = true; |
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_network_playas = PLAYER_SPECTATOR; |
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_local_player = PLAYER_SPECTATOR; |
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|
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/* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */ |
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if (_switch_mode != SM_LOAD) { |
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StartNewGameWithoutGUI(GENERATE_NEW_SEED); |
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SwitchMode(_switch_mode); |
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_switch_mode = SM_NONE; |
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} else { |
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_switch_mode = SM_NONE; |
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/* First we need to test if the savegame can be loaded, else we will end up playing the |
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* intro game... */ |
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if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) { |
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/* Loading failed, pop out.. */ |
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DEBUG(net, 0)("Loading requested map failed. Aborting."); |
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_networking = false; |
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} else { |
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/* We can load this game, so go ahead */ |
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SwitchMode(SM_LOAD); |
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} |
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} |
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|
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// Done loading, start game! |
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if (!_networking) { |
1626 | 266 |
DEBUG(net, 1)("Dedicated server could not be launched. Aborting."); |
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return; |
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} |
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while (!_exit_game) { |
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InteractiveRandom(); // randomness |
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|
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if (!_dedicated_forks) |
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DedicatedHandleKeyInput(); |
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|
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cur_ticks = GetTime(); |
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|
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if (cur_ticks >= next_tick) { |
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next_tick += 30; |
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GameLoop(); |
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_screen.dst_ptr = _dedicated_video_mem; |
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UpdateWindows(); |
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} |
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CSleep(1); |
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} |
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} |
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const HalVideoDriver _dedicated_video_driver = { |
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DedicatedVideoStart, |
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DedicatedVideoStop, |
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DedicatedVideoMakeDirty, |
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DedicatedVideoMainLoop, |
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DedicatedVideoChangeRes, |
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DedicatedVideoFullScreen, |
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}; |
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|
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#endif /* ENABLE_NETWORK */ |